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Give Us A Sign

Give Us A Sign Steam news

Demir Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID4119710
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDemir Games

Give Us A Sign news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4119710
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDemir Games
  • PublisherDemir Games
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Demir GamesPublisher: Demir Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Give Us A Sign Steam news

Give Us A Sign news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 160,000 Wishlists Reached — Dev Update & Sneak Peek - 14 September 2026

    Hey everyone! 👋 First off, a massive thank you to each and every one of you—we have officially crossed 160,000 wishlists! 🎉 Seeing this incredible level of support keeps our team motivated every single day. To celebrate this milestone, we want to walk you through our recent development progress across a few major areas:👻 Ghost Animations & Blendshapes In a psychological horror game, how an entity moves carries immense weight. The walk and pursuit cycles are what build that unbearable sense of dread, which is why we’ve dedicated a massive amount of time to perfecting the ghost's locomotion:Unsettling Physical Weight: We heavily tuned body blendshapes so every stride feels unnatural and menacing. The torso, limbs, and posture twist and shift in disturbing ways as it stalks down corridors.Pure Terrifying Motion: We spent weeks building every acceleration cycle, stalk pattern, and errati…

  • 100,000 Wishlists Reached — Our Dynamic Horror Event System - 30 July 2026

    🎉 100,000 Wishlists Reached!Hello Ghost Hunters,Give Us A Sign has officially reached 100,000 wishlists!Thank you for every wishlist, comment, message, and piece of content you have shared. Your support continues to motivate us throughout development.To celebrate this milestone, we would like to share a closer look at some of the core systems we have been working on.👻 Dynamic Horror Event SystemOne of the core technologies behind Give Us A Sign is the Dynamic Horror Event System.The purpose of this system is to make paranormal encounters less predictable and more dynamic.Many horror games rely on scripted events that always occur in the same locations under the same conditions. Our approach is different. The system evaluates multiple gameplay variables, including player location, investigation progress, environmental conditions and paranormal activity, to determine how and when differ…

  • 🥳👻🎉 75,000 Wishlists Reached — Development Update - 13 July 2026

    🎉 75,000 Wishlists Reached!Hello Ghost Hunters,We've officially reached 75,000 wishlists, and we can't thank you enough.Every wishlist, comment, screenshot, video, and message reminds us why we're so passionate about creating Give Us A Sign. Seeing this community grow motivates us every single day, and we're more excited than ever for what's ahead.Today, we'd like to take you behind the scenes and share a closer look at some of the systems we've been building over the past months.🎥 Equipment AnimationsEvery piece of equipment is designed to feel physical, responsive, and believable. From equip and unequip animations to weight-based hand movement and natural camera motion, we're continuously refining every interaction to make investigations feel as immersive as possible. 📱 Journal & Investigation Tablet (Work in Progress)Our investigation tablet is still a work in progress, but it's a…

  • 🎉 20,000 Wishlists Reached — FAQ & Roadmap Update - 24 June 2026

    🎉 20,000 Wishlists Reached!Hello Ghost Hunters,Today, we're excited to share some amazing news.Give Us A Sign has officially reached 20,000 wishlists on Steam!To everyone who has followed our journey, watched our trailers, shared the game with friends, and joined our community thank you.As an independent studio, every wishlist, comment, and piece of feedback means a lot to us and helps us continue developing the game.With many new Ghost Hunters joining us recently, we thought this would be the perfect opportunity to celebrate this milestone and answer some of the questions we receive most often.👻 GIVE US A SIGN – FAQ & ROADMAP📅 When will the game release?Our current goal is to release the official demo during Steam Next Fest this October.Following the demo, we are targeting an Early Access launch approximately 3–4 months later.These dates may change as development continues, but this…

  • Give Us A Sign - Official Announcement Trailer ! - 22 June 2026

    The official announcement trailer for Give Us A Sign is finally here! Dive into the mystery, analyze the hidden clues within the video, and add the game to your Wishlist now!

  • Give Us A Sign – Teaser Coming Soon - 29 April 2026

    We’re currently working hard on the upcoming teaser for Give Us A Sign.We’re excited to share it with you very soon.Your feedback and support mean a lot to us and play an important role in shaping the game.If you’d like to get early updates and stay closer to development, you can follow us on our social media channels and Discord. LinktreeAnd if you haven’t already, don’t forget to wishlist the game. Demir Games

  • Development Update & Future Plans - 13 April 2026

    Hey everyone,Today, we’d like to share our current development progress and future plans for Give Us A Sign.Our goal is not simply to create another ghost hunting game, but to deliver a deeper, more atmospheric, and highly replayable paranormal investigation experience. Console Development Plans Give Us A Sign is also being developed with future console support in mind.Our team has prior experience with PlayStation porting and console optimization, and we are building the game’s technical foundation accordingly from the start.However, our current priority is delivering the strongest possible PC experience first before moving toward console versions. Demo & Playtest GoalsOur goal is for the demo to feel like a polished, complete experience rather than a small test build.The demo is planned to include:• 1 Tutorial Map • 1 Safe House • 1 Full Investigation / Gameplay Map If possible, we al…

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