- New Asia Server - 21 September 2026
We have just released server 8, located in Seoul to give a better experience for people in the region.
- In-Game Music, Bug Fixes and Performance Improvements - 18 September 2026
We are releasing a smaller patch this week as we have mainly focused on new boss Silvissira and new content. New Ambient MusicThanks to the brilliant work of @OpenSkyStudios we now have ambient music in Winds of Valen. Four new tracks: Adventure, Town, Fields and Forest will now play based on where you are in the world. This brings the ambience to these areas that we always wanted. We have plans to add more tracks for each of the current and future areas in the game. This is coming soon.Performance Warnings We have received a lot of feedback recently of players experiencing lag. Any sort of lag can completely destroy the smooth experience we want to provide.To get better feedback, we have implemented a 'performance warning system' which will show a warning in the top right corner if any of the metrics that can cause lag are in a bad state. If you experience lag while playing, let us kno…
- New Skill and Game Improvement Poll live - 14 September 2026
We have just added two new polls to vote on, these will be the next major updates after Silvissira (Spider Boss & Elf Area expansion). The questions are:1. Which New Skill do you want to see next? - Woodcutting and Fletching- Leatherworking2. Which major game improvement should come next? - Teleport System- Auction House- Friends ListMore details can be found in the poll booth in-game.
- Solo Darklands and Server Performance - 11 September 2026
This week we were focused on the quality and health of the game, as well as adding the "Solo Darklands" which makes PvP combat in the Darklands limited to 1v1 on select servers. Solo DarklandsWe want players to partake and have a fair chance in the Darklands even if they're playing solo. To address this, we are enabling "Solo Darklands" on Server 1. Solo Darklands will have some draw backs to its normal counter part in order to encourage groups to still play together on normal servers. If this is popular we will roll it out to more servers such as a second EU server. Here are the specific changes in Solo Darklands.Player combat limited to 1v1Darklands NPC respawn rate is 2x slower.Darklands rock refresh rate is 2x slower.Darklands key drops are 20% less common.Inspect Dropdown MenuInspecting (Default Right Click) now provides a list of all interactable actions under the cursor. This is…
- 1.16.2 Fixes - 7 September 2026
Quick patch to address some urgent issues. More Darklands improvements planned for end of week patch including Single Combat in Darklands in Server1. - Fix for force quitting bypassing logout timer in Darklands.- Adjusted level bracket per danger level 15 -> 10- PJ timer moved from 10s -> 15s- Fixed items missing from level guides- Fixed ore loss penalty applying multiple times
- Darklands and PvP Update - 4 September 2026
Note on PvP ChangesDarklands update is coming with a bunch of new items and we want to clarify our intentions with our design up front. We don't want PvE only players to feel forced into PvP so we took great care in our design to ensure that they don't miss out on any important or meta items by refusing to partake. The new items coming are designed to meaningfully equivalent to existing items with extra bonuses when used in the Darklands. The items that are better than the available PvE equivalent are corrupted, and cannot be used outside of the Darklands. Darklands ChangesLogin/Logout Timer while in Darklands.Danger level system, the current danger level displayed on your HUD will determine what level range you are allowed to attack.Concurrent attackers limited to 3. This prevents big groups ganging up to one shot a player with no counter play.Recover lost untradeables in PvP. New ches…
- 1.15.1 fixes - 28 August 2026
Fixed possible scenario where only exit to caves is through a route blocked by cave randomization.Increased first collapse delay to 30-60s from 5-10s.Increased how blue the final threshold on the dwarven smelter runes are.
