SPSTEAMPULSELIVE ANALYTICS
The Sentient

The Sentient Steam metadata

Uncaged Studios | Feb 29, 2016 | game

Released

0players observed · 22 September 2026 - 23:31:42 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,950
  • Revenue (VGI)$32,148
  • Review score39% positive

The Sentient metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,950
  • Revenue (VGI)$32,148
  • Review score39% positive
  • Total reviews82
  • Release dateFeb 29, 2016
  • DeveloperUncaged Studios
  • PublisherUncaged Studios

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Uncaged StudiosPublisher: Uncaged Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Sentient Steam metadata

The Sentient metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/411600/metadata
Steam Storehttps://store.steampowered.com/app/411600/
Steam Communityhttps://steamcommunity.com/app/411600
PCGamingWiki search
IGDB searchSearch IGDB for The Sentient

Reviews, pricing, and metadata

Review summary

Mostly Negative

39% positive, 32 positive, 50 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

16

Platform releases
  • Steam 29 February 2016

Latest Steam announcements

  • .8.2 Pushed to live branch - 15 July 2018

    Pushed .8.2 to the current live branch. Additional fixes with the save system and various memory fixes. This build also includes the ability to rotate objects with R during the build process. UI is going to get updated to reflect this soon. Whats next is now included in the build on launch.

  • WIP 0.8.2 Pushed to Unstable Branch - 27 June 2018

    Pushed .8.2 to the unstable branch. For now its labeled as .8.1a. This includes the ability to rotate all of the ship objects along with a save game issue fix due to some of the new texture formatting. (For now press R or spacebar to rotate while in the build menu) There are several zFighting issues with the sprites so I want to clean that up before it goes to the main branch. Save files in the unstable branch will not always work in the main branch so be careful of that however save files in current branch should work to the previous version.

  • 0.8.0 Now Live - 20 June 2018

    Merged all of the previous update code to the current branch. This should make things a lot simpler now as far as updates and not having to worry about multiple code paths. 0.8.0 Notes New Build System Place objects wherever you want (Rotations to come in separately) New door placements to move objects around New Animation System Cleaned up the animation system to allow for quicker turn around times and polish. Small updates can now be pushed quicker impacting all animations at once. This is still a WIP but it should allow for quick fixes now. New ISO Game Objects New Pathing/AI New pathing system, simplified but shouldn't cause any outstanding issues. Overall AI has been simplified so quicker updates now and code fixes can occur Crew will no longer complain or ask for help via dialog. This will be due to a new change coming in .9.0 Ship Selection Additional ships and fighter squads wil…

  • 8.0 Progress - Build Update- Code Complete In Polish - 9 April 2018

    Added a thread to the forums to keep a visual track of all the progress to keep things fairly transparent. Here it will be a lot easier to post updates and quick changes versus overloading the frontpage. For a quick update the code is 90% completed and fully operational as it really just requires the final polish once all the graphic changes are fully complete. Keep Track With Progress Here WIP Command Room https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12045026%2Fd45796df12a2bcbe46fcf85227e2db14c20149fd.gif

  • 8.0 Progress - Build Update- Code Complete In Polish - 9 April 2018

    Added a thread to the forums to keep a visual track of all the progress to keep things fairly transparent. Here it will be a lot easier to post updates and quick changes versus overloading the frontpage. For a quick update the code is 90% completed and fully operational as it really just requires the final polish once all the graphic changes are fully complete. Keep Track With Progress Here

  • Build System Status Update - 23 March 2018

    Just a quick update as progress is continuing, all of the ship floor object placement code has now been completed, this not only includes the placement of floor objects and rooms in whatever way you want to lay them out but also all of the walk map data has now been completed and updated. There is still some work that can be done with wall objects but those aren't considered blocking for the next update. A lot of this was rewritten and built from scratch to avoid the bugs and issues that came from the old system of the constant reiteration and changing things while the game was in heavy experimentation mode. What took so long between updates? I'm sure this is a question but there was a huge knot that had to be fixed with some layering issues and the way crew members, doors, and objects all overlayed properly on the game world. This has now been cleared up and should be a great working s…

