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Clankers!

Clankers! Steam news

Ill-Fated Studios | Dec 2, 2025 | game

Released

0players observed · 25 September 2026 - 22:03:15 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

Clankers! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews22
  • Release dateDec 2, 2025
  • DeveloperIll-Fated Studios
  • PublisherIll-Fated Studios

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Ill-Fated StudiosPublisher: Ill-Fated Studios

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Clankers! Steam news

Clankers! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UI Improvements - V75 - 11 December 2025

    Hello there, fellow Clanker Slayers!Today's update will mostly contain miscellaneous improvements which are somewhat centred around UI and Canvases.PerformanceThe health bars now all use one unified canvas to fix performanceChangesAdded a "click studio logo" achievementAdded a "enter minimenu" achievementincreased scroll speed in the resolution settingsRepositioned resolution settings to fit more screensLimited the "GHZ" versions from the resolution settingsMade the game UI work with wider screens like 7680x2160Fixed the description of the camera zooming optionAligned sounds with audio settingsAttack SoundUnit DeathMap Piece appearanceTool SlotCurrency PieceCurrency SystemBalancingIncreased quality upgrade scale by 100%Increased Yellow mini health (24-30) Spawn difficulty by 20%Increased Efficiency Spawn Condition from 8-10Increased red mini health by 25% ( 16-20 )Increased Damage upgra…

  • Falling Clankers! - V71 - 8 December 2025

    Hello there, fellow Clanker slayers! Today's update will cover a few holes that were pointed out by reviewers.Icons were added to the mini menu buttons to make it more readable.In the tutorial, "dragging" was changed to "hover the mouse on the clankers".Increased Lard (yes, lard, not large) clanker movement speed by 50%Increased mid-clanker movement speed by 50%Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 secondsBlocked Skill tree inversion with zoomAdded Maximum Skill tree zoomAdded Minimum Skill tree zoomA new Option to turn off the zoom limits in the mini menuThe unit freeze ice is now dissapears when a unit is killed.Decrease Time Speed on the timer by 13%Made an auto kill barrier for units which might escape the screenKill them on touchExpand the barrier with map size like the map blockAdded a "Fall into the ether animation" for them dyin…

  • Responding To Reviews! - V69 - 4 December 2025

    Hello there, fellow Clanker Slayers!I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.So let's do this! Spawn FrequencyAdded the spawning condition of the 7th heightPrice Increased By 60%Scale Decreased by 62.5%Time Gain ChanceScale Decreased by 90%Price Increased by 42%Tool SlotsPrice Increased by 50%Changed Spawn Conditions from 8th to 11th heightChanged Scale by 50%EfficiencyChanged Spawn Conditions From 7th to 8th HeightIncreased price by…

  • Clankers Is RELASED! - 2 December 2025

    Hello there, fellow Clankers Slayers!Today we have a new day with new updates and the full game available!Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DThe current game version is 67 (I know, funny)Now for the change log:The game now shows the weapons tool tip in the first roundThe game now shows weapons in the first roundThe game now shows the option to skip a round on the first roundThe game now shows the timer on the first roundFixed all hit boxes in Tool tips (they were too big)Changed Conversion Time ratio per dollar from 0.0001 to 0.00001Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bugFixed upgrade particle's scaling in The Upgrade TreeFixed weapons tool tip layerIncrease upgrades tool tip layerIncrease upgrades tool tip layerLower the minimal money counting time from 2s to 1.5sFixed Wea…

  • Balancing - V61 - 24 November 2025

    Hello there, fellow Clanker Slayers!We are one week from release, and today I will offer you all a few crucial fixes!Efficiency upgrade cost lowered by 30%Difficulty upgrade cost lowered by 60%Attack Speed upgrade cost lowered by 25%Spawn Frequency upgrade cost lowered by 25%Added a new function to the saving system to delete old files so that no files waste the player's storage space.Stopped the weapon price from disappearing when the player fails to buy a weapon.Re-worked all locally saved data objects to not use asset references but indexes, which stopped the saving issues.Fixed layering on the upgrades system "black clouds."Fixed layering on the weapons tool tipStopped the additional stat from appearing in left lower edge of screenDecreased the minimal value of volume sliders from -30db to 80db (its lower now)That is all for today, if you have any feedback, please review the Demo to…

  • Saving System + Transitions V54 - 20 November 2025

    Hello There, Fellow Clanker Killers!In this update, a very important fix of the saving system before the release of the Demo is included.Changes:Fixed Weapon SavingFixed the Visibility of discovered upgrade statsAdded a transition between upgrades and clanker killingAdded studio logo to menuAdded studio logo to mini menuHave a prosperous day!Leon.D

  • Responding to Feedback! V50 - 12 November 2025

    Hello there, fellow Clanker killers!In this update you will see majority of your feedback responded to, let us begin with listing Changes!The weapons now have a 2-second delay at start to stop them from being frustrating.The minimal Round Length has been changed from 9 to 13 seconds.Clanker Spawn rate had been lowered by 12.5%The sound effects providers had been added to the creditsAiming spot size had been lowered by 5%Draging was added to the upgrade tree.The upgrade node on-drag recurring animation bug has been fixed.A minimal amount of 3 small blue *(weakest) clankers will spawn each roundAdded Achievements to the Steam Version!Have a prosperous day!Leon.D

  • First Day Ended (Minor Fixes) - 4 November 2025

    Hello there, fellow Clanker Slayers!This update is mostly a response to feedback I received on Itch.io comments, so there won't be any major changes.Changes:Increased the Health of the large pink bot from 246 to 300Ms.Clank had been moved up in all text boxes and no longer hides any textA tool tip had been added to the upgrade system to ease learning of the gameThe size of the lore text at the beginning of the game had been increasedThe average size of all text boxes has been increased so that they don't lower the text size. (This way pixel ratios in text are safe)This is all for day one changes!Have a prosperous day! Leon :DThat's my face for refference (Don't wanna be a facless dev haha)

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