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Brewgether Steam news

Coop Factory | Jul 16, 2026 | game

Released

0players observed · 25 September 2026 - 07:06:30 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Brewgether news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews7
  • Release dateJul 16, 2026
  • DeveloperCoop Factory
  • PublisherCoop Factory

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Coop FactoryPublisher: Coop Factory

Top Steam chartsTop 100 gamesGame directorySteam Store page

Brewgether Steam news

Brewgether news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix - Quest hand-ins, rent, mouse lock & thief camps - 5 September 2026

    ⚠️ One control change The "free the mouse cursor" key has moved from ALT to U. It had to move: ALT was the cause of the alt-tab mouse bug. Every time you pressed ALT+TAB, the ALT half was toggling your cursor loose before the game even lost focus. Quests "The Distribution King" can be completed again. Two separate things were blocking it. Quest hand-ins couldn't see items stored inside crates - so if your bottles and barrels were in a crate, you really did have everything and the game still said no. And when one NPC had several quests waiting, only one hand-in was ever reachable; the others were hidden behind it. Both fixed. NPC shops no longer disappear while a delivery is pending. If a quest wanted you to bring Steve something, Steve's shop became unreachable - including the shop selling the exact items that quest wanted. If you can't hand anything in right now, you get the shop inste…

  • Update, New Look & Fixes - 27 July 2026

    The interface has a cleaner, darker style that's much easier to read, along with a round of co-op and quest fixes. Added / Improved The game has a new dark interface, the quest tracker, quest log, NPC conversations, trading, bar management, notifications, the property panel, settings, and speech bubbles now all match and are far easier on the eyes. The house Property panel (furniture progress and daily value) is now a compact, modern layout that wastes less space. The Trading menu leads with rewards and tucks away quests you aren't tracking, so it no longer buries you in text. Buff icons now sit below the on-screen clock instead of covering it. Fixed Fixed invisible wall in the bigger barn Quest tracking is now per-player, everyone follows their own quest, and finishing a shared quest still completes it for the whole group. Fixed a soft-lock where a delivery quest couldn't be handed in…

  • Hotfix - 25 July 2026

    Fixed Clients (players who join a host) no longer lose their inventory and equipped backpack after saving and rejoining. Inventory still present in your save is restored on your next join. Tutorial quests could get permanently stuck when the objective was already met — buying the plot before the quest asked for it, or already having the hammer. These now resolve automatically on load. Added Pressing ESC now pauses the game in single-player.

  • Update – Bug Fixes - 21 July 2026

    Fixed Dropped items and quest rewards no longer stack into unreachable towers or land on vehicle roofs — they settle on the ground. Wine can be bottled again, from the wine barrel — both manually and by workers. Wine left stuck in existing saves is repaired automatically when you load. Stations and placed objects can now be used and picked up from any angle. Previously some angles selected a nearby door, or nothing at all. Stations now take a full batch of a base ingredient in one go (for example 10x Sugar Cane) and tell you exactly how much is needed — no more partial loads that silently refuse to start. Favor rewards can now be collected from the chest at houses you build. Favor requests now display the correct NPC name. Cartel Carlos's requests now name the correct ingredient.

  • Update – Vehicle Damage, Scarecrow Fixes & Crates can hold anything - 19 July 2026

    Fixed Fall damage was applied when exiting a vehicle or moped after a drop. No longer occurs. Players could take repeated damage until death after exiting a vehicle. Fixed. Out-of-bounds recovery no longer applies fall damage. Scarecrows only aggro players inside their field, and disengage once you leave it. Added Mostly everything now can sit inside the crates, before you could only put bottles.

  • Hotfix – Thief Rebalance, Door Fix & Tractor Power - 18 July 2026

    Thanks again for the reports, the thieves we're balanced. Tractor from the Old Wounds quest has more power, you should be able to finish the quest now Closed door means closed door, the thieves won't go inside anymore A closed storage door now actually keeps thieves out. If they find it shut, they turn around and leave empty-handed. Lock up before you head out and your stored goods are safe. Raids are far less punishing Much less frequent. Thieves were raiding roughly every 2 minutes. That's now several times longer between visits. They take about 4x less per raid, and they no longer empty a slot completely, so you can actually see what was taken. You can finally catch them. A flee faster than a sprinting player — chasing was impossible. Hit a thief carrying loot and they drop everything. Standing near your storage stops a robbery in progress — previously walking right up to a thief mid…

  • Hotfix – Scarecrows, Grapes & Dropped Items - 17 July 2026

    Hi all, thanks for supporting the project — and thanks for the reports. They're genuinely helping. This hotfix targets the some issues you've run into: Fixed Scarecrows no longer abandon their field. Once they aggroed onto you they would chase you across the map and never return home. That also meant the cornfield could end up empty for the rest of a session, blocking the A Rough Start quest. They now break off and walk back to their corn. Grapes can be picked back up after being dropped. Dropped items can no longer go missing. Certain items could be removed from your inventory on drop without leaving anything to pick back up. Drops now fail safely and keep the item. Health bar no longer shows the wrong maximum (e.g. "110/100") for players joining a host, so it drains correctly again. The "I'm Stuck" button in the pause menu had a frozen cooldown and looked permanently greyed out. It no…

Patch notes and updates

S.noRelease datePatch nameGID number
15 September 2026Hotfix - Quest hand-ins, rent, mouse lock & thief camps1842846814449491
227 July 2026Update, New Look & Fixes1839041357036565
325 July 2026Hotfix1839041357032094
421 July 2026Update – Bug Fixes1839041357022711
519 July 2026Update – Vehicle Damage, Scarecrow Fixes & Crates can hold anything1838407329262868
618 July 2026Hotfix – Thief Rebalance, Door Fix & Tractor Power1838407329261537
717 July 2026Hotfix – Scarecrows, Grapes & Dropped Items1838407329258472

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