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[omni-dissonance] Steam news

Mars Bacon LLC | Dec 1, 2025 | game

Released

0players observed · 25 September 2026 - 17:13:50 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

[omni-dissonance] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews20
  • Release dateDec 1, 2025
  • DeveloperMars Bacon LLC
  • PublisherMars Bacon LLC

Genres: Adventure, Indie

Company pages: Developer: Mars Bacon LLCPublisher: Mars Bacon LLC

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[omni-dissonance] Steam news

[omni-dissonance] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Size Matters - 8 August 2026

    \We’ve released our next update! It's mostly just small fixes but on the grander side we’ve reduced our game size by 163 MB so its now 523 MB total! We have a bit more we can do to further reduce the build size on the content side and will be working on it incrementally until our next update which is a very exciting next update! We will be adding localization for Turkish and Danish! Hopefully we can aim for a few more languages but it's all done by fellow game developers who will get their names eternalized within \’s world class credit list! We’ve done all the work to get the localization systems in place so it's just a matter of convincing people to let us exchange services for some sweet sweet languages! Join our discord and tell us what languages you would like to see!\Fix unlock all achievements not working, we’ve implemented a totally not hacky solution for itFix the right thumbst…

  • Keybinding and unlimited FPS! - 8 June 2026

    \We’ve released our second major update! This finalizes our core game and has Steam Deck support! It contains many QoL features and removal of the frame rate cap. Join our discord and tell us!\New Profile System that utilizes random pre-defined names. Goodbye big numberNew Settings menu with core adjustable settingsNew Keybind system for Keyboard & Mouse and GamepadNew display for interact prompt\Improve ship screen to use real 3I/ATLAS data - Thanks NASA!Audio balancing passScannable UI scaling adjustments\Framerate is no longer capped at 60 fps that was hacked in day of launch due to movement bugFix junk achievement unlock issueFix various typos and descriptions across the game

  • Full Gamepad Support - 15 February 2026

    \We’ve released our first major update! By far and large the biggest update is that the game is fully gamepad compatible (testing with my xbox controller). It also sets us up for some of the work needed to add key rebinding! The feedback is always appreciated! If you enjoy the game (or maybe not) Join our discord and tell us! We also appreciate all reviews!\Full UI gamepad integration\Improved save slot systemImproved UI consistency throughout the gameThis was a labor of love! Menu navigation was a new thing for us but we knew it would be used in our other projects so we made sure to create in a modular way. Thanks for reading!

  • [omni-dissonance] Patch 5 - 24 December 2025

    \We’ve released our fifth patch! It has fixes for achievements (hopefully the last needed) and Quality of Life improvements. First are the changes for this build and I’ll end with our “the future” and our goals for the next patch! The feedback has been appreciated! If you liked the game (or didn’t) join our discord and tell us! We also appreciate any reviews!\Fix all known issues with achievementsFix death scannables causing game to be saved every time with HUD notificationFix text on attribution page\All in-game UI should now be constrained to 4:3 ratioReduce time for text to display on the ship UI from 1s to .33sThe Ship’s UI now auto scrolls if neededSmall CPU improvements across various systems\Our main goal for the next patch is to enable more players to comfortably enjoy the experience we have created! We will be concentrating on some across the board optimizations, largely using…

  • [omni-dissonance] Patch 4 - 6 December 2025

    \We’ve released our fourth patch! It's a small one though. I won’t type too long of an announcement! Please keep bringing in the feedback! Join our discord \Fix various achievements not unlocking\Slightly more visual feedback when dyingVarious level changes\Add additional entitiesAdd glow sticks to differentiate crew members\Fog can popSome visual aspects don’t respond well to 6 DoF

  • [omni-dissonance] Patch 3 - 5 December 2025

    \We’ve released our third patch! Some great feedback has come through the pipes! We have worked a bit more on audio, save notification, and optimization. Join our discord to see what’s going on and chat!\Fix end game log having missing font characters (we actually just changed the log because we have no idea how to do font stuff)Fix players ragdolls not being removed from the worldFix scannables that are not displayable causing HUD notifications to fire off in relation to being relayed to the ship\Various CPU and GPU optimizationsUpdate the distance at which beacons can be heardUpdate entity VFX to be more optimizedUpdate entity SFX to try and capture it being elegant until you are up on it\Add a HUD notification when the game is saved\Fog can popSome visual aspects don’t respond well to 6 DoF

  • [omni-dissonance] Patch 2 - 4 December 2025

    \We’ve just released our second patch! We appreciate the feedback! We have more Quality of Life features coming up. Join our discord to get sneak peeks into what we are working on and let us know how you are feeling!\Fix \ boost achievement not being unlocked (yet again)Fix move vertical controls on gamepad being reversedFix scannable UI being visible on game startFix Entity movement not always workingFix ship UI startup sound being incorrect\Improve the end game sequenceUpdate player collision size to reduce working (more work to be done)Entity sounds should be slightly more spookySome more audio balance pass on UIEntity will kill players in 2 seconds now rather than 3 seconds\Add a HUD notification when a scannable is downloadedAdd settings button on pause menu. No more going to main menu, yay!\Fog can popSome visual aspects don’t respond well to 6 DoF

  • [omni-dissonance] Patch 1 - 3 December 2025

    \We’ve just released our first patch! Shout out to Tyler for testing and Jonas for audio help for this patch! We will continue to fix the bugs and more quality of life features! Thanks to those who have reported issues and feedback, it is appreciated! \Fix \ boost achievement not being unlockedFix Gamma popup not changing gamma settingFix some audio popsFix final decision not being savedFix being able to immediately perform both final decisions Fix being able to perform another final decision on a save profile that has already completed the gameFix some logs not scrolling when its a large logFix ending decisions achievements not being hidden\Audio has been adjusted \Add slider for master volumeAdd slider for gammaAdd slider for mouse sensitivityAdd slider for gamepad sensitivityAdd special thanks sectionAdd 3 new achievements for various logs Join our discord to chat! \Entity can get st…

  • [omni-dissonance] 3I/ATLAS Release! - 2 December 2025

    \\ is launching into 1.0! This is a small modest game that takes place on 3I/ATLAS. A wandering visitor in our solar system as its organic material is slowly torn away by radiation and heat. What is contained within this comet? Where is the crew? \ We have a few patches planned to add Quality of Life features:More settings to adjustImproved menu feedbackConfirmation dialoguesImprove sound concurrency / handlingImprove damage feedback If we have enough interest, we’d love to add coop! We might even do it just because we want to. We’d love to chat and hear feedback or what you may have liked! Join our discord to chat! \ Entity can get stuck for a period of timeFog can popSome visual aspects don’t respond well to 6 DoF

  • [omni-dissonance] - 19 November 2025

    \Thanks for taking the time to look at our game, \. This first story of what we hope is many - is based around 3I/ATLAS. The third interstellar object to enter our solar system in humanity’s (relatively short) recorded history. A rare and exciting opportunity of observation, learning, and imagination. A great deal of people have taken interest in this comet and we wanted to give our own interpretation to what secrets it could hold.This experience is probably not for everyone but we aim to tell stories that give wonder and stir the imagination to what is out beyond us. We expect players to complete the game within an hour of gameplay and even faster if not taking in the atmosphere of the megastructure. What is inside what was once thought to be rocks, ice, and gas…What has the crew found?\We have future expansions planned and unique gameplay mechanics if we have enough success. Success i…

Patch notes and updates

S.noRelease datePatch nameGID number
18 August 2026Size Matters1840310314348386
26 December 2025[omni-dissonance] Patch 41818118366178539

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