- Dev Update: Short Gameplay Video Showing New Mechanics - 17 July 2026
Hi everyone!Below, I’m sharing a short gameplay video showing some new mechanics I’m currently working on:Interstellar gates Log book Critical damageMany fixesEverything shown in this video is still in development and may change before full implementation.
- Small patch - 4 July 2026
Fixed an issue with the threat level in the early stage of the game.
- Patch notes - 27 June 2026
Hi everyone!I have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.Target selection panelWhen opening the target selection panel with the H key, markers will no longer cover the interface buttons.Module fixesEvent GeneratorThe module now works more efficiently. It affects the number of displayed signals, their density, spawn chance, and reroll time.It works with both white and colored signals.Fortress ModeI completely reworked how this module works because the previous concept did not work well enough.Now, when a ship’s armor drops below 35%, the module applies a damage-absorbing shield for 30 seconds. After the shield is used, Fortress Mode can activate again after 60 seconds.This change should be especially useful for escort ships that start retreating after losing part of their armor.Increase…
- Patch notes - 25 June 2026
Fleet and shipsThe fleet screen now shows additional indicators:jump fuel amount,number of available boost levels,combat status when a ship is in combat.Enemy ships now react to attacks more reliably. Previously, pirate transport ships called for defense only after the player got close to them. Now a transport ship will call for support as soon as it is attacked.Transporters now display a clear message when they do not have enough fuel. Previously, if a transporter received a resource transport task but lacked the fuel to reach the destination, it canceled the task and returned to its parking position without explaining why.Escort ships now retreat when heavily damaged. If an escort ship’s armor drops below 30% during combat, it will receive an order to return to base. A new message explains that the ship has been damaged and will return to the player after being repaired, for example b…
- Trading Stations, Jump Drive, Ship Coloring, and Much More - 22 June 2026
Hi everyone!I have released a new game update. It introduces many new features, improvements, and changes that I announced in the April news post. Below you will find an overview of the most important additions and fixes.New FeaturesShip ColoringI have added a ship coloring system.After opening the radial menu with the F key, select the palette icon to open the ship coloring panel. Then aim at the part of the ship you want to recolor and confirm your selection with the left mouse button.Trading StationsTrading stations have appeared in space. They allow you to buy and sell materials, modules, and discovered technologies.There are several trading stations spread across space, so finding them should not be a problem.Jump DriveI have added a jump drive, which allows the player’s ship and its escort to travel quickly.For the escort to perform a jump, it must have the follow order active. Es…
- Dev Update: Short Gameplay Video Showing New Mechanics - 17 May 2026
Hi everyone!Below, I’m sharing a short gameplay video showing some new mechanics I’m currently working on:ship coloring,selecting targets in space for the autopilot or jump drive,using the jump drive,building a force field to protect the base.Everything shown in this video is still in development and may change before full implementation.
- Dev Update: Planned New Mechanics - 21 April 2026
For now, this will be the last smaller update. I will still be making fixes if any issues are reported, but I am planning the next bigger update in a few months.Below is a list of changes and new mechanics that I want to add to the game.Ship coloringI have already made the first preparations in this direction and adjusted the models so that it will be possible to color individual parts of the ships.New pirate baseResearch outposts These will be pirate stations that affect the tier of pirate ships. At the beginning, pirates will not have any research outposts, but over time their locations will be generated randomly. There will be a maximum of 5 such outposts, and each one will increase the tier of pirate units.Battle station These will be objects placed at a considerable distance from the player’s main base. Their task will be to launch salvos of rockets toward the player’s bases, capab…
- Keyboard Shortcuts, Radial Menu, and Loot Saving - 20 April 2026
Radial MenuI added a radial menu for buildings. When aiming at a building and holding the F key, an additional radial menu appears with the following options:move the building,turn the building on or off,destroy the building.Loot SavingAfter returning to the menu and loading the game state again, uncollected loot will respawn.Production OptimizationI optimized production in factories and refineries and increased the speed of material production.Keyboard ShortcutsI changed how keyboard shortcut hints are displayed. Keyboard shortcuts now update both in hints and in tasks. I added the missing keyboard shortcuts to the settings. I also changed the default key bindings for actions:Terrain deepening — previously: Shift + LMB, now: RMBBuild panel — previously: RMB, now: BPicking the foundation color — previously: K, now: middle mouse buttonBuilding relocation — previously: M, now: middle mous…
- Base Building System Improvements - 12 April 2026
Transformation CubeI added a preview cube to the foundation placement panel that shows which shortcut to use to rotate an element in the correct direction.Foundation ColoringI added the ability to assign any color to foundations using sliders. Colored foundations no longer require 3 different materials and now only require regolith.Copying Color and Pattern SettingsIn the building interface or while coloring foundations, pressing the K shortcut copies the settings of the selected foundation, including:color,pattern,HSV settings.This shortcut can be changed in the key bindings settings.Moving Structures I added the ability to move structures. You no longer need to demolish them to rearrange your base.After entering Building Mode: Default (RMB) and then selecting the Buildings icon, you can move structure. Aim at a building with the crosshair and press M (move) to relocate it.LMB — confir…
- Patch notes - 6 April 2026
Fixed a crash that occurred while placing foundation lines. Optimized destroyed buildings by removing fire and smoke effects, which were slowing the game down when too many were active, and replaced them with a shader-based destruction texture effect. Added scrolling to the building list in the base panel when displaying larger numbers of structures, such as habitats or power plants. Fixed an issue where enemy projectiles would sometimes pass through foundations and the asteroid surface. Improved enemy rocket explosions — previously, all objects within the blast radius would take damage. Now, if a rocket hits the ceiling, the ceiling absorbs the damage and structures below are no longer affected. Optimized asteroid loading while flying the ship. Fixed an issue where enemy signals stopped appearing after all pirate bases were destroyed — now it is still possible to continue hunting pirat…
- Patch notes - 29 March 2026
1. Memory core is now required from ship tier 3. 2. I fixed bugs related to a ship returning to base: - when a ship was in combat and Return Home was selected, it could get stuck in a movement loop and fly around its last position, - when a ship was undocked, given the Stop command, then docked again and sent to base, it could remember the previous escort order and refuse to move, - the mothership would sometimes return to base immediately when a ship was undocked from it during combat. 3. I improved ship positioning in escort formations, so escort ships no longer cluster in front of the commanding ship. 4. The Recycler now starts with 8 command points. 5. I fixed a bug with ship turrets that prevented them from being repaired. 6. A ship commanding an escort, for example a transporter, also gains experience when escort ships destroy enemy units 7. Ships returning to base unload their in…
- Fix for the “Return Action” task - 24 March 2026
The changes introduced to the return-to-base action caused an issue with completing the “Return Action” task, which required returning to the undocked ship. I have temporarily removed this task.
- Patch notes - 24 March 2026
Game Optimization I changed the game state saving system. Previously, the game was saved in real time. Now the game state is saved every 5 minutes, and after returning to the menu it is possible to load a backup. The last 15 save files are stored. I also optimized the destruction of base structures. Large attacks on the base used to cause the game to freeze when many structures were being destroyed at the same time. I added a destruction queue and reduced the number of particle effects triggered by explosions. I also optimized repairing multiple structures at once. During repairs, the miner and drones used to cause the game to stutter when many objects were being repaired simultaneously. I added a repair queue and reduced repair effects. Destruction of Structures by Enemies Previously, buildings whose HP dropped to 0 were permanently destroyed, and the base container received materials…
- Patch notes - 17 March 2026
1. Increased the amount of resources dropped from a ship wreck after crashing into an asteroid. 2. Improved escort commands: F1 – attack selected target – sends ships to attack the target you are currently aiming at or have already selected. F2 – follow – orders ships to fly to you. F3 – stop – ships stop in place. If something attacks them, they will not move, but they will fire at the enemy if it gets close. F4 – return to base – the ship returns to the location where the return point was set. 3. Mining probe – fixed an issue that blocked panels. If you launched a mining probe and then immediately opened, for example, the ship panel, it could no longer be closed and only Alt+F4 helped. 4. Return countdown – fixed a bug where, after pressing return home and canceling the countdown halfway through, the countdown timer would remain visible in the middle of the screen. 5. Ship panel – mod…
- Construction Planner Fixes - 12 March 2026
Previously, the construction planner always used materials from the main asteroid and produced any missing resources there — even if we were building something in a colony. This was designed so that the produced materials could later be transported by a transport ship to the colony where the construction was taking place. In practice, however, this solution turned out to be confusing and often misled players.Now the construction planner works locally at the location where the construction is taking place. This means that if you are building in a colony and add, for example, a refinery to the planner, the system will look for the required materials in the container of that specific asteroid.Below is a short video showing how to upgrade a mine to level 2 in a colony when the required materials are not available there.Other fixesReduced the character sliding on surfaces.Added informational…
- Small patch - 10 March 2026
Changed the cost of upgrading modules in the Technical Dock Fixed an issue where the game could freeze when closing the application
- Movement Fix - 8 March 2026
Fixed an issue with character movement near the poles, where the character could unintentionally turn toward them while walking. By default, the character aligns with the direction of gravity while moving. This can be changed in the Settings → Controls section by enabling the option that makes the character align to terrain unevenness.
- Bug Fixes and Improvements - 8 March 2026
Reported Bugs and SuggestionsIn this update I fixed several issues and introduced changes based on your suggestions:Added material drops requiring cobalt from pirate defense towersFixed an issue causing golden signals to not work correctlyImproved icons for the Aiming Stabilizer and Critical Damage modulesAdded a chance to obtain building blueprints from colored signalsAdded a chance to obtain reactors from colored signalsAdded a chance to obtain engineers from golden signalsFixed an issue where defense turrets in pirate bases did not disappear after being destroyedSorted the fleet listSorted items in containersNew Feature – Recovering Destroyed ShipsI added the ability to rebuild ships that have been destroyed. This option is now available in the Shipyard.Tier 1 – requires basic materialsHigher tiers – in addition to materials, they also require a new item: Memory CoreThe Memory Core c…
- Game Update – New Features and Fixes - 5 March 2026
Hello everyone! I’ve just released a new update for the game. It includes many fixes and improvements suggested in your feedback and reports. Below you’ll find an overview of the most important changes and new features.New FeaturesShip Levels and Stat ProgressionShips now have new statistics that can be improved by:leveling up the ship,upgrading the ship,installing modules.Each ship has 5 upgrade levels, which increase its combat and utility capabilities.ModulesI’ve added dozens of modules that can be obtained from crates and defeated enemies. The stronger the enemy, the higher the chance of obtaining a better module.Each module has 5 progression levels that increase its effectiveness.EscortsYou can now have up to 8 escort ships.The escort system is based on command points – the larger the ship, the more points are required to control it. Command points are developed individually for ea…
- Dev Update: Short video - Escort System, Ship Progression & UI Update - 25 January 2026
Hi everyone!Below I’m presenting a short video showcasing upcoming changes in the game:creating escort formationsships gaining experiencefleet, ship, and base interfacescombat with ships that follow you and support you in battleEverything shown in this video is still in development and may change before full implementation.As always — feedback is welcome