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Creed | Jun 12, 2026 | game

Released

0players observed · 25 September 2026 - 07:05:02 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Block In news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 12, 2026
  • DeveloperCreed
  • PublisherCreed

Genres: Action, Adventure, Indie

Company pages: Developer: CreedPublisher: Creed

Top Steam chartsTop 100 gamesGame directorySteam Store page

Block In Steam news

Block In news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update v0.2.3 is now live! - 29 June 2026

    Update v0.2.3This patch aims to fix some pretty crucial (but dumb) bugs that yours truly failed to notice before. Here's what changed: Changelog:Fixed End Screen not showing properly and consequently preventing playing Endless Mode and unlocking the Scout MasterFixed Gunnar class skills saying one thing, showing another and upgrading a third different thing. Lmao.Fixed Scoutling stat overdoseFixed Turret stats on the UI displaying incorrect info after restartingFixed Coins not resetting between rounds (they still update on the "player account" correctly, this just prevents hoarding free coins)New weapon info pop-ups to differentiate melee and ranged weapons.Added new healing items to regular crates.

  • Patch Notes 0.2.2 - 14 June 2026

    Patch Notes for v0.2.2 Fixed bugs caused by last update (as tradition dictates) - Alpha Blook will no longer spawn after 30 seconds Fixed missing weapon info pop-up for Hunting ShotgunFixed infinitely doubling damage with "First Come, First Served" when manually reloading after first shot (sorry).

  • Early Access bug fix patch 0.2.1 - 13 June 2026

    First post-EA update brings a few very critical fixes. Here's what changed: - Fixed upgrade screen getting stuck after restarting - Fixed modifier screen getting stuck after restarting - Fixed modifier pickup bug when not having a weapon equipped by simply preventing you to pick one up in the first place. Now you got to hold a weapon to get it. - Fixed Scout Master unlocking requirement to resolve right after defeating the boss on the first level. - Fixed Boss looming with malicious intent after restarting. Should now spawn in the correct place, and preventing him to spawn in the Main Menu. Thank you for everyone who provided feedback! More updates coming in the following week.

  • We enter Early Access! - 12 June 2026

    Update 0.2 is live and brings us to Early Access!Changelog:New modifiers (bullet effects; Burning Rounds, Poison Rounds and Lightning Rounds)New perks (Max ammo, reload speed, new class perks)New class! Scout Master joins the game with tiny scoutlings that are still learning how to be a part of this game. Removed guaranteed wepon crates, and weapons drop more rarely now. Weapon drops scale with your level, so you will no longer get a crappy pistol at lvl 20.Pistols and Shotguns now fire when holding down firing key. This is for player comfort reasons. I'm reserving actual single fire to snipers and revolvers.Coins are now tracked! Uses for those will come in a future update.4 new bangers on the soundtrack!Weapon stat adjustmentsBunch of bug fixes I forgot to write down, haha.

  • Update 0.1.4 patch notes - 14 April 2026

    Update 0.1.4 is live!Changelog:New enemy! - Prepared to get boned to the face by a new enemy, the Hollowed.New boss! - Added a boss fight. As the first one of its kind, it should be easy-peasy.New upgrades! - Added a new system for further upgrades that significantly change how your build works. A more comprehensive batch of upgrades to these new Modifiers as well as the old level-up perks will be coming soon™.New weapons! - Not telling what they are, you gotta find them first.New rare crates! - These rare crates have a high chance of dropping a Modifier brick.Changed some level-up perks to give a percentage upgarde instead of flat value.Crates now disappear when opened, and appear randomly on the map as your run progresses. Rare ones too!Improved enemy pathfinding. They should no longer get stuck on crates etc.Explosives!Bullet trails are back, baby! And no longer glitch out like crazy…

  • Update 0.1.3 patch notes - 9 March 2026

    Update 0.1.3 is live!Changelog:Weapon system fix. - You'll now automatically pick up a weapon if you don't have one equipped. - Perk upgrades only affect the current equipped weapon, but the weapon keeps the upgrades even if swapped or dropped. This also paves way for weapon attachments and additional upgrades like projectiles etc.Backpack system fix. - Picking up a weapon from the ground when having a weapon equipped will equip the new one and put the old one in your backpack if you have room. If you don't have any room, you'll need to drop something (pressing F). - Previous system had weird logic, flaws and bugs.Enemy spawning has been reworked to be more performant. - Enemies now only spawn somewhere around the player instead of anywhere on the map. This should improve performance.EXP-shards disappear after 60 seconds.Tombstone now shows the enemy who dealt the killing blow.Enemies n…

  • Block In Steam Next Fest - 23 February 2026

    Block In demo gameplay broadcast for Steam Next Fest! Join the community: https://discord.gg/NtS3TRxKNb

  • Update 0.1.25 Patch Notes - 15 February 2026

    Changelog:Weapon upgrades now affect current and all future weapons, as well as the ones in the backpack instead of only the equipped one. Swapping weapons to and from the backpack no longer resets the upgrades.Added a pop-up to display information of your Active Skill when hovering over the skill icon.Expanded the sandbox map of the demo. The expanded map features a safe zone (Village) where you won't and can't fight off enemies, if you ever need to take a little breather. The Village is under development, as I'm sure you'll find out.Increased Blocky's starting HP to 2.Added a timer to keep track of your playtime each game.Improved enemy power scaling.Known issues:Reload can still be avoided but let's just call it weapon tech for now.Enemy HP bar has some issues, it works when it wants.Reload bar can visually take off and go on a holiday at the top right corner of the screen after rest…

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2026Update v0.2.3 is now live!1836506165559437
214 June 2026Patch Notes 0.2.21835236783567367
313 June 2026Early Access bug fix patch 0.2.11835236783565861
414 April 2026Update 0.1.4 patch notes1829528821317524
59 March 2026Update 0.1.3 patch notes1826362059929662
615 February 2026Update 0.1.25 Patch Notes1824644522843150

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