- Dialogue Live Editing & Workflow Improvements - v0.22.0 - 20 September 2026
Talescape v0.22.0 has been released.Dialogues can now be previewed while they are being edited. This applies to normal, chat, phone-call and terminal dialogues. Lines and options can be selected, navigated and created from the preview, while unsaved changes use explicit save and discard handling.Dialogue paths now distinguish between manual choices and automatic branches, with separate ordering for each type. Automatic branches do not require player-facing text. Speakerless lines are treated as narration, portrait scaling has a wider range, and dialogues can be rendered either above the complete scene or below its foreground.Chapters can now have an optional hub scene in addition to their start scene. Scenes can also include foreground images, be moved between chapters and import lighting and atmosphere settings from another scene. Scene elements can be duplicated in place or copied to…
- A Fresh Look & more Polish - v0.21.0 - 12 September 2026
Next version of Talescape just got released.Here is the The app now uses the same visual design as the Talescape website across the main interface, editor and marketplace.Keyboard controls are now available and can be customized in the player settings.Dialogue can advance automatically at an adjustable reading speed and pauses when the player needs to make a choice.Scene changes can use crossfades, fades through black or white, blur dissolves and horizontal shifts.Speaker portraits can use ongoing Glitch, Pulse and Breathe effects and can be flipped, offset or placed on different layers.Talescape accounts can now be registered and accessed with an email verification code instead of a password.As usual the release also contains several assorted fixes.If you want the full breakdown: https://talescape.com/en/about/journal/a-fresh-look-a-smoother-rideI'm trying to use more looped videos in…
- Follow me, I know the way! - 7 September 2026
Unfortunately, I have to postpone the release of Talescape once again.The good news first: Talescape itself is basically finished.The editor works. The player works. Publishing works. Most of my work on the platform now consists of fixing bugs, improving things that get on my nerves when I actually use it and adding new features here and there.The problem has less to do with the platform itself and more with everything around it.My own work situation has become a little less certain. Since Talescape is funded entirely independently, I currently need to be a bit more careful about how much of my own money I put into it.So for now, I’ll have to do some of that work myself instead of hiring people as originally planned.And that brings us to the current problem: StoriesA story platform without (enough) content would probably be a slightly questionable launch strategy.I want Talescape to lau…
- Atmospheres, Lighting & Animated Scenes - v0.20.0 - 28 August 2026
Talescape App v0.20.0 and API v0.21.0-8890b605 have been released. This update focuses on movement, mood and reusable presentation tools for stories.Reusable Atmospheres for ScenesAtmosphere Presets combine visual effects, such as weather or particles, with optional ambience audio. A preset can be created once and reused across multiple scenes, making recurring locations and moods easier to keep consistent. Updating the preset changes every scene that uses it, while consecutive scenes can share the same atmosphere without restarting it during each transition. Scenes can still use their own custom atmosphere, and story actions can start or stop an atmosphere without changing the scene.Dynamic LightingScenes can now be darkened with a tinted overlay and illuminated with Point or Spot lights. Point lights reveal an area around a position, while Spot lights create a directional beam. Bards…
- Multi-Language Stories & introducing the Codex - v0.19.0 - 13 August 2026
The next version of Talescape has been released.This update adds multi-language stories. Bards can now prepare stories in more than one language, and Dreamers can choose an available story language separately from the general Talescape interface language. This means you can keep the app menus in one language while reading a story in another.Translated stories can stay playable while a language version is still being completed. If a translated line is missing, Talescape may show the story's original text instead, so Dreamers can continue playing and Bards can keep reviewing the translation over time.This release also introduces the Codex. The Codex is an unlockable lore book for players. It can be used for world details, glossary terms, journal notes, clues, characters, places, factions, mysteries and other discoveries that become available while playing.Bards can create Codex Entries in…
- Linux + SteamOS Support & introducing Florins - v0.18.0 - 7 August 2026
The next version of Talescape has been released.This update adds Linux support. In addition to Windows and macOS, Talescape is now available on Linux and SteamOS. Steam Deck support has not been thoroughly tested yet, so if you run into issues, please report them on Discord.This release also introduces Florins. Florins are a way to say thank you to your favorite Bard, similar to tips. Talescape does not take a share from Florins given to Bards. They can be bought directly or included as part of subscriptions, giving subscribers a way to support the authors whose stories they enjoy.Subscriptions are now available in test mode. Prices are not final yet, and the setup may still change while the workflows are being tested. Author payout requests are also available in test mode, so authors can start checking the payout flow before real payout processing is enabled.Savegames have also been up…
- Creator Beta Starts Now - 20 July 2026
Talescape is now entering Creator Beta on Steam and itch.io.The platform is ready for the first Bards to create and publish Tales, build the initial story library, and prepare the marketplace for Public Beta.You can download Talescape now. After registration, new accounts must be manually approved before access is unlocked.During Creator Beta, purchases remain in development mode and creator payouts are disabled. These systems will be activated in a later phase.Join the official Discord for updates, support, feedback, and Creator Beta discussion.
