SPSTEAMPULSELIVE ANALYTICS
EverRail

EverRail Steam metadata

Icebird Studios | Q2 2026 | game

Released

14players observed · 23 September 2026 - 02:07:40 UTC

ActionAdventureSimulationEarly AccessSteam Store

  • Latest observed players14 · 23 September 2026 - 02:07:40 UTC
  • SteamPulse tracked peak136
  • Units sold (VGI)19,693
  • Revenue (VGI)$184,000
  • Review score71% positive

EverRail metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players14 · 23 September 2026 - 02:07:40 UTC
  • SteamPulse tracked peak136
  • Units sold (VGI)19,693
  • Revenue (VGI)$184,000
  • Review score71% positive
  • Total reviews164
  • Release dateQ2 2026
  • DeveloperIcebird Studios
  • PublisherAesir Interactive GmbH

Genres: Action, Adventure, Simulation, Early Access

Company pages: Developer: Icebird StudiosPublisher: Aesir Interactive GmbH

Top Steam chartsTop 100 gamesGame directorySteam Store page

EverRail Steam metadata

EverRail metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4134600/metadata
Steam Storehttps://store.steampowered.com/app/4134600/
Steam Communityhttps://steamcommunity.com/app/4134600
PCGamingWiki search
IGDB searchSearch IGDB for EverRail

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 116 positive, 48 negative

Price and discount

$11.99 (20% off from $14.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Custom Volume Controls

Achievements

33

Platform releases
  • Steam 20 July 2026

Latest Steam announcements

  • Engine Room Dev Update 0.3.2 - 22 September 2026

    Hello Everyone!Welcome along to this week’s Engine Room Dev Update, where we’ll be taking you through the 0.3.2 Patch, as well as some changes to how we’re going to be delivering patches to you going forward!The 0.3.2 Patch introduces Mouse control scheme to the glider, overhauled the host set up screen in multiplayer - as the host you can now drop all the items from a player’s inventory, and kick and ban players from your session - as well as fixes to how tutorials work in multiplayer and a fix to ensure you get your gear back if you re-join a game! We’ve also introduced a search option for the crafting overview screen to make it easier to find the things you want to make!Patches Every Two WeeksStarting with this patch and moving forward, we’re going to be moving to releasing a patch to you all every two weeks rather than every week. We’ve finished the initial phase of our post release…

  • Conductor's Log 13: Unlucky For Some - 17 September 2026

    Hello Everyone!Welcome to this week's conductors log, our 13th, which as you may know, is unlucky for some...Conductor's Log 13: Unlucky For SomeI looked over the stores and decided it was time. We’d gathered enough rations that food, for the time being at least, wasn’t going to be a problem. I told Driver to set the train to a safe speed, and gathered everyone in the Expedition Wagon.I told them that by now, it was fairly obvious that, for the time being at least, we were on our own, and that the 5 of us, though clearly a scrappy bunch, weren’t going to be able to survive indefinitely, that running the train, which was essentially our world at this point, was going to take more than we’ve got to give. The time had come to add to our numbers. As we’d crossed the small bit of the moon we’d covered so far, we’ve seen the cryopods we all arrived in scattered throughout certain facilities,…

  • Engine Room Dev Update 0.3.1 - 15 September 2026

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going over out 0.3.1 patch! This patch is primarily a stability and polish patch but we’ve also rebalanced some things, including train derailment, which will now be more punishing. There are also new custom settings when starting a new game, fixes for a whole load of multiplayer crashes and desyncs, fixes for some save/load issues and we’ve made improvements to the audio including stopping audio from playing across the whole train and updates some UI icons. As always, the demo is being updated alongside the full game, so if you’re keeping an eye on EverRail and you haven’t tried it out yet, feel free to download the demo (do let us know what you think if you do!) We’re still at the start of our Early Access journey, and there’s a whole exomoon of content we plan on adding to the game over time! If you want to…

