SPSTEAMPULSELIVE ANALYTICS
Wreckborn

Wreckborn Steam metadata

Krystian Dobaczewski | Dec 21, 2025 | game

Released

1players observed · 23 September 2026 - 11:01:16 UTC

ActionCasualIndieSimulationSteam Store

  • Latest observed players1 · 23 September 2026 - 11:01:16 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)377
  • Revenue (VGI)$2,107
  • Review score100% positive

Wreckborn metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 11:01:16 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)377
  • Revenue (VGI)$2,107
  • Review score100% positive
  • Total reviews22
  • Release dateDec 21, 2025
  • DeveloperKrystian Dobaczewski
  • PublisherKrystian Dobaczewski

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Krystian DobaczewskiPublisher: Krystian Dobaczewski

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wreckborn Steam metadata

Wreckborn metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4138820/metadata
Steam Storehttps://store.steampowered.com/app/4138820/
Steam Communityhttps://steamcommunity.com/app/4138820
PCGamingWiki search
IGDB searchSearch IGDB for Wreckborn

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 22 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input

Achievements

18

Platform releases
  • Steam 22 December 2025

Latest Steam announcements

  • Dev Update: Short Gameplay Video Showing New Mechanics - 17 July 2026

    Hi everyone!Below, I’m sharing a short gameplay video showing some new mechanics I’m currently working on:Interstellar gates Log book Critical damageMany fixesEverything shown in this video is still in development and may change before full implementation.

  • Small patch - 4 July 2026

    Fixed an issue with the threat level in the early stage of the game.

  • Patch notes - 27 June 2026

    Hi everyone!I have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.Target selection panelWhen opening the target selection panel with the H key, markers will no longer cover the interface buttons.Module fixesEvent GeneratorThe module now works more efficiently. It affects the number of displayed signals, their density, spawn chance, and reroll time.It works with both white and colored signals.Fortress ModeI completely reworked how this module works because the previous concept did not work well enough.Now, when a ship’s armor drops below 35%, the module applies a damage-absorbing shield for 30 seconds. After the shield is used, Fortress Mode can activate again after 60 seconds.This change should be especially useful for escort ships that start retreating after losing part of their armor.Increase…

  • Patch notes - 25 June 2026

    Fleet and shipsThe fleet screen now shows additional indicators:jump fuel amount,number of available boost levels,combat status when a ship is in combat.Enemy ships now react to attacks more reliably. Previously, pirate transport ships called for defense only after the player got close to them. Now a transport ship will call for support as soon as it is attacked.Transporters now display a clear message when they do not have enough fuel. Previously, if a transporter received a resource transport task but lacked the fuel to reach the destination, it canceled the task and returned to its parking position without explaining why.Escort ships now retreat when heavily damaged. If an escort ship’s armor drops below 30% during combat, it will receive an order to return to base. A new message explains that the ship has been damaged and will return to the player after being repaired, for example b…

  • Trading Stations, Jump Drive, Ship Coloring, and Much More - 22 June 2026

    Hi everyone!I have released a new game update. It introduces many new features, improvements, and changes that I announced in the April news post. Below you will find an overview of the most important additions and fixes.New FeaturesShip ColoringI have added a ship coloring system.After opening the radial menu with the F key, select the palette icon to open the ship coloring panel. Then aim at the part of the ship you want to recolor and confirm your selection with the left mouse button.Trading StationsTrading stations have appeared in space. They allow you to buy and sell materials, modules, and discovered technologies.There are several trading stations spread across space, so finding them should not be a problem.Jump DriveI have added a jump drive, which allows the player’s ship and its escort to travel quickly.For the escort to perform a jump, it must have the follow order active. Es…

  • Dev Update: Short Gameplay Video Showing New Mechanics - 17 May 2026

    Hi everyone!Below, I’m sharing a short gameplay video showing some new mechanics I’m currently working on:ship coloring,selecting targets in space for the autopilot or jump drive,using the jump drive,building a force field to protect the base.Everything shown in this video is still in development and may change before full implementation.

  • Dev Update: Planned New Mechanics - 21 April 2026

    For now, this will be the last smaller update. I will still be making fixes if any issues are reported, but I am planning the next bigger update in a few months.Below is a list of changes and new mechanics that I want to add to the game.Ship coloringI have already made the first preparations in this direction and adjusted the models so that it will be possible to color individual parts of the ships.New pirate baseResearch outposts These will be pirate stations that affect the tier of pirate ships. At the beginning, pirates will not have any research outposts, but over time their locations will be generated randomly. There will be a maximum of 5 such outposts, and each one will increase the tier of pirate units.Battle station These will be objects placed at a considerable distance from the player’s main base. Their task will be to launch salvos of rockets toward the player’s bases, capab…