  • Build System Status Update - 23 March 2018

    Just a quick update as progress is continuing, all of the ship floor object placement code has now been completed, this not only includes the placement of floor objects and rooms in whatever way you want to lay them out but also all of the walk map data has now been completed and updated. There is still some work that can be done with wall objects but those aren't considered blocking for the next update. A lot of this was rewritten and built from scratch to avoid the bugs and issues that came from the old system of the constant reiteration and changing things while the game was in heavy experimentation mode. What took so long between updates? I'm sure this is a question but there was a huge knot that had to be fixed with some layering issues and the way crew members, doors, and objects all overlayed properly on the game world. This has now been cleared up and should be a great working s…

  • New Build System Preview - 7 March 2018

    Just a quick preview of the build system in action. You will continue to be able to build rooms to your own customized size and layouts. This should give a lot more freedom overall making the ship feel like your own. Here you can see the command deck being built to your own custom size along with the ability to move the door to wherever you choose. No longer will you be blocked by the door getting in the way. In the event an item is no longer accessible there will be an icon indicating it is invalid along with if the overall room is inaccessible like putting the door directly against a wall. In some cases this can be fixed by simply moving the door to ensure the walk paths are corrected. Overall this is just a quick update to show things are progressing as it is quite a big overhaul but already the difference in gameplay and feel is becoming apparent. To get these changes into everyone'…

  • New Build System Preview - 7 March 2018

    Just a quick preview of the build system in action. You will continue to be able to build rooms to your own customized size and layouts. This should give a lot more freedom overall making the ship feel like your own. Here you can see the command deck being built to your own custom size along with the ability to move the door to wherever you choose. No longer will you be blocked by the door getting in the way. In the event an item is no longer accessible there will be an icon indicating it is invalid along with if the overall room is inaccessible like putting the door directly against a wall. In some cases this can be fixed by simply moving the door to ensure the walk paths are corrected. Overall this is just a quick update to show things are progressing as it is quite a big overhaul but already the difference in gameplay and feel is becoming apparent. To get these changes into everyone'…

  • 7.3.5 Status Update - 28 February 2018

    Just a quick update all of the item placement code has been ported over to the new style. Working on the wall layout and adding some additional controls for raising and lowering them so you are able to hide or display them etc. Due to the overall build changes a new UI for the build system is needed which will come with the ability to change door location in rooms now. Hoping to get these changes out very soon as it gives the game a much needed boost. There is also now an icon when an item can not be reached so it should aid in any confusion. I want to get this into everyone's hands sooner rather than later so the initial ship layout may be the first to make it into the build and temporarily disable the others to get feedback faster. Next update will have more graphics and show off progress a bit more but progress is being made and very excited to show it off soon.

  • 7.3.5 Status Update - 28 February 2018

    Just a quick update all of the item placement code has been ported over to the new style. Working on the wall layout and adding some additional controls for raising and lowering them so you are able to hide or display them etc. Due to the overall build changes a new UI for the build system is needed which will come with the ability to change door location in rooms now. Hoping to get these changes out very soon as it gives the game a much needed boost. There is also now an icon when an item can not be reached so it should aid in any confusion. I want to get this into everyone's hands sooner rather than later so the initial ship layout may be the first to make it into the build and temporarily disable the others to get feedback faster. Next update will have more graphics and show off progress a bit more but progress is being made and very excited to show it off soon.

  • 7.3.5 Sneak Preview - 20 February 2018

    The original plan was to show the improvements going into the major update while working toward a lot of code refactoring and cleanup. The plan was originally to show off the major change that was going to occur near the end of the month but in reality/personally I really want 7.3.5 to come out as there are a lot of things that I need in order to unblock me on several mechanics and overall feel of the game. This is a little ahead of when I wanted to announce it but I want to avoid just working in the background without any verbal communication while things are hammered out so instead I think actions/visuals at times speak louder than words. (The test ship size isn't final or indicative of a real ship this is just testing the full functionality) For anyone that may be confused the game's main gameplay view is being changed to full isometric view. The current status of the update is all w…

  • 7.3.5 Sneak Preview - 20 February 2018

    The original plan was to show the improvements going into the major update while working toward a lot of code refactoring and cleanup. The plan was originally to show off the major change that was going to occur near the end of the month but in reality/personally I really want 7.3.5 to come out as there are a lot of things that I need in order to unblock me on several mechanics and overall feel of the game. This is a little ahead of when I wanted to announce it but I want to avoid just working in the background without any verbal communication while things are hammered out so instead I think actions/visuals at times speak louder than words. (The test ship size isn't final or indicative of a real ship this is just testing the full functionality) For anyone that may be confused the game's main gameplay view is being changed to full isometric view. The current status of the update is all w…