  • Wagon Inspection Community Event - 14 September 2026

    Hello Everyone!We’re launching another fun event for everyone to take part in, this one being The Wagon Inspection. We’re asking all of you to send in your best wagons, whether it’s your expedition wagon, one dedicated to storage, or perhaps you have a really clever layout for your crafting benches you’d like to share!You can enter with either a video (60 seconds or less please!) or a screenshot, and all you need to do is join our Discord, grab the EverRail role and post them up in the Contest channel with the Wagon Inspection Tag! You have until the 21st of September at 1700 CEST (1600 Uk, 11am Eastern, 8am Pacific) to enter, and we’ll pick out a winner and contact them during the week! The winner will receive a special role on our Discord, the “Wagon Architect” role, which will only be granted to people who win one of our Wagon Inspection events!You can join the Discord to take part a…

  • The Winner of the Hoarder Event! - 11 September 2026

    Hello Everyone!Our hoarder event has come to a close, and we’ve got a winner! With an astonishing 8677 Scrap and 2449 Rations, the winner is Discord user AvlisKin! We’ll be in touch over the next couple of weeks so we can go about organising your prize!Thank you to everyone who took part - there’s going to be more events coming down the line, so keep your eyes out on our socials and Discord for all the fun!As always, don’t forget to send us feedback and report any bugs you might find, either in our Steam Discussion threads, on the dedicated channels on Discord, or in game using the F2 bug report tool!Be Amazing Everyone!

  • Conductor’s Log 12: Breaking It Down - 10 September 2026

    Hello Everyone!Welcome to another of our Conductor's Logs, where Brains has a brilliant idea which helps make our hero's glider collect iso like never before!Conductor’s Log 12: Breaking it DownEveryone headed to the storage car, storing all the loot we’d grabbed, while Brains babbled on about making something to break down some of the items we’d found, as they were sure they could be turned into something useful.I should have known that meant none of us would be sleeping any time soon.Brains emptied half the storage car onto the floor and began sorting everything into piles: damaged weapons, broken components, and pieces of robots I hadn’t realised they had collected.Shooter picked up what looked like a broken robot and raised an eyebrow.“It might be useful,” Brains said before he could ask.“It tried to kill us.”“So did most of this.”After gathering the required materials from storage,…

  • Engine Room Dev Update 0.3.0 - 8 September 2026

    Hello Everyone! Welcome to this week's Engine Room Dev Log, for the 0.3.0 Patch! This weeks patch rebalances late-game loot rarity and the regeneration rate of the enemy shiels was slowed down, which we felt was a bit quick before, and this now scale with shield size. It also has changes to world generation so you’ll find more Facilities close to the tracks in late game (you’ll need to explore a bit on older saves to get the new facilities to generate, but it will work!)So far in Early Access, we’ve received so much feedback about what you all do and don’t like in EverRail, and it’s already shaping the game, and will continue to do so. We read all your ideas, all your feedback and every bug report, so please keep sending them and we’ll keep working! You can see more about our upcoming plans here: EverRail - Development RoadmapHere’s this week’s Patch Notes:New: Upgradable Glider Iso Col…

  • Conductor’s Log 11: Eleven Minutes - 3 September 2026

    Hello Everyone!Welcome to another of our Conductor's Logs, where our heroes try to raid another Facility - this one a train station, only this time, they've actually prepared properly.Conductor’s Log 11: Eleven MinutesDriver had managed to stop the train so perfectly that when our boots hit the station, we were covered from most sides by crates and a shelter, giving us cover from the myriad of robots patrolling the station. I watched one, pacing back and forth in the snow, and wondered, as I often had over the last couple of weeks, what on Earth (or Inara, I guess) had gotten into them, and why the machines which had meant to prepare the world for our arrival before becoming our helpers, our servants and our guards had turned on us so completely. I shook my head, now was the worst time to be thinking about anything other than what was in front of us, and I started to pay proper attentio…

  • Dev Live Stream - Community Contest, Multiplayer & AMA | EverRail - 1 September 2026

    To celebrate our participation in Stream's PVE Fest, developers of Aesir Interactive are live from the studio in Munich, Germany to showcase EverRail. We are showcasing the multiplayer, talking about the current communuty contest and answering your burning questions. * * * Twitch: https://www.twitch.tv/aesirinteractive YouTube: https://www.youtube.com/@AesirInteractiv Instagram: https://www.instagram.com/aesirinteractive/ TikTok: https://www.tiktok.com/@aesirinteractive?lang=en Twitter / 𝕏: https://x.com/AesirInteractiv Website: Aesir Interactive - https://aesir-interactive.com/