  • Keyboard Shortcuts, Radial Menu, and Loot Saving - 20 April 2026

    Radial MenuI added a radial menu for buildings. When aiming at a building and holding the F key, an additional radial menu appears with the following options:move the building,turn the building on or off,destroy the building.Loot SavingAfter returning to the menu and loading the game state again, uncollected loot will respawn.Production OptimizationI optimized production in factories and refineries and increased the speed of material production.Keyboard ShortcutsI changed how keyboard shortcut hints are displayed. Keyboard shortcuts now update both in hints and in tasks. I added the missing keyboard shortcuts to the settings. I also changed the default key bindings for actions:Terrain deepening — previously: Shift + LMB, now: RMBBuild panel — previously: RMB, now: BPicking the foundation color — previously: K, now: middle mouse buttonBuilding relocation — previously: M, now: middle mous…

  • Base Building System Improvements - 12 April 2026

    Transformation CubeI added a preview cube to the foundation placement panel that shows which shortcut to use to rotate an element in the correct direction.Foundation ColoringI added the ability to assign any color to foundations using sliders. Colored foundations no longer require 3 different materials and now only require regolith.Copying Color and Pattern SettingsIn the building interface or while coloring foundations, pressing the K shortcut copies the settings of the selected foundation, including:color,pattern,HSV settings.This shortcut can be changed in the key bindings settings.Moving Structures I added the ability to move structures. You no longer need to demolish them to rearrange your base.After entering Building Mode: Default (RMB) and then selecting the Buildings icon, you can move structure. Aim at a building with the crosshair and press M (move) to relocate it.LMB — confir…

  • Patch notes - 6 April 2026

    Fixed a crash that occurred while placing foundation lines. Optimized destroyed buildings by removing fire and smoke effects, which were slowing the game down when too many were active, and replaced them with a shader-based destruction texture effect. Added scrolling to the building list in the base panel when displaying larger numbers of structures, such as habitats or power plants. Fixed an issue where enemy projectiles would sometimes pass through foundations and the asteroid surface. Improved enemy rocket explosions — previously, all objects within the blast radius would take damage. Now, if a rocket hits the ceiling, the ceiling absorbs the damage and structures below are no longer affected. Optimized asteroid loading while flying the ship. Fixed an issue where enemy signals stopped appearing after all pirate bases were destroyed — now it is still possible to continue hunting pirat…

  • Patch notes - 29 March 2026

    1. Memory core is now required from ship tier 3. 2. I fixed bugs related to a ship returning to base: - when a ship was in combat and Return Home was selected, it could get stuck in a movement loop and fly around its last position, - when a ship was undocked, given the Stop command, then docked again and sent to base, it could remember the previous escort order and refuse to move, - the mothership would sometimes return to base immediately when a ship was undocked from it during combat. 3. I improved ship positioning in escort formations, so escort ships no longer cluster in front of the commanding ship. 4. The Recycler now starts with 8 command points. 5. I fixed a bug with ship turrets that prevented them from being repaired. 6. A ship commanding an escort, for example a transporter, also gains experience when escort ships destroy enemy units 7. Ships returning to base unload their in…

  • Fix for the “Return Action” task - 24 March 2026

    The changes introduced to the return-to-base action caused an issue with completing the “Return Action” task, which required returning to the undocked ship. I have temporarily removed this task.

  • Patch notes - 24 March 2026

    Game Optimization I changed the game state saving system. Previously, the game was saved in real time. Now the game state is saved every 5 minutes, and after returning to the menu it is possible to load a backup. The last 15 save files are stored. I also optimized the destruction of base structures. Large attacks on the base used to cause the game to freeze when many structures were being destroyed at the same time. I added a destruction queue and reduced the number of particle effects triggered by explosions. I also optimized repairing multiple structures at once. During repairs, the miner and drones used to cause the game to stutter when many objects were being repaired simultaneously. I added a repair queue and reduced repair effects. Destruction of Structures by Enemies Previously, buildings whose HP dropped to 0 were permanently destroyed, and the base container received materials…

  • Patch notes - 17 March 2026

    1. Increased the amount of resources dropped from a ship wreck after crashing into an asteroid. 2. Improved escort commands: F1 – attack selected target – sends ships to attack the target you are currently aiming at or have already selected. F2 – follow – orders ships to fly to you. F3 – stop – ships stop in place. If something attacks them, they will not move, but they will fire at the enemy if it gets close. F4 – return to base – the ship returns to the location where the return point was set. 3. Mining probe – fixed an issue that blocked panels. If you launched a mining probe and then immediately opened, for example, the ship panel, it could no longer be closed and only Alt+F4 helped. 4. Return countdown – fixed a bug where, after pressing return home and canceling the countdown halfway through, the countdown timer would remain visible in the middle of the screen. 5. Ship panel – mod…

  • Construction Planner Fixes - 12 March 2026

    Previously, the construction planner always used materials from the main asteroid and produced any missing resources there — even if