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MDT: Make it or Die Trying

MDT: Make it or Die Trying Steam news

solidp_ | To be announced | game

Coming Soon

GameSteam Store content

ActionEarly Access

  • Steam app typegame
  • Steam App ID4109800
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developersolidp_

MDT: Make it or Die Trying news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4109800
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developersolidp_
  • Publishersolidp_
  • Parent gameNot available

Genres: Action, Early Access

Company pages: Developer: solidp_Publisher: solidp_

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

MDT: Make it or Die Trying Steam news

MDT: Make it or Die Trying news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo 1 / Hotfix #4 - 23 June 2026

    New Additions & Changes:Updated Godot to version 4.7Updated Rapier2D to 0.8.36 (You can notice that ragdolls have become more bouncier, that's because the smoothness value on their joints didn't work before this update)Pre-AETY hotbar slots order had been changed: Primary Weapon, Secondary Weapon, Melee, Tactical Grenade, Offensive GrenadeBugs Fixed:Other:Fixed infinite loading during respawn.Fixed freeze&crash during a cutscene (hopefully, since i dont really know how it got fixed, it just stopped doing it after i upgraded to Godot 4.7).Fixed slow ladder climbing after crouch-jumping.Fixed Humanoid Enemies' incorrect wall flipping behavior (mostly).Hopefully fixed AZERTY key rebinding.

  • Demo 1 / Hotfix #3 - 9 June 2026

    Intel GPU Users - Try the new DirectX12 launch option.New Additions & Changes:Player becomes "invisible" to enemies for 1.5s after using a teleport door.Increased 7.5x54 Object Penetration from 3 to 7.Increased MAS 49x56 Damage from 22 to 34.Reduced Spider Robot's health from 150 to 100.Reduced Supply Crate's Health from 25 to 20 (enough to get one-shotted by a metal pipe).Disabled the confusing parallax background in c0a0 "The Labs".Door hider reveal cooldown is faster now.Bugs Fixed:c0a0 "The Labs":Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.Fixed infinite loading screens for c0a0 and c0a1.Fixed the crane arm container floating if moved.Fixed the crane arm container disabling collision after checkpoint reload.Fixed the crane arm checkpoint being reactivated upon respawn.…

  • Demo 1 / Hotfix #2 - 6 June 2026

    New Additions & Changes:Made Pre-A-EtY reserve ammo display have more distinct colors for improved clarityChanged the noclip key to Shift+BUpdated GDE-Gozen plugin to the latest version, which fixes the cutscene videos not playing/crashing the game.Added an option to toggle the mag check system, so it is disabled when you get the final A-EtY upgrade.Bugs Fixed:c0a0 "The Labs":Fixed a missing checkpoint in the Crane Arm room, after you kill all enemies and the door lights up with green.c0a2 "Armory":Fixed the indoor Armory checkpointOther:Fixed reserve ammo not loading properly on checkpoints.Fixed key rebinding not using physical keys, resulting in errors for non-QWERTY users.Fixed crouching completely breaking physics

  • Demo 1 / Hotfix #1 - 4 June 2026

    New Additions & Changes:Added a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.Removed the Ceiling Turret from the top of the elevator in c0a1 "Surface?".Armor Stands now save to Checkpoints.Added a checkpoint to the inner Armory room at the start of c0a2 "Armory".Changed the killbind to the "L" keyBugs Fixed:c0a0 "The Labs":Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.Fixed infinite loading screens for c0a0 and c0a1Fixed the crane arm container floating if movedc0a1 "Surface?":Extended the room toggle area for The Offices so that the player wont see everything freeze right as they step outside of it.Fixed the level not being covered in darkness during the elevator ridec0a2 "A…

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2026Demo 1 / Hotfix #41835871199315131
29 June 2026Demo 1 / Hotfix #31834602721202820
36 June 2026Demo 1 / Hotfix #21834602721193811
44 June 2026Demo 1 / Hotfix #11834602721188853

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