  • Engine Room Dev Update 0.2.9 - 1 September 2026

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through the 0.2.9 patch, which contains new custom difficulty sliders for enemies, a slider for ISO yield and a new auto feeder item you can craft!We’ve also taken a pass at the Glider Handling, so please make sure to give us feedback on how that feels! We’re also going to be adding mouse control (and the ability to invert the controls for the Glider) in a future patch. You can see more about our plans in our Trello here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap Alongside that there’s our usual range of bug fixes and balance changes. We’re only able to fix so much so quickly because of the wonderful feedback we get from all of you, so please keep reporting bugs and sending us feedback!Before we go into the detail of the patch, we’d also like to remind you all that as part of our particip…

  • We’re Part Of Steam’s PVE Survival Crafting Fest! - 31 August 2026

    Hello Everyone!As part of this week’s Steam PVE Survival Crafting Fest we’re discounting EverRail by 20%, so if you haven’t joined us in the Tracklands yet, now’s the perfect time to join us! We’re also launching an event for you all to take part in, and the chance to win a unique prize which money literally cannot buy!The HoarderSo, in this event, we’re going to be asking you to hoard two things, as much as you humanly can! Rations and Scrap. All of them. The winner will be the person who, at the end of the event when you upload your saves, has the most Rations and the most Scrap in storage on their train. FairnessNow, I can just imagine you thinking “wait, how can this be fair, people will just play with the settings to make the game easier and increase the spawn rate of the rations!” Well my imaginary straw man, you’re quite right, they would, which is why we’re providing you a save…

  • Conductor’s Log 10: Learning From Failure - 28 August 2026

    Hello Everyone!Welcome to this week's Conductors log, where our heroes choose their next destination, work out hot soup and set up the fast travel system...Conductor’s Log 10: Learning From FailureWe grabbed another couple of wagons over the next few hours, before we decided to narrow down our options when it came to the first facility to raid on the loop. We narrowed it down to two choices - a heavily defended station, which promised a huge number of rations, or a facility slightly further down the loop, which scans had suggested would have a number of passengers we could rescue. We argued for what seemed like hours, and in the end, they all looked to me for a final decision. I came to the conclusion that, before we had even more mouths to feed, we would first need the supplies to do so, and so I made the decision that we’d aim for the station first.Driver, who’d been in favour of goin…

  • EverRail Joins Steam’s PVE Survival Crafting Fest! - 27 August 2026

    Hello Everyone!We’re super happy to announce that EverRail will be a part of the upcoming PVE Survival Crafting Fest on Steam from this coming Monday the 31st of August!As part of the celebration, we’ll be having a 20% sale on EverRail for the duration of the event, so if you haven’t gotten yourself a copy yet, there’s never been a better time to dive into the Tracklands of Inara!We’ll also be holding a community contest during the week, which we’re calling The Hoarder. We’ll be providing proper instructions to take part on Monday the 31st of August, when the PVE Fest begins. However, we’re going to be tasking you all with collecting as much Scrap and as many Rations as you can in a week, from a save game we’ll be providing. We’ll also be Streaming on September the 1st at 1700 CEST (1600 UK, 11am Eastern, 8am Pacific), so you can all come and have a chat with the devs!Check back on Mond…

  • Engine Room Dev Update 0.2.8 - 25 August 2026

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train, including the ability to name and favourite wagons, and a new Field Of View (FOV) slider so you can change the setting to your preference. As always, these weekly patches are only possible because of all of the reports and feedback you all send us, and we really can’t stress enough how much we appreciate all of the things you send us, as it really does let us quickly identify the cause of issues and fix them for you all!We’d also like to take this opportunity to plug our Discord, where you can chat with other EverRail players, take advantage of our LFG (Looking For Group) channel, share ideas, thoughts and generally be a part of our friendly community. Yo…

  • Conductor's Log: Day 9 - 20 August 2026

    Hello Everyone!Welcome to this week's Conductors Log, wherein our heroes expand the train and modify their glider to be piloted directly by Eyes...Conductor's Log: Day 9The next morning I woke on my bunk, and found I was the last to rise. The train was humming along, but the sound of the engine had become so much background noise, something as normal as the sound of the breeze, or of birdsong. It was just…. there, and its absence would be terrifying.I got up and wandered to the front of the train to grab some rations, knocking on the cockpit and saying good morning to Driver, asking where the others were. They told me to go to the glider cabin, explaining that Brains and Eyes had been going on about the Glider, and a way to deal with the latency issues we’d had while controlling it.When I walked into the Glider cabin, I arrived to a scene of chaos, tools strewn everywhere haphazardly on…

  • Engine Room Dev Update 0.2.7 - 18 August 2026

    Hello Everyone!Welcome back to another Engine Room Dev Update, the latest in our weekly updates to EverRail! This week we’re back with changes to the glider launch station, fixes to our mission and tutorial system, as well as fixes for several bugs which you’ve all brought to our attention!We want to thank you all for the feedback and the bug reports you continue to send in. We read all of them, and we take them all on board, and your ideas are constantly a source of inspiration to us! Please keep sending them, either here on Steam in our discussions, on Discord in our dedicated channels or in game using the F2 Bug Reporter!We’ll also take this chance to remind you all about our Trello, where we’re constantly updating our plans for development and including your feedback, and you can see what our plans for EverRail are! You can find the Trello here: https://trello.com/b/0MIQ3LJ6/everrai…

  • Conductors Log Day 8: Aegis Activation - 13 August 2026

    Hello Everyone!Welcome back to the Conductors Log! This week our passengers finally find the train horn, and the train's Aegis shield comes in handy when the track ahead is blocked.Conductors Log Day 8: Aegis ActivationLooking at everyone's faces, and with the weight of Gunner and Pilot's death still resting on my shoulders, I've decided we're not ready for the tunnel. Not yet. So, for now, the loop it is. At least until we've got some better gear for everyone, and maybe the guts to brave the greater unknown. Brains delivered on their promise faster than I expected. The EMP pistol sat on the workbench, ugly and cobbled together from a random pistol barrel that was lying around and some spare bolts, but Brains swore up and down it would knock the shield off any turret we ran into. Though they weren't sure how long. And I wanted to – no. Needed to believe them. Driver on the other hand, h…

  • We've Released Hotfix 0.2.6.1! - 12 August 2026

    Hello Everyone!We’ve just released a small hotfix which properly applies the new hunger settings to older save games, as they didn’t apply properly with yesterday’s patch release. Please do keep giving us feedback on the hunger system, as well as ration distribution, as we want to make sure it’s a balance we’re all happy with!As well as that, the Bullet Train and Glider will now be selectable for everyone who bought EverRail before yesterday (August 11th), so when you start a new game, you’ll be able to use them from now on! Patch Notes:Properly applied 0.2.6 changes to hunger to save files created before 0.2.6Made the Bullet Train and Glider selectable for players who purchased EverRail before August 11th.And that’s everything for this little fix! We’ll be back on Tuesday with our normal weekly patch! Thank you to everyone who reported this to us so promptly, please keep the bug report…

  • Engine Room Dev Update 0.2.6 - 11 August 2026

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be taking you through our 0.2.6 Patch, which introduces the train’s horn to the game, both as something the driver can use, but also as an automatic warning when the train’s battery starts to get too low! Alongside that, we’ve rebalanced our storage once more, ensuring that larger storage solutions are at least as efficient as building the smaller ones.We’d also like to talk a little about our plans for the near future - there’s more detail on everything we’re about to cover on our Trello, which you can find here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmapAlongside the weekly bug fixes, in the coming patches we plan on introducing an FOV slider, items which will automatically feed your character when using the glider and driving the train, introducing proper ADS iron sight aiming, the ability to re…

  • Hotfix 0.2.5.1 Is Out Now! - 5 August 2026

    Hello Everyone! We’ve just released a hotfix for EverRail, which fixes an issue we’ve seen players running into where having an item in your exosuit toolbelt which improved stats caused several issues. Here’s the detail: Fixed an issue which caused several problems when you had an item equipped to the exosuit toolbelt which improved stats on the exosuit, causing the following: If you just loaded the save game the vitals would show default rather than the correct amount. If you exited the train the vitals would show correctly but your health was reduced back to 100 If you went to a healing station it did not heal you full health That’s everything for this hotfix, we’ll be back with a bigger update on Tuesday next week! As always, we want to thank you all for all the feedback and reports, please keep sending them, either on Steam in our discussion threads, on our Discord, or using the F2…

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2026We've Released Hotfix 0.2.6.1!1840944183773557
25 August 2026Hotfix 0.2.5.1 Is Out Now!1840310314339612
325 July 2026Hotfix Patch 0.2.31839041357031960
420 July 2026We've Released A Hotfix For EverRail1838407329265839
514 July 2026Demo Hotfix Out Now!1837955055366032
611 June 2026Demo Hotfix 2 Out Now!1835236783560801
73 April 2026New Demo Update: Patch Notes1828894815558980

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4134600
Live current players14
SteamPulse tracked peak136
Live count (today's peak floor)14
Price$11.99 (20% off from $14.99)
Free to playNo
Discount20%
Original price USD$14.99
Current price USD$11.99
Release dateQ2 2026
DeveloperIcebird Studios
PublisherAesir Interactive GmbH
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent71%
Positive reviews116
Negative reviews48
Total reviews164
Steam recommendations374
Achievements33
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4134600/

Short description

Survive on a train that never stops. Grow it into a massive moving fortress with hundreds of wagons and rescue survivors to stay alive. Every death costs you a passenger. No one left means game over. EverRail is a 1 to 4 player co-op survival crafting game set in an infinite frozen world.

About this game

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time. It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players. Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles . But if you explore for too long, you may risk losing everything. The train's battery recharges while it's moving and drains when it stands still . Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze. Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery . Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics. Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara. Inara Never Looks the Same Twice Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running. Shape EverRail with us The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running. So join our Steam Community and Discord and shape the game with us!

Supported languages

English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

EverRail's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $11.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $11.99 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EverRail at $11.99 in USD, with a listed base price of $14.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$14.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$11.99$14.9920% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2740,74223 September 2026 - 09:30:12 UTC1,818,368
2Once Human14,65323 September 2026 - 09:23:50 UTC231,343
3Dota 2461,49223 September 2026 - 09:29:00 UTC1,291,328
4Wallpaper Engine70,88623 September 2026 - 09:29:09 UTC150,271
5Human Fall Flat1,47223 September 2026 - 07:11:46 UTC127,516
6Party Animals6,32023 September 2026 - 09:17:17 UTC57,806
7Lost Castle 21,91123 September 2026 - 09:11:07 UTC28,835
8Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
9Wallpaper Engine - Editor Extensions00

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2740,74223 September 2026 - 09:30:12 UTC1,818,3689,826,471Valve
Dota 2461,49223 September 2026 - 09:29:00 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS314,87123 September 2026 - 09:29:00 UTC3,236,0272,744,193PUBG Corporation
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth40,70523 September 2026 - 08:59:40 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS314,87123 September 2026 - 09:29:00 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced38,09323 September 2026 - 08:59:40 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder37,74023 September 2026 - 08:59:40 UTC125,317781,076Gaijin Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Project Zomboid28,98623 September 2026 - 08:59:41 UTC122,811467,999The Indie Stone
Hearts of Iron IV27,18623 September 2026 - 09:24:53 UTC93,196366,107Paradox Development Studio
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
RimWorld22,46423 September 2026 - 08:59:42 UTC95,851239,107Ludeon Studios
Don't Starve Together21,10223 September 2026 - 08:59:42 UTC122,662531,182Klei Entertainment
Escape from Tarkov17,60323 September 2026 - 08:24:45 UTC46,24962,122Battlestate Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,51623 September 2026 - 09:09:51 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
Project Zomboid28,98623 September 2026 - 08:59:41 UTC122,811467,999The Indie Stone
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,69423 September 2026 - 08:44:33 UTC39,10324,686Jagex Ltd
BeamNG.drive9,56923 September 2026 - 08:28:31 UTC44,232392,944BeamNG
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

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