- Stacks, Dialogue Styles & the Road Ahead - v0.17.0 - 18 July 2026
A new Talescape update is now available.This update includes several larger editor and platform changes, plus a number of fixes from smaller patch releases that were not covered in separate posts.Main changes:Added Stacks for reusable pools of items, scenes, inline scenes and dialogues.Added dialogue display styles: default, chat, phone call and terminal.Added Story Previews, so story pages can be visible before purchase or full release is enabled.Added inline creation and editing for related elements like characters, items and variables.Added Steam Achievement sync through user settings.Added app translations for French, Italian, Spanish (Spain), Portuguese (Brazil) and Simplified Chinese.Added automatic media optimization for uploaded images and audio.Improved asset pack import handling, including clearer warnings and import results.Expanded release checks for missing scene background…
- Story Spotlight: Coal, Dust & Silence - 17 July 2026
Coal, Dust & Silence is an Echo story by Talescape Originals.You never really knew your grandfather. And if you are honest, you did not like him much.To you, Hasan was mostly a bitter old man. Often drunk. Usually distant. Someone the family spoke about carefully, or not at all.Now his apartment has to be cleared out, and you have enough problems of your own. Your work is changing, your future feels less certain than it used to, and the ground beneath your life no longer feels solid.But among old papers, photographs, work clothes, and forgotten objects, something begins to shift.Piece by piece, you uncover the life of a man you never understood. You step into his memories, relive the defining moments of his life, and start asking what remains of a person when society decides their work is no longer needed.Coal, Dust & Silence is a reflective interactive story about memory, family, work,…
- Release Window Update - 7 June 2026
I want to share a quick update regarding the release of Talescape.While development has progressed significantly, several core systems still require additional polishing, testing and security work before I can confidently launch the platform.As a result, I've decided to move the planned release window from Q2 2026 to the end of Q3 2026.This extra time will be used to improve stability, strengthen platform security, and ensure the editor and publishing workflow meet the quality standards expected for launch.Thank you for your patience and support. Development continues actively and I'll keep sharing progress through future updates.See you soon,Christian
- Third Closed Beta Update - 27 May 2026
This release is mostly about scopes. Dialogues no longer have to sit on a single scene, variables can be bound to a scene, a chapter or the whole story and text fields can now pull values from variables directly.There are also two new input actions: one for free text, one for picking from a set of choices. On top of that, stories, public author pages and asset packs are now browsable on the website.If you want the full breakdown: https://talescape.com/en/about/journal/more-variable-magic-scoped-dialogues-moreIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta
- New Characters by Sina Scribblecraft - 5 May 2026
The first four characters from Sina Scribblecraft are now available as asset packs inside Talescape. Each pack includes a hand-drawn character with three distinct outfits, ready to use in your stories without any additional setup.The Ensemble:Emma: A character in a similar age range to a typical protagonist, but with a distinctly different energy. Quiet, bookish, and easy to place as a friend, sister or colleague.Dorian: A character with a cool, controlled, and subtly threatening presence. Not tied to a specific setting, which makes him flexible as a rival, antagonist or difficult superior.Jade: A character with an unconventional style and a slightly rebellious or detached impression. A natural fit for the outsider, the artist or the mysterious figure on the edge of the story.Arthur: An older, stocky character with a warm but authoritative presence. Works well as a father figure, butler…
- Second Closed Beta Update - 28 April 2026
This update introduces two important new features: item types and variable display options. Items can now take on different gameplay roles (default, consumable, or equippable) giving stories more interesting inventory logic. Variables like health, sanity, or progress can now be surfaced directly to the player as visible stats.Additionally, the Scene Editor got a larger usability pass, there are new event actions, better media handling, more helpful Story Player feedback, and a round of bug fixes based on what came up during the closed beta.If you want the full breakdown: https://talescape.com/en/about/journal/introducing-item-types-variable-statsIf you want to try things yourself, join the closed beta: https://talescape.com/en/closed-beta