  • Unstable Branch Updated to 7.3.3.b - 10 February 2018

    Still focusing on quite a bit of code refactoring. Hoping to share some amazing screenshots of new changes/overhaul soon. Shooting for by the end of the month to really show whats being worked out. In the meantime. 0.7.3.3.b Notes UI Various fixes to overall bottom UI options. Bottom Bar Code Fixes Leveling Healing skill in should update properly Repair skill in bottom menu should update properly Top Bar Removed Hull amount text and moved it to mouse over. Replaced the Hull text with the current shield amount visually as well to view at a quick glance. Recruitment Menu Simplified Attributes Redid several of the background and foreground icons Crew Selection Menu Simplified Level up system and setup Cleaned up skill

  • Unstable Branch Updated to 7.3.3.b - 10 February 2018

    Still focusing on quite a bit of code refactoring. Hoping to share some amazing screenshots of new changes/overhaul soon. Shooting for by the end of the month to really show whats being worked out. In the meantime. 0.7.3.3.b Notes UI Various fixes to overall bottom UI options. Bottom Bar Code Fixes Leveling Healing skill in should update properly Repair skill in bottom menu should update properly Top Bar Removed Hull amount text and moved it to mouse over. Replaced the Hull text with the current shield amount visually as well to view at a quick glance. Recruitment Menu Simplified Attributes Redid several of the background and foreground icons Crew Selection Menu Simplified Level up system and setup Cleaned up skill

  • Unstable Branch Updated to 7.3.3.a - 3 February 2018

    Latest build greatly cleans up some of the mouse over issues with the settings menu. Where you click should be 100% accurate now and no weird overlaps. While in the ship selection you will see fighters and other battleships flying out from the ark as well. This is showcasing more of the regular human vessels that are out while you are focused on your mission. Long term this will likely showcase ships that are unlocked and more animations to spruce it up a bit. There is a lot of code in the actual games's UI. This is going to be the next step in cleaning up as there is a lot of unnecessary pieces that don't quite scale well so that will be the next step. Then really want to clean up a lot of bugs and issues so things are in a good state and add more polish along the way. The entire build system was redesigned 3 times so there is a lot of old code that causes those weird collision issues…

  • Unstable Branch Updated to 7.3.3.a - 3 February 2018

    Latest build greatly cleans up some of the mouse over issues with the settings menu. Where you click should be 100% accurate now and no weird overlaps. While in the ship selection you will see fighters and other battleships flying out from the ark as well. This is showcasing more of the regular human vessels that are out while you are focused on your mission. Long term this will likely showcase ships that are unlocked and more animations to spruce it up a bit. There is a lot of code in the actual games's UI. This is going to be the next step in cleaning up as there is a lot of unnecessary pieces that don't quite scale well so that will be the next step. Then really want to clean up a lot of bugs and issues so things are in a good state and add more polish along the way. The entire build system was redesigned 3 times so there is a lot of old code that causes those weird collision issues…

  • Thanks for your patience - Unstable Branch UI Bug Fixes - 30 January 2018

    Thank you all for your patience. Things are getting settled down again so more updates should be coming. Long story short kids were born, several other obligated work was completed and additional overall life/work shifts. So to kick things off several several UI fixes have been added to the unstable branch. The major focus right now is going to be cleaning up several deep rooted issues and spend dedicated time on refactoring things to make them play a bit nicer. The travel map obstacles ran into a lot of issues and wasn't fun in its initial implementation so a bit of rework had to occur. Additionally there should be major changes rolling out over time as well as a bit of streamlining in some of the processes. For instance the research menu is very confusing to many and though it was meant to be more exploratory there is a lot missing and ultimately brings the game down a bit considering…

  • Thanks for your patience - Unstable Branch UI Bug Fixes - 30 January 2018

    Thank you all for your patience. Things are getting settled down again so more updates should be coming. Long story short kids were born, several other obligated work was completed and additional overall life/work shifts. So to kick things off several several UI fixes have been added to the unstable branch. The major focus right now is going to be cleaning up several deep rooted issues and spend dedicated time on refactoring things to make them play a bit nicer. The travel map obstacles ran into a lot of issues and wasn't fun in its initial implementation so a bit of rework had to occur. Additionally there should be major changes rolling out over time as well as a bit of streamlining in some of the processes. For instance the research menu is very confusing to many and though it was meant to be more exploratory there is a lot missing and ultimately brings the game down a bit considering…

  • Update 7.3.3 Pushed to Live! - 6 July 2017

    Thanks all for your patience. Update 7.3.3 has now been pushed to the live branch. Major feature development is still going on behind the scenes but hopefully this should fix several issues that arose in the previous updates. Crew members will no longer go into a wander state where they appear to be just standing in door ways. This will cause crew members not currently assigned to a task to constantly work to fill their needs. Although this is unrealistic because not many people know their bladder is only 10% full it should help with the feel of the game. The idea previously was that the AI (the player) is the only one who knows those vital stats. That is why crew members only dealt with them when they were low and were alerted via thresholds or direct orders. This will likely be revisited once more activities are added. Scheduled breaks based on percentages in the crew management windo…

Patch notes and updates

S.noRelease datePatch nameGID number
17 March 2018New Build System Preview4249665521683314478
210 February 2018Unstable Branch Updated to 7.3.3.b4249665521683314830
33 February 2018Unstable Branch Updated to 7.3.3.a4249665521683314933
46 July 2017Update 7.3.3 Pushed to Live!4249665521683315154
511 March 2017Hotfix Update 7.3.275838332262824261
611 March 2017Hotfix Update 7.3.24249665521683315380
71 March 2017Hotfix Update 7.3.175837698132934000
81 March 2017Hotfix Update 7.3.14249665521683315496
928 February 2017Steam Update #25 - Alpha 7.3 and 1 Year Early Access4249665521683315592
1011 February 2017Unstable Branch Updated to 7.24249665521683315698
1128 January 2017Unstable Branch Updated to 7.14249665521683315811
1217 December 2016Steam Update #24! Alpha 7!4249665521683315909
1319 November 2016Steam Update #23!4249665521683316112
1411 November 2016Hotfix for 6.2.a4249665521683316219
1511 November 2016Hotfix for 6.2.a136626237876730058
165 November 2016Steam Update #22!4249665521683316332
1725 October 20166.1.1 Hotfix4249665521683316449
1825 October 20166.1.1 Hotfix234577531179096665
1922 October 2016Steam Update #21!4249665521683316557
208 October 2016Steam Update #20 - Alpha 6 Now Live!4249665521683316669

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID411600
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 29, 2016
DeveloperUncaged Studios
PublisherUncaged Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent39%
Positive reviews32
Negative reviews50
Total reviews82
Steam recommendationsNot available
Achievements16
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/411600/

Short description

Play as an A.I tasked with helping mankind explore the vastness of space. Customize your ship, recruit a crew, battle alien vessels, research new technology and explore randomly generated universes.

About this game

In The Sentient , you play as an artificial intelligence who is asked to help mankind’s failing space exploration plans. Being able to process data relatively quickly you are tasked with bringing as much research and knowledge back to Earth via an orbital station known as "The Ark." At the Ark, you are able to recruit a crew, alter the layout of your ship, and perform research to improve current and new technology in order to aid you on future missions. When away from the Ark, your decisions can result in the life or death of not only your ship but of your crew. Space is a vast unknown so everything must be discovered in order to attempt to work with or against aliens. Key Features: 1) Procedurally-generated: Explore unpredictable sectors of space. 2) Choose a crew: Recruit a crew with perks and daily needs. Train them well and become stronger. 3) Fully-customizable ship: Design and optimize the complete layout of your ship - from the number of shield generators to toilets. Everything is in your hands! 4) Ship-to-ship combat (based on ship designs and crew capabilities): Not able to withstand enough damage? Increase the number of shield generators and shield consoles. Not enough damage output? Increase the number of weapon tanks and weapon consoles. 5) Ongoing research: Gain research usable in upgrading weaponry, ship stats and capabilities.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

The Sentient's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Sentient's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Sentient at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2319,71022 September 2026 - 23:31:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition20,72322 September 2026 - 21:37:11 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
RimWorld20,44622 September 2026 - 22:56:10 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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