- Infinitrap : Rehamstered just got released! - 18 February 2021
Five years after the release of the first opus, here is its remastered version. Everything has been redone from scratch. New graphics and sound effects, new traps, new dialogues and a more refined story. If you liked the first version, you'll love this one! https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/
- Infinitrap: Rehamstered is now available in Early Access - 21 June 2019
Hi everyone, If you liked Infinitrap Classic, we are proud to announce that a reboot of the game is now available on Steam (Early Access). This is interesting to see what changed over the last 4 years, the game have better graphics and better gameplay. Go check out now :) https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/
- Sequel to InfiniTrap, INFINITRAP : REHAMSTERED - 7 November 2018
Hi everyone, If you are following us lately you might know that we are working on a sequel based on InfiniTrap (we rebooted and remastered it). You can access the steam page of this new game at: https://store.steampowered.com/app/908390/Infinitrap__Rehamstered/ We plan to go early access around March 2019. We also released a free demo: You want to see the game in action? We made a 5 levels DEMO just for you :) The demo can be downloaded at: https://cobolfoo.itch.io/infinitrap-rehamstered Have fun dying! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11261665%2Fd001d501d898d5fcd457c95358738ad6cf70889d.png
- Infinitrap Rehamstered : BETA TESTERS NEEDED - 8 May 2018
In the past 2 years, we worked on a sequel of Infinitrap, officially called INFINITRAP REHAMSTERED. The game is mostly complete and we are searching people who want to beta-test it and help us make it a better game. Please visit https://www.shadebob.org and fill the form to sign for beta-testing.
- The game is now free to play! - 23 August 2017
After nearly two years, I decided to make this game free for everyone. Enjoy :)
- The game is now free to play! - 23 August 2017
After nearly two years, I decided to make this game free for everyone. Enjoy :)
- Summer sale: maximum discount possible - 23 June 2017
The price is as low as possible, enjoy while it last!
- Summer sale: maximum discount possible - 23 June 2017
The price is as low as possible, enjoy while it last!
- One year already! - 22 December 2016
Hi everyone, the game was released on 22 December 2015.. Already one year and we are now close to 7000 players total. I wish to thank everyone who played the game during this year, this was my first title and even if the game suffered from several annoying issues (most of them now fixed), people kept playing it. Anyway, thank you and Merry xmas! Note: A remastered/sequel version of InfiniTrap is coming in 2017 (for PC and consoles).
- One year already! - 22 December 2016
Hi everyone, the game was released on 22 December 2015.. Already one year and we are now close to 7000 players total. I wish to thank everyone who played the game during this year, this was my first title and even if the game suffered from several annoying issues (most of them now fixed), people kept playing it. Anyway, thank you and Merry xmas! Note: A remastered/sequel version of InfiniTrap is coming in 2017 (for PC and consoles).
- Infinitrap 1.0 is now live! - 19 September 2016
This new version fixes a lot of issues, especially regarding the core mechanics and gameplay in general. I tried to create a better experience, making the game less frustrating (especially in regard of gamepads) but still keeping it very hard. I also introduced a new speed slider that allow you to play the game a 200% speed. I challenge you to complete the game at the max speed, this is a whole new adventure. Have fun! Here is the full list of changes: Added a different button for sliding, this will fix most of the annoying situations where you want to crouch but end up sliding into a lava pit. Removed the screaming sound when Ohio Jack falled from ceiling. It was very annoying to hear it again and again. Increased the precision of the gamepad deadzone. A speed slider with a default value of 150% (the proper speed to play the game). Fixed various shadow heights (especially projectiles).…
- Infinitrap 1.0 is now live! - 19 September 2016
This new version fixes a lot of issues, especially regarding the core mechanics and gameplay in general. I tried to create a better experience, making the game less frustrating (especially in regard of gamepads) but still keeping it very hard. I also introduced a new speed slider that allow you to play the game a 200% speed. I challenge you to complete the game at the max speed, this is a whole new adventure. Have fun! Here is the full list of changes: Added a different button for sliding, this will fix most of the annoying situations where you want to crouch but end up sliding into a lava pit. Removed the screaming sound when Ohio Jack falled from ceiling. It was very annoying to hear it again and again. Increased the precision of the gamepad deadzone. A speed slider with a default value of 150% (the proper speed to play the game). Fixed various shadow heights (especially projectiles).…
- A new version just been released (0.99.7) and a word about the Unity port - 24 June 2016
Hi everyone, the new version fix few minor issues with the game and also introduce Workshop support. Now, you can fire up the level editor and upload your hardcore levels to Workshop. All subscribed levels from Workshop will get downloaded on game startup and will be displayed in the "Custom Levels" section of the game. Enjoy :) Note: A documentation about the Level Editor is on the way. Extra Video: Here is a video of my current progress with Unity PC/XBoxOne port: https://youtu.be/wl0CLUNEKTk Feel feel to give me your feeling about the port.
- A new version just been released (0.99.7) and a word about the Unity port - 24 June 2016
Hi everyone, the new version fix few minor issues with the game and also introduce Workshop support. Now, you can fire up the level editor and upload your hardcore levels to Workshop. All subscribed levels from Workshop will get downloaded on game startup and will be displayed in the "Custom Levels" section of the game. Enjoy :) Note: A documentation about the Level Editor is on the way. Extra Video: Here is a video of my current progress with Unity PC/XBoxOne port: https://youtu.be/wl0CLUNEKTk Feel feel to give me your feeling about the port.
- On development (Beta testers needed) - 18 May 2016
Hi everyone, here a video of the current progress: https://www.youtube.com/watch?v=WDLYxalvyAA I plan to release my first beta around first of june and I was wondering if someone wanted to beta-test the PC version of the game (Windows, OSX, Linux)? If you are interested please contact me. Also, here are the two main new features I am working on: - Procedural level creation. - Ingame level editing including level sharing and rating system.
- On development (Beta testers needed) - 18 May 2016
Hi everyone, here a video of the current progress: https://www.youtube.com/watch?v=WDLYxalvyAA I plan to release my first beta around first of june and I was wondering if someone wanted to beta-test the PC version of the game (Windows, OSX, Linux)? If you are interested please contact me. Also, here are the two main new features I am working on: - Procedural level creation. - Ingame level editing including level sharing and rating system.
- Keeping you in touch - 18 March 2016
Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the res…
- Keeping you in touch - 18 March 2016
Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the res…
- Working on new art for the game - 12 February 2016
Hi everyone, here some art sample for the upcoming art update :) Do you like it? https://www.youtube.com/watch?v=0QRJSwK6Kpo
- Working on new art for the game - 12 February 2016
Hi everyone, here some art sample for the upcoming art update :) Do you like it? https://www.youtube.com/watch?v=0QRJSwK6Kpo