- First Closed Beta Update - v0.14.0 - 2 April 2026
This is the first update after the launch of the Closed Beta. It mainly includes bug fixes and optimizations based on the first wave of testing, along with a few new additions. Sina Scribblecraft is now contributing asset packs to Talescape, with her work available directly inside the editor. And last but not least, I finally created the first batch of tutorial videos I had been promising. The first 7 videos cover the Setting up your Story section of the documentation and can be accessed directly in the editor or viewed on YouTube.Most interesting video is the one about the Scene Editor: Here you can find the full article: https://talescape.com/en/about/journal/maintenance-update-v0140
- Road to Closed Beta & Beyond - 28 March 2026
It’s been a while since the last journal entry. Most of that time went into getting the Closed Beta up and running, so this update will focus on the main features first, followed by a condensed list of changes and fixes. Most of the features below were implemented before launch, with some already part of the first updates.Story PlayerThe Story Player is now fully functional.It includes automated cloud savegames, proper handling of story, chapter, and scene states, and a clear flow for starting or continuing playthroughs without risking overwritten progress.Stories now begin with customizable menu screens. Player settings are accessible at any time, and credits can be customized using Markdown. Used asset packs are automatically listed.Story Themes & Menu StylesStories can now be visually customized.Creators can choose from a set of predefined themes with different fonts and color combin…
- Talescape at Ubisoft Germany - 24 March 2026
Just something fun to share:Talescape was shown at a networking event hosted by games.LINK.nrw at Ubisoft Germany. I couldn’t attend myself, but someone on site was kind enough to take a few photos when the trailer aired.Looking at the picture, the attendees seemed pretty interested. Hopefully I can attend the next event in person.
- Closed Beta Now Live - 19 March 2026
The Talescape Closed Beta is now live.Starting today, the first wave of creators is being invited to test the editor, create interactive stories, and provide feedback.What’s included:Full access to the editorStory creation and testingEarly access to core systemsThis is an early version of Talescape. Expect bugs, missing features, and ongoing changes.Join the Closed Beta:If you’re interested in participating, you can:Request access via the website: https://talescape.com/en/closed-betaOr reach out directly through Discord-DM: https://talescape.com/visit/discordParticipants are invited in batches to ensure stability.More details: https://talescape.com/en/bards/documentation/overview/closed-beta
- Asset Packs, Workflow Improvements & Trailer Production - 16 February 2026
Development continues steadily as Talescape moves closer to closed testing.Several curated asset packs have now been integrated into the editor. The goal is to reduce onboarding friction for new Bards and make it easier to start building scenes without sourcing external artwork first. Asset management inside stories has been refined to keep projects organized and production ready.On the editor side, multiple workflow improvements were implemented based on real story production. Scene handling, dialogue structure, and validation checks were optimized to reduce friction during longer editing sessions. The release workflow has also been completed, including submission states, review handling, and version management. This ensures that stories move through a clear and stable publication process once the marketplace goes live.At the same time, work has started on the first trailers. Small exa…
- Closed Beta Next Month - 14 February 2026
Hello everyone,Thank you for wishlisting Talescape and following the journey so far. Development has reached an important milestone. The core systems of the platform are now complete.Editor & Publishing WorkflowTalescape now includes:Structured story system with chapters, scenes, and branching dialogueVariables, conditions, triggers, and event systemsIntegrated Checks System for automatic story validationDebug tools for real-time state inspectionFull release workflow from draft to review to publicationModeration and feedback systemsMarketplace foundations and listing structuresStories can now move through a complete pipeline from creation to review to release.Closed BetaClosed beta will begin next month. Access will be limited in the first wave. Steam keys will be distributed directly. Monetization systems are being finalized during beta and will be fully ready before launch.Release Tar…