Unfair Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Release date2026
- Developernuzcraft
- Publishernuzcraft
Genres: Casual, Simulation, Strategy
Company pages: Developer: nuzcraftPublisher: nuzcraft
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Unfair Dungeon Steam news
Unfair Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Slow Roll UI - 10 July 2026
For better or worse, the last couple months have been a slow and steady trudge of UI and presentation-type work coupled with some personal struggles trying to find good time to work on the game.Continuing to Find a StyleI'm still working my way toward a cohesive style and ended up putting together a nice style guide for myself a few months ago. Some key features:Colors from the palette will have more defined roles like blue for UI, yellow for rewards, magenta for metaprogressionFont will be italic Julia Mono unless there's a stylistic need for something elseBloom and Scanlines for visual identitySnappy tweens and animations used liberallyThe initial implementations of the style guide have been good so far! The main game screen is looking a lot more polished than previously. Unfortunately, I think the 'good buttons' will be going away in favor of something a little easier to animate. Tit…
- Professional Capsule Art!! - 3 April 2026
Unfair Dungeon has a fresh new look!! This amazing new capsule art was created by turnip_juice. It has been wonderful working with them and I'm beyond excited to show off what they've created. Thank you Turnip!CosmeticsI started working on one of my key features coming into this project: skins! I started setting up some pre-defined resources for new skins and palettes and built out a temporary screen for switching them on the fly. It's working really well! Here you can see us switch from the Wee Goblin in Lovely Green to a Grumpy Frog in Autumnal hues. In my head these cosmetics will represent significant unlockables for players that will cross playthroughs. I want to make some fun skins and palettes that players will want to find AND I should be able to add buffs and shaders to them as rewards for players who take on some difficult challenges or get lucky.Good ButtonsOver the past coup…
- Prestige, Shops, and Quadrated Sprites, Oh My! - 8 February 2026
Holidays, vacation, and a foray back into color randomization have left me a bit distracted since the last Nuzcraft Newsletter. Even so, I'm happy to talk through the latest features coming to Unfair Dungeon!Wishlist Unfair Dungeon Today!Clicking on Quadrated SpritesPrestigeOne of the ways I want to expand the footprint of this silly random game is to encourage players to chain together runs. After completing a game, returning with the Coin of Rehtaeh, you can flip it for a chance to "prestige". The game starts over and you lose all your upgrades, but you keep your items and earn some currency to spend on items for more permanent upgrades. I'm intending to include some achievements + unlockable skins for prestiging.Accepting the Coin's JudgementShopping & ItemsPrestiging will let you earn currency to spend at the merchant. This was an intense feature to develop because I needed to rewri…
- 72hr Game Jam → Steam in October 🎃 - 5 November 2025
Unfair Dungeon is a cruel and simple movement clicker coming to PC in 2026 and it was born from the 72-hour Ludum Dare jam in October, 2025.Play the original web version on itch.io and wishlist on Steam.Unfair Dungeon ScreenshotSeptember: Kicking Kobolds and One-Hour Prism GamesIn September 2025, I released Kicking Kobolds v0.03 and wanted to take a break before the PrismRL engine v1.0 released. To practice prototyping with PrismRL, I ran a couple 1-hr jams using previous Ludum Dare themes.Depths: a game about falling down holes and eating snacks. I'm really proud of this one. Developed in ~2.5 hrs total.Tiny Creatures: a game about shepherding sheeple and protecting them from woflies. This did not get finished. The multi-tile hero caused a lot of debugging that halted quick iterations.Unfair Flips & the Move to GodotSomewhere between the 1hr jams & the beginning of October, Unfair Flip…
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