- Dwarven Mine and Smelter Improvements - 27 August 2026
For this week's update we are addressing some of the issues of the dwarven mine and smelter for better experience. If you found the new dwarven mine frustrating before, we hope you give it another shot with these improvements and we would love to hear feedback on how it feels now.ImprovementsImproved the visual clarity of collapsing rooms to make it obvious when it will collapse.Paths to the exit no longer collapses early and traps you in.Increased XP of ebony rocks and ebony dust rocks.Removed the rumbling warning messages as it adds to the confusion and it does not indicate the state of the room you are in.Spiders in the mine now attack you when you mine certain nearby rocks.Mining passageways mining difficulty increased but now give XP.Dwarven smelter runes colour now changes sharply at relevant temperatures instead of previous gradual change.BalanceSlightly reduced mining difficulty…
- Smithing Rework and Abandoned Dwarven Mine Outpost - 22 August 2026
We are very excited for todays massive update, smithing is getting overhauled to add more depth and to tie into future skills. Along with this we are releasing high level mining and smithing content in the new abandoned dwarven mining outpost. This of course means new armour set!Smithing ReworkSmithing recipes reworked, anvil is now used to process metals and a new workbench is for making equipment.Most recipes now require cloth or leather as base. This will tie into future skills.Tanner added to Valen Gate who will tan your hides and provide leatherworking services.Weaver added to Valen Gate who will sell rough cloth and provide tailoring services.New tier 60 smithable armour set, crafting this might require you to ask around.Crafting cost has been rebalanced so all equipments value has change.Smithing power now works on all smithing facilities, hammers now provide anvil power which is…
- Smithing Rework is Coming - 20 August 2026
The smithing rework is releasing this weekend! The exact times are: Sunday, 23 August 2026 12:00 pm, NZST Sunday, 23 August 2026 12:00 am, GMT Saturday, 22 August 2026 8:00 pm, EST We are very excited for this update, not only does it add depth to the smithing skill and lay the ground work for future skills. It also is coming with a new high level mine with unique gameplay, a new more advanced smelting method, new ores, new armour set.
- Resource Backpacks - 13 August 2026
We aren't releasing the Smithing rework this week as it isn't quite ready yet, but we are instead releasing Resource Backpacks. These will allow you to collect a lot more resources before needing to take a trip to the bank.Resource BackpacksAdded two new resource backpacks. Fish crate and Ore sack. These backpacks are also available to free to play players.Resources (ores and fish) will automatically go into your equipped backpack until it is full.Resources cannot be withdrawn from backpacks directly into your inventory. They must be deposited at a bank.You cannot un-equip, swap or trade backpacks while they contain items. You can view their contents by right-clicking the backpack and selecting the "View Contents" option.Quality of LifeAdded three new quick deposit buttons to the Bank UI.Deposit all equipped items.Deposit all items in your inventory.Deposit all items in your equipped ba…
- Next High Level Boss Vote Result and Name Change - 6 August 2026
Our very first vote has finished and the results are now available to see in game! Thank you everyone for voting! We are pretty happy with the result as we were hoping to add this boss in first so it's awesome to be aligned with the community.As for the smithing rework update, we are still working hard on it and we are aiming to release it next week. FeatureAdded a "Name Change" tab in Manage Account window. Members can now change their account and character names once every 30 days. Status effect UI's tooltip now shows the up to date remaining time left.Leaderboard UI now displays account name next to the character name if they do not match. E.g. Dog(FakeDog) Bug fixesFixed a bug where the voting UI was showing the incorrect option name.Fixed a bug where the voting UI wasn't using the current time to calculate the remaining voting duration.Fixed fletcher shop in Valen City selling 1 ir…
- In-Game Voting and New Potions - 30 July 2026
Our very first vote for the next high level boss is now live! We are excited to find out which boss the community wants to see first. VotingAdded Voting Stands next to the bank in every town.Voting requires an active membership and a total skill level of 350. (Requirement details will display in the Voting UI if you do not meet them).Note that:You are allowed only one vote per account not character.Options that lose will still happen.Similar scoped updates will be grouped together.Not every update will be polled.FeatureAdded ingredients and crafting recipes for archery and magic potions.Small and large archery and magic potions are also available to free to play (F2P) players.F2P players will need to trade with members to obtain the spider eyes for now. We will be adding ways for F2P players to get them directly in the near future.You can now rebind the Attack Move key (Default: Shift).…
- Attack Move Click, QoL and Fixes - 23 July 2026
