- GAME UPDATE! BETA 3 - 19 February 2018
Captain! We have received a new transmission from the capital about new updates for Empires of Creation! We have had a number of updates, from outlining fleets to show relation status. https://i.imgur.com/hdbFR4X.gif To giving pirates unique names! We have also updated the game with a new background shader! https://i.imgur.com/lhIHQKr.png In this update, we feature a number balances, fixes, and other changes to make the game more fun! So without further ado, let’s get into the list! Changes: Added autosave when colonizing. Colonizers price reduced to 3600 base, and increases by 25% per colony owned. Arena now spawns fleets further apart, from 500 to 600. Decreased length of days by 25% Increased delay between strafing. Player’s credits decrease on respawn by 25% but will not deduct credits below 100. Social icon now glows when there is an available quest. Changed alert icon to a speech…
- GAME UPDATE! BETA 3 - 19 February 2018
Captain! We have received a new transmission from the capital about new updates for Empires of Creation! We have had a number of updates, from outlining fleets to show relation status. https://i.imgur.com/hdbFR4X.gif To giving pirates unique names! We have also updated the game with a new background shader! https://i.imgur.com/lhIHQKr.png In this update, we feature a number balances, fixes, and other changes to make the game more fun! So without further ado, let’s get into the list! Changes: Added autosave when colonizing. Colonizers price reduced to 3600 base, and increases by 25% per colony owned. Arena now spawns fleets further apart, from 500 to 600. Decreased length of days by 25% Increased delay between strafing. Player’s credits decrease on respawn by 25% but will not deduct credits below 100. Social icon now glows when there is an available quest. Changed alert icon to a speech…
- GAME UPDATE! BETA 2 - 6 November 2017
Captain, we have reports of an update being sent out! (Finally) B.O.S.S. has been hard at work developing a new game and that’s caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. We’re now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. We’ve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports…
- GAME UPDATE! BETA 2 - 6 November 2017
Captain, we have reports of an update being sent out! (Finally) B.O.S.S. has been hard at work developing a new game and that’s caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. We’re now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. We’ve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports…
- BETA UPDATE! - 10 September 2016
Welcome To The Beta Update Post! From Alpha to Beta, a game that communicates with it’s community https://i.gyazo.com/b78342d79dfc65a62120c21c05ac7ca8.png Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase! https…
- BETA UPDATE! - 10 September 2016
Welcome To The Beta Update Post! From Alpha to Beta, a game that communicates with it’s community https://i.gyazo.com/b78342d79dfc65a62120c21c05ac7ca8.png Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase! https…
- GAME UPDATE! Alpha 4 - 5 August 2016
Welcome Commander, to Alpha Update 4 As we work diligently to bring you new updates, you must now work just as much to maintain your relationships with other empires. Today’s update includes many new features, most notably the beginning of diplomacy! Declare war against the traveling O’au, sign a peace treaty with robotic Enement, betray your friends, survive, and conquer the galaxy! We have also added a new system that allows control over the production of ships from planets you own! Do you want your your capital to be the place to buy your main firepower? Do you want a colony dedicated solely to birthing new Colonizers? Then have no fear! https://i.gyazo.com/cbf2e801720361d86c17a5c80807b189.gif We have many more plans in the works that we can’t wait to release, but for now, we’ll leave you with these teasers~ Who know’s what they are or what effects they may have. https://i.gyazo.com/…
- GAME UPDATE! Alpha 4 - 5 August 2016
Welcome Commander, to Alpha Update 4 As we work diligently to bring you new updates, you must now work just as much to maintain your relationships with other empires. Today’s update includes many new features, most notably the beginning of diplomacy! Declare war against the traveling O’au, sign a peace treaty with robotic Enement, betray your friends, survive, and conquer the galaxy! We have also added a new system that allows control over the production of ships from planets you own! Do you want your your capital to be the place to buy your main firepower? Do you want a colony dedicated solely to birthing new Colonizers? Then have no fear! https://i.gyazo.com/cbf2e801720361d86c17a5c80807b189.gif We have many more plans in the works that we can’t wait to release, but for now, we’ll leave you with these teasers~ Who know’s what they are or what effects they may have. https://i.gyazo.com/…
- GAME UPDATE! Alpha 3 - 3 June 2016
Hello and Welcome to the 3rd Alpha Update We’ve recently had to push the timeline of the game’s official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, we’ve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs. https://i.gyazo.com/8b17a0bfbbe5c2626d0bda08fba074fb.gif We’ve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new th…
