Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4115760 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Iliyaky Dudri |
| Publisher | Iliyaky Dudri Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Investigate, find out, interrogate, and blackmail. That's exactly why you were sent to the remote settlement of Angel Pine, where the locals are extremely hostile toward city officials. Can you get to the truth without provoking an uprising?
About this game
It was supposed to be an ordinary day at the Fierro precinct, but unexpectedly, the chief decides to send you on an assignment to the remote settlement of Angel Pine to investigate a double murder whose roots lead right back to that place. On-site, you are met by the local sheriff, Gregory, who explains the lay of the land and introduces you to the game's core mechanics: interrogation, intense interrogation, blackmail, interacting with objects on the table, and the town's tension level. You've been given carte blanche and a list of dirty methods. Investigate, uncover, interrogate, blackmail. There are no restrictions. The ends justify the means, and your goal is the truth, no matter how ugly it may be. Your Tools Interrogation. A conversation with the locals. They will lie. To everyone. To your face, to each other, to themselves. Your task is to catch them in inconsistencies. Words here are a smokescreen. Watch their eyes, the tremble in their hands, how they look away when the conversation touches on something specific. Every "I don't know" is a hidden "I'm afraid to say." Intense Interrogation. When simple questioning fails, the heavy artillery comes out. You can isolate a suspect in this very office. Pressure them. Threaten them. Use their secrets against each other. But remember: every action has consequences. This is all implemented through a card game, where each card corresponds to a character trait you've chosen for your character and that is inherent to the person being interrogated. Blackmail. The currency of Angel Pine isn't dollars; it's secrets. Everyone here has a skeleton in their closet. An unfaithful wife. Stolen land. Involvement in something dark the neighbors know nothing about. Find these threads. Pull on them. Offer a deal: "You scratch my back, I'll scratch yours." Information in exchange for silence. It's dirty. It's effective. Interacting with Objects. This desk is your command center. Spread out the victims' photos, the town map, evidence, and notes. Combine them. Look for connections. A clue might lie in a scrap of dirty paper or in the absence of something where it should be. The world here is deceitful, but objects don't know h…
Supported languages
English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Japanese, Hebrew
