- Update 0.319.2 - 17 September 2026
Dungeons Daily dungeon keys now stack on top of what you already have instead of just topping you up, with a cap of 20 keys. Keys from purchases can still push you above the cap. Victory cards now show only the loot the server actually handed out, so a party mate who had no key left shows nothing instead of loot he never received. Party members now show their guild tag and emblem inside a run. The 'hide other players' setting no longer empties a dungeon run - your party stays visible while the run owns the screen. If your connection drops while searching solo, the search now continues on the same timer once you are back instead of counting up forever behind a disabled run button. Leaving the victory screen no longer throws you back into the matchmaker. Searching is now always started by the Find button. Matchmaking is faster: a full group no longer waits up to 15 extra seconds after the…
- Party Dungeons Update - 16 September 2026
Update 0.319.1 Party Dungeons Party dungeons are here as the current running event: enter through the portal in town or the Events button once your character reaches level 50. Four dungeons gated at character levels 50, 80, 100 and 110, each with its own monster stats and payout. Queue alone or with your party through matchmaking. Dungeon keys are a balance that tops up each day. Entering costs nothing - a key is spent only when you claim the reward at the end. (will probably change the system in the next patches: should work just like older events (+4 keys per day, no cap)) Extra keys can be bought for gems, up to six a day. Guilds Guilds can now wear an icon next to their tag: six are available for everybody. The members tab now shows each member's weekly donations and research supports, not just their activity. Research track descriptions now say what the track actually does - includ…
- Party Dungeons launch on September 16 - 11 September 2026
Team up with other players, enter limited-time dungeons, defeat enemies, and earn event rewards.
- Update 0.318.2 - 3 September 2026
Events The summer event no longer shuts itself down once its listed end date passes - mimics keep spawning and breaches come back with them. UI & Quality of Life The menu button now shows a notification dot when you have monthly rewards waiting to be claimed. Opening the guild window now lights up the guild button in the bar, so it is clear which window you are in.
- Guilds Update - 2 September 2026
Guilds Guilds are here: found your own, or browse a live catalogue of guilds that are recruiting right now and apply to the one you like. A guild grows with its members: shared progress raises the guild's level and opens up more of what it can offer. The guild week closes on a schedule, and a weekly chest pays out at the tier the guild reached, rewarding the members who were part of it. A guild shop trades in what the guild earns together, with rewards you cannot get anywhere else. A leaderboard shows where your guild stands once the week is closed. Your guild tag is drawn in the world under your nickname. Guilds open from the button on the main bar (it took the Shop button's place) or with G on PC. Pets New pet: the Monkeycopter unlockable through the guild shop's top reward. Social & Nameplates Offline friends now show their level and class, and "last seen" means the same thing in the…
- Update 0.317.5 - 24 August 2026
Bug Fixes The monthly reward now lives only in the side menu and is correctly labeled Monthly Reward instead of Daily Bonus in the top HUD. The 7-day login window no longer has its title and close button hidden behind the letterbox bars on non-16:9 screens. Mining Sunstone and Thorium ore now counts toward the mining daily quest, so acts 2 and 3 progress it as well. Fixed crafting recipe page not opening sometimes Fixed a crash on startup that could leave some players stuck at the loading screen and unable to enter the game. Cleaned up errors and log spam caused by loot pickup and quest progress tracking. Gemshop fixes
- Update 0.317.4 - 24 August 2026
Quests Quests, daily quests and achievements now run on one system under the hood. Day to day nothing changes, besides stability - what it buys is quest chains and side quests, which were impossible before. New Quest Log window: active quests grouped by type, with lore, objective counters and reward previews. You can now track a quest and watch its objectives on the HUD. Tap the tracker to hand the quest in or to open the log. Menu & HUD The Menu button opens a redesigned side menu: offline gains on top, then tiles for Premium Shop, Characters, Friends, Journal, Quest Log, Talents, Hourglass and both reward tracks, plus Smithing, Stash and Events. News, Mail, Settings and Quit sit on the side rail. Crafting now opens from the menu on any scene - only for recipe preview Stash opens read-only from the menu, with a hint pointing at the chest in town. Performance Coming back after a long br…
- Update 0.317.2 - 30 July 2026
Corruption & Breaches Killing an elite while a breach is already at maximum level extends breach duration. New stat: Area Size. It increases the size of your skill areas, affecting both the visual effect and the actual hit area. Cooldown reduction buff gives 50% Area Size Elites drop the cooldown reduction buff far more often: 12 percent chance raised to 40 percent. Fixes Fixed ore sorting order. Removed leftover spells from the old pre-tree talent system. Characters no longer keep casting talents from other classes, such as a Mage using Piercing Arrow, Dodge or Rapid Fire. Breach monsters now drop loot and gold exactly like normal monsters of the same type and difficulty. Their drops were previously cut in half.