- GAME UPDATE! Alpha 3 - 3 June 2016
Hello and Welcome to the 3rd Alpha Update We’ve recently had to push the timeline of the game’s official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, we’ve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs. https://i.gyazo.com/8b17a0bfbbe5c2626d0bda08fba074fb.gif We’ve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new th…
- GAME UPDATE! Alpha 2 - 3 April 2016
Hello and Welcome to the Second Official Update! We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy. https://i.gyazo.com/c8859eaab06c3ef35a27903a379da1e0.gif We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation: https://i.gyazo.com/a9d2fc45a77ab7554a984c4371c6f030.png A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable: ht…
- GAME UPDATE! Alpha 2 - 3 April 2016
Hello and Welcome to the Second Official Update! We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy. https://i.gyazo.com/c8859eaab06c3ef35a27903a379da1e0.gif We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation: https://i.gyazo.com/a9d2fc45a77ab7554a984c4371c6f030.png A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable: ht…
- Alpha V1.0a Hot-Patch - 29 February 2016
Hello and Welcome to the Official Alpha Update, This Hot-Patch for the latest update has improved on some of the bugs and minor inconsistencies that were released. This impromptu update should help with the minor aesthetics and core functionality of the game. Fixes: Fleet Retreating Bug FixedShip Economy Algorithm has been alteredColonies now start with more credits and with pre-built shipsUI Icons for ships remaining in data and re-loaded when you zoom back in has been amendedUI Trade Window has been completely re-done https://gyazo.com/56bff8f5396a2904da951242e80b6d00.gif Caricature for human empire changed to the human caricature instead of the player Ship AI now accounts for its target size in range detection Space Physics and ship mass adjusted to more appropriate levels Stay up to Date: Website: Empires Of Creation Twitter: Empires Of Creation Safe Space Travels!
- Alpha V1.0a Hot-Patch - 29 February 2016
Hello and Welcome to the Official Alpha Update, This Hot-Patch for the latest update has improved on some of the bugs and minor inconsistencies that were released. This impromptu update should help with the minor aesthetics and core functionality of the game. Fixes: Fleet Retreating Bug FixedShip Economy Algorithm has been alteredColonies now start with more credits and with pre-built shipsUI Icons for ships remaining in data and re-loaded when you zoom back in has been amendedUI Trade Window has been completely re-done https://gyazo.com/56bff8f5396a2904da951242e80b6d00.gif Caricature for human empire changed to the human caricature instead of the player Ship AI now accounts for its target size in range detection Space Physics and ship mass adjusted to more appropriate levels Stay up to Date: Website: Empires Of Creation Twitter: Empires Of Creation Safe Space Travels!
- GAME UPDATE! Alpha 1 - 22 February 2016
Hello and Welcome to the Official Alpha Update, It’s been over two months since our last update, and we must apologize for such a long wait, especially given our minimal upkeep of our social media. The primary reason for the delay between updates is due to our desire to refine our product based upon user comments/reviews. We set about making a clear push towards tying together EOC's core gameplay systems into a coherent gaming experience. We have a very involved and holistic strategic experience in mind with this game, and the bulk of our work has been taking the concepts and systems that are already laid out, yet inaccessible or vague, and turning them into a more polished and interactive experience. Perhaps the most important Single-Player development has been the addition of an in-game tutorial. Players will be given the option to engage in an interactive tutorial that teaches basic…
- GAME UPDATE! Alpha 1 - 22 February 2016
Hello and Welcome to the Official Alpha Update, It’s been over two months since our last update, and we must apologize for such a long wait, especially given our minimal upkeep of our social media. The primary reason for the delay between updates is due to our desire to refine our product based upon user comments/reviews. We set about making a clear push towards tying together EOC's core gameplay systems into a coherent gaming experience. We have a very involved and holistic strategic experience in mind with this game, and the bulk of our work has been taking the concepts and systems that are already laid out, yet inaccessible or vague, and turning them into a more polished and interactive experience. Perhaps the most important Single-Player development has been the addition of an in-game tutorial. Players will be given the option to engage in an interactive tutorial that teaches basic…
- NEWS AND UPDATES! - 5 December 2015
What have we been doing? We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game. When is the next update? You can expect a live Update Next We…
- NEWS AND UPDATES! - 5 December 2015
What have we been doing? We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game. When is the next update? You can expect a live Update Next We…