Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4138540 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Iron Otter |
| Publisher | Iron Otter |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You are the High Command. Guide generals as they send soldiers through wartime trenches, make agonizing strategic choices, learn from campaign outcomes, and build a lasting legacy across many fronts.
About this game
YOU ARE NOT THE SOLDIER. YOU ARE NOT EVEN THE GENERAL. YOU ARE THE HIGH COMMAND. From the quiet of the War Room you shape a nation's fate. Appoint generals, fund perishable heroes, and send soldiers into procedurally generated trench networks where every choice matters. When a general falls, their failure becomes your institutional advantage: Lessons of War are awarded at campaign end and spent on a persistent tech tree that changes how every future campaign plays. Stuck in a Trench is a roguelite autobattler, where you act as the High Command: appoint generals, learn from battlefield outcomes, and turn those hard-earned lessons into institutional upgrades. Each completed campaign grants persistent "Lessons of War" used to unlock technologies, tactics, and doctrines that reshape every future front. Key features Triple-layer gameplay: High Command (meta), General (campaign), Soldier (tactical runs). Procedural battlefields with crossroads, dead ends, and emergent encounters. Permadeath for soldiers; campaign defeat yields Lessons of War for permanent upgrades. Deep, data-driven progression: 75+ base stats, 30+ meta-tactical characteristics. Perishable Hero system: invest Field Intel in a single soldier for huge short-term gains at great risk. War Room upgrade: Or invest in future soldiers and increase their chance of success Time runs out: Each mission progresses the war timer, take to long, and the General will fail Lessons of War: Where one General falls, the next steps up. Transfer your learnings to the new General Multiple mission types: Extraction, Search & Destroy, Survival, Rescue. Eternal Front post-campaign endless mode for replaying completed campaigns with no time pressure.
Supported languages
English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish
