- Released 0.9.35 - 17 April 2026
- Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself.- The purchase interface on the Temporal Residue page now supports direct numeric input.- Fixed an issue where in some rare cases the modules could be failed to destroy.- Fixed an issue where fleet counts would be reset to zero when constructing ships during an Unstable Rift battle.- Fixed an issue where fleet counts could be duplicated upon completion of an Unstable Rift.
- Released 0.9.32 - 2 April 2026
- The countdown interface of the Unstable Rift now shows how many campaigns have been completed.- Fixed an issue where very large ship count could cause the game to halt.
- Released 0.9.31 - 28 March 2026
- Fixed an issue where Auto Rift could stop progressing when running in a browser.- Fixed an issue where Deadly Rift battles were incorrectly labeled as Mission in the damage stats history.- Added a numeric input mode to Fleet Management. Enable it from the Settings page.- It is now possible to adjust the opacity of the virtual joystick on the Settings page.
- Released 0.9.29 - 26 March 2026
- Implemented Auto Unstable Rift Campaigns. When sufficient antimatter is available and eligible star systems remain, Auto Unstable Rift Campaigns can automatically rotate between star system battles.- Auto Rift Campaigns support a configurable maximum challenge level. The campaign in the current star system will end early once that level is completed.- Fixed an issue where Deadly Rift progress was lost after restarting the game.
- Released 0.9.28 - 21 March 2026
- Added an enemy clearance progress bar for Deadly Rifts.- Improved the display of large numerical values in loot rooms.
- Released 0.9.26 - 19 March 2026
The first Epic module obtained each day is now guaranteed to be Flawless quality or higher.\\nIf you have already acquired an Epic module earlier today before this update, your next Epic module will be guaranteed to meet this quality threshold.
- Released 0.9.24 - 16 March 2026
- The scouted Deadly Rift enemies will now be marked with a green rectangle.- Epic modules now have a small chance to roll Perfect affixes directly. The bonus effect from affix “Salvage Rigs” is doubled for this mechanic.- Reduced requirements for unlocking the Stargate.- Fixed an issue where the maximum resource capacity could be lost when running the game in browsers on certain mobile devices.
- Released 0.9.23 - 14 March 2026
Fixed an issue that could cause Plasma, Antimatter, or Energy to be incorrectly reset to zero when loading the game.
- Released 0.9.22 - 12 March 2026
- (Beta) Added a virtual joystick for Deadly Rifts on mobile devices. The joystick can be activated anywhere on the maze map, and the repeat rate can be adjusted in the settings. - Added a new Deadly Rift control: double-click the map or press CTRL to toggle Scout Mode. This can be disabled in the settings.
- Released 0.9.21 - 11 March 2026
- Balance adjustment: increased the Module Vault capacity progression to 30 / 50 / 70. - The map of Deadly Rift will be fully revealed after defeating all enemies.
- Released 0.9.20 - 9 March 2026
- You can now lock modules. Locked modules will be excluded in batch destroy. Note: you can still destroy locked modules individually. - The fleet will be moved to a tapped point in Deadly Rift when there is an open route between the point and the fleet. - It is now possible to collect loot in Deadly Rift by pressing Enter or the space bar.
- Released 0.9.19 - 9 March 2026
- It is now possible to consume Temporal Residue to extend the module vault. - The maximum fleet name length has been increased to 28 characters. - Fixed an issue where some rewards gained from Deadly Rift wasn't applied correctly. - Optimized the deployment page of Deadly Rift.
- Released 0.9.14 - 6 March 2026
- Added the Deadly Rift, which becomes accessible after completing an Unstable Rift. Deadly Rifts offer increased module and resource acquisition potential. See the in-game Deadly Rift page for detailed rules and mechanics. Additional content related to Deadly Rifts will be introduced in future updates. - The Spacecraft section on the exploration page is now collapsable. - Fixed an issue that could cause affix stats from different modules to be mixed up. - Fixed an issue where module statistics is lost after importing.
- Released 0.9.12 - 24 February 2026
- Fixed an issue where the module could be forever lost if the web page was refreshed immediately after claiming a module. - Increased the Unstable Rift daily item drop cap to 20.
- Released 0.9.11 - 24 February 2026
- Increased the Unstable Rift daily item drop cap to 19, and it will increase by 1 each day until reaching 20. - Fixed an issue where the affix "Eirene Echo" would not take effect after combat ended.
- Released 0.9.8 - 22 February 2026
Fixed an issue where Aegis of Aion: Sovereign Domain, when activated alongside certain modules, could cause ships to survive unexpectedly.
- Released 0.9.7 - 21 February 2026
- The artefact card in the loot room now displays details with module effects applied. - Increased the Unstable Rift daily item drop cap to 17, and it will increase by 1 each day until reaching 20.
- Released 0.9.6 - 21 February 2026
- Optimised the module comparison dialog. - The ship loadout page will display the module details of the selected slot when the screen size allows doing so. - Increased the Unstable Rift daily item drop cap to 16, and it will increase by 1 each day until reaching 20.
- Released 0.9.5 - 20 February 2026
- Added batch module destruction, allowing you to destroy all modules of the same rarity at once. - Fixed an issue where the damage multiplier for affix "Divine Spark" was incorrectly stacking; now only the strongest instance applies. - Balance adjustment: increased the cooldown rounds of affix "Fate Cauterize." - Balance adjustment:increased the round triggering affix "Timed Salvo" - Balance adjustment: affix "Eirene Combat Repair" can no longer be equipped on the Plasma Reaper. - Any modules that became unequippable due to the above changes are granted one chance to regenerate into a higher-rarity module. - Increased the Unstable Rift daily item drop cap to 15, and it will increase by 1 each day until reaching 20.
- Released 0.9.4 - 19 February 2026
- There are now two new tabs on the Damage Stats panel: 'All' and 'History'. - The Damage Stats panel can now be checked separately on the Game Statistics page. - Discovered systems can now be sorted by distance, with the farthest shown first. - Fixed an issue where some modules' description don't match their restrictions. - Increased the Unstable Rift daily item drop cap to 14, which will increment by 1 each day until reaching a maximum of 20.