- Summer Event Part 3: Corruption - 29 July 2026
Summer Event: Corruption The summer event is back for a third run, from July 29 to September 2. Every monster now has a 25% chance to drop Summer Tokens, up to 50 per day. Tokens from the previous summer run do not carry over to this one. This run is trade-focused: the 21-day login rewards and the per-day EXP/Gold buff are not part of it, and the summer merchant is all about spending tokens. New summer gear: the Summer Hat and the Summer Necklace. New class wings can be purchased from Summer Vendor Mimics drop a cooldown-reduction buff. Killing a World Elite tears open a corruption breach: corruption floods across the level from the kill spot and monsters pour out of it. Further elite kills raise the breach level, and each level spawns its own stream of monsters. Breach levels expire one at a time, each fading out with its own wave of receding corruption, until the last one collapses th…
- Friends & Groups Update - 28 July 2026
Update 0.317.0 Friends Brand-new Friends window: add players by their account UID, manage incoming and outgoing requests, and remove friends. Friend cards show the hero nickname, class avatar with level badge, online dot and what the player is doing right now - zone, tower or boss. Tap your own UID in the footer to copy and share it. Groups & Parties Invite a friend straight from their friend card and form a party of up to 5. Party members are pulled into the same world room on any scene you share. A slide-out drawer at the edge of the screen lists your party: class icon, leader crown, nickname colored by class, level and current location. Invites arrive as a toast with an accept/decline countdown, and the invite button counts down its own cooldown so you can see when you can invite again. The leader can kick a member, and everyone can leave at any time. Co-op Dragon Boss New co-op figh…
- Update 0.316.5 - 20 July 2026
Fixes Players who bought the summer bonus-claim pack can once again claim their daily Summer reward; blocked days you were online are restored. The card and rune drop-chance bonus now applies at its correct value (it was previously 100x too small) and only appears in the drop table when the bonuses toggle is on. Enhance button in inventory now keeps selected item. Engineer: A resource running at a shortfall now shows a clear deficit label instead of a confusing negative per-hour rate. Your scroll position is now kept when switching Hourglass tabs and when reopening the window, and the sand generators no longer jump back to the top after visiting the Timeline tab. Hourglass: Talent nodes now refresh their available/locked state the moment your currency changes. The in-menu Quit button should shut the game down cleanly instead of potentially hanging on the Saving screen. Cloud saves are n…
- Update 0.316.2 - 16 July 2026
Daily & Login Rewards Daily login rewards now accumulate: days you were online but didn't collect will stack up, so you can claim all pending rewards at once across Monthly, 7-Day and Summer rewards. Achievements & Class Skins Added new class skins, unlocked through new achievements for defeating a boss with each class.Act 3 boss achievements now award 30 gems, up from 10.Updated the "Update When?" achievement to target Horus.Added new Hourglass achievements. Hourglass New Settings tab: pick your number notation (K/M/B suffixes or scientific) and adjust the window opacity.The Hourglass now remembers your scroll position when you reopen its windows.Clearer wording for per-level upgrade effects, and cost upgrades now display correctly as a cost divider.Fixed upgrade buttons appearing in the wrong position. Visuals Added new desert backgrounds for the later stages of Act 3. Event Spawn por…
- Hourglass of Eternity Update - 15 July 2026
Update 0.316.1 New System: Hourglass of Eternity At the heart of the update is the Hourglass of Eternity, an ancient artifact that has been shattered by the power of time. Gather resources throughout Act 3 and restore the Hourglass piece by piece. Each restored part will unlock new upgrades, bonuses, and progression opportunities. New Boss: Choissiadyr, Champion of Time The second boss of Act 3 awaits - a golden dragon guarding the secrets of time. Defeat Choissiadyr to earn his boss card and new achievements. Act 3 Finale Zones The last locations of Act 3 are now open! Push past the second boss into four new zones. Balance Rebalanced Bandiff and Beetleman card collection rewards. Quality of Life & Fixes Fixed a rare crash during combat and a startup issue that could leave the game stuck on a missing level.