The Attack move click feature was originally planned for the PvP update but we decided to bring it forward because we felt this makes a big improvement for archery and magic combat.Attack MoveYou can now press Shift + Left Mouse Click to perform Attack Move.Your character will move toward the clicked location and automatically attack any enemy in range closest to your click.Quality of LifeRepositioned ashen skeletons so that there are more available on each platform.Added more ramps to Cavern healing post.You will now receive a chat notification after 1, 3, and 5 hours of continuous play time, along with a few warning messages prior to being forcibly logged out.Bug fixesFixed an issue where item drops could fall into the lava in the Cavern.Fixed an issue that allowed players to walk on unintended areas of the cavern goblin hunter arena.Fixed incorrect item icons displaying in bank tab w…
- Cavern QoL, Fixes and What's Next - 16 July 2026
First of all, we want to say thank you to everyone for supporting us with a membership purchase. It means the world to us and we are very excited to create more content for you to enjoy. Here is our plan for the next few updates:Our next content update will be in 3 to 4 weeks. This will come with a new level 60 ore, a level 60 armour set, and a smithing rework.We plan to run our very first in-game poll in 2 to 3 weeks so you get to choose the next high level boss.In the meantime, we will still be updating the game every week with smaller quality of life improvements and content. Quality of LifeAdded a new NPC in the cavern who gives you access to the bank after completing a mini-quest.Bank UI now opens to your last selected tab.You can now drag items to bank tab buttons to quickly move items between tabs.Quick-depositing an item into the bank (right-click) now searches all your tabs to…
- Membership, Valen City and Cavern - 10 July 2026
Our biggest content update is finally here! Thank you everyone for being very patient with the update. We will be reverting back to the weekly update schedule.Membership We are introducing a membership pass model for accessing new content, this is our only monetization we will do as we do not want to introduce any MTX even if its just cosmetics because we believe the game is more fun without it. All existing content will remain free to play and free to play will still get occasional new content but will mainly be focused towards early game. The majority of new content will be members onlyYou are now limited to one simultaneous login per account by default. You can still log into multiple different accounts simultaneously.As explained in previous posts, you can increase the amount of simultaneous login limit by purchasing more membership stacks. For example, 2 membership stacks = 2 login…
- Membership is coming! - 6 July 2026
With membership coming this week 9 July 2026 5:00 PM PST / 8:00 PM EST / 10 July 12:00 AM GMT. We wanted to share some of the new content you can expect in the update, while not spoiling too much.New Cavern Lava cavern with new level 60 mobs and boss New highest level sword and shield Crystal cavern with new level 50 mining rock Goblin cavern with new level 35 mobs and boss New Quest Without spoiling we want to show what to expect from the first quest, Open The Gates. Pressing \ will bring up the quest log showing information about the quest and where to start it. This is our first quest so its a quick quest as most of the develop time was focused on building a powerful underlaying quest system. Completing Open The Gates, will reward you with our first back slot item and access to Valen City. This quest does require membership but we do have plans for adding free to play quests in the f…
- Membership Update Release Date - 22 June 2026
Membership will come out on 9 July 2026 5:00 PM PST / 8:00 PM EST / 10 July 12:00 AM GMT. This is definitely later than we initially expected. We hit two major setbacks that led to this: 1. We underestimated some of the work around building the foundational quest systems and building Valen City.2. One of us was unfortunately sick for a couple of weeks, limiting the amount of hours they could work on the game per day. We were trying very hard to get the update out before the end of June. However, after all this waiting and all the work we have done, we decided it was better to give ourselves some breathing room to ensure the update goes smoothly and is something we are proud of.
- Another Progress Update - 12 June 2026
There will be no update again this week. Valen city's level design is progressing nicely and we are not ready to share it yet but here are some snippets for the upcoming bosses. Note that visuals are not final. You can find the videos on our discord.
- Progress Update - 4 June 2026
There will be no update this week, as we have been focusing on the members update and we were also sick for few days. To give you a quick look at our progress: We have finished the new bosses' mechanics and have started working on the visuals. For high level boss, we currently can't beat it ourselves with flat 70s stats but we could with more practice which is exactly the kind of difficulty we are aiming for. Since this update is coming with the first quest we are making many systems to support it, Quest system, Dialogue system, Scripted events system and Instances (for bosses etc). All this stuff took a lot of upfront work but enables us to do some much more in the future, e.g. more quests, filling the world with friendly NPCs, shopkeepers etc. We have finished all the technical work behind members functionality, this is a big milestone for us that had lot of dependencies such as the c…