Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4113500 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Nov 4, 2025 |
| Developer | Benjamin King |
| Publisher | Benjamin King |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 50% |
| Positive reviews | 1 |
| Negative reviews | 1 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 25 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4113500/ |
Short description
Build a legendary guild from scratch. Recruit adventurers, send them on dangerous missions, and watch their stories unfold. Every decision matters. Every mission could be their last. Will your guild become legend—or just another footnote in history?
About this game
You've just inherited a fledgling adventurer's guild. Your job? Turn it into the most renowned operation in the land. Guild Manager isn't about flashy combat or hand-holding tutorials. It's about the hard decisions that separate legendary guild masters from failures: Who gets sent on the suicide mission? Do you spend gold on facility upgrades or hire that promising mage? Can you afford to let your star warrior retire, or do you convince them to stay for one more year? Stories Emerge From Your Decisions Dominic survived 47 missions without injury—until the day he didn't come back from an Epic Boss contract. Sarah's tactical brilliance saved the party three times in one week. Jonathan started as a nervous recruit and retired as a decorated veteran with two awards to his name. These aren't scripted events. They're the natural result of your choices, RNG, and the personalities of the adventurers you've assembled. The Core Loop Each week, you'll: Scout and Recruit new adventurers from a pool of 30 candidates Assign Missions by forming balanced parties and choosing strategies Manage Resources by upgrading facilities and training your best members React to Outcomes as missions succeed, fail, or go catastrophically wrong Every mission generates a detailed report. Sometimes your tactician devises brilliant strategies. Sometimes your healer pulls someone back from the brink of death. Sometimes someone doesn't make it home. Build for the Long Game 52-Week Campaign per year with end-of-year awards ceremony Facility Upgrades provide permanent bonuses to all adventurers Epic Loot found on missions boosts your entire guild Retirement System forces you to groom the next generation Multiple Strategies per mission: Aggressive? Safety First? Treasure Hunters? Morale Management affects success rates and party performance Depth Without Bloat This isn't a game where you micromanage inventory or watch combat animations. It's pure strategic decision-making. Stats matter. Composition matters. Luck matters. But most of all, your choices matter . You'll lose adventurers you've invested in. You'll celebrate milestones. You'll remember specific missions for years. That…
Supported languages
English