- Hourglass of Eternity Arrives July 15 - 12 July 2026
Hourglass of Eternity arrives July 15!The next major Act 3 update will be released on July 15 at 19:00 UTC.At the heart of the update is the Hourglass of Eternity, an ancient artifact that has been shattered by the power of time.Gather resources throughout Act 3 and restore the Hourglass piece by piece. Each restored part will unlock new upgrades, bonuses, and progression opportunities.The update will also include:The main Act 3 progression mechanicA new bossNew Act 3 locationsNew enemiesNew upgrades and bonusesFull details and patch notes will be published when the update goes live.See you on July 15!
- Update 0.315.2 - 8 July 2026
Inventory & Stash New Sort buttons under your inventory and stash grids organize items by a consistent category order.Added a quick-deposit button in the Stash that instantly moves every matching non-locked item from your inventory into the stash, with a preview of what will transfer before you confirm.You can now lock individual items so they can't be sold, dropped, or accidentally moved between inventory and stash. Locked slots show a padlock, and picking up more of a locked item stacks it instead of creating a duplicate. Runes New Engineer upgrade, Runic Blueprint, raises your maximum rune stack size all the way up to 1000 (unlocks after Rune Overload).Rune merging now has a stack-size multiplier (x1/x5/x25/x100) with quick-move always on, so you can merge many stacks in a single roll. When merging multiple runes at one All or Nothing rules apply (either all runes will be upgraded or…
- Update 0.315.1 - 2 July 2026
Events The Summer Pack now extends your Vigor event buff, adding extra buff days on top of your days online - applied automatically to anyone who already bought the pack. Combat Enemies summoned by spawn portals now appear across the whole zone instead of clustering right next to the portal.
- Update 0.315.0 - 1 July 2026
Events The Summer event is reworked around daily login rewards: a 21-day rewards grid where you claim the current day's reward with a tap. New passive Event Buff grants +10% Gold & XP for every active day you log in during the event, working offline and across all heroes. Elite enemies now can open spawn portals on the map that pour out extra monsters (with reduced loot) while they're active. Fresh July monthly login rewards are now available. Mail & News Added a new Mailbox where you receive gifts - plus a standalone News window. Balance Thorium weapons deal +10% attack. Thorium armor set defence increased from 50 to 60. Bug Fixes Christmas armor can now be repaired using enhancement stones. Multiplayer fixes
- Update 0.314.9 - 24 June 2026
Bosses Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it Blue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly Blue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off The Crab now correctly advances through every HP phase it crosses, even from one huge hit Mammoth's icy veins can only be mined up close and no longer occasionally fail to break Standing inside a boss no longer keeps dealing repeated contact damage Fixed Maevath's portal position Pets Fixed seeing double pets after switching characters Pet unlocks now save immediately - you no longer lose an unlock by closing the game right after Merging a pet no longer une…
- Update 0.314.8 - 18 June 2026
Bug Fixes Auto-fight now targets World Elites Pets no longer teleport back and forth past loot, or fail to pick it up, during lag or low frame rate Fixed pet XP appearing stuck (e.g. 49/100%) - a maxed pet now shows its real level without needing to be re-equipped Unequipping a pet on an alternate character no longer jumps your selection to your first character's pet
- Update 0.314.7 - 16 June 2026
Performance Major performance and memory pass across combat, looting, and boss fights - smoother frame rate and far less stutter when killing lots of enemies and picking up large amounts of loot at once Smoother character movement Multiplayer Other players now correctly show their equipped weapon, axe, and pickaxe skins Fixed wings looking out of sync on other players Balance Jotunn boss now uses its slam attack much more often Bug Fixes Fixed damage numbers occasionally showing a huge negative value at very high damage Boss chest "Fight Again" button no longer overlaps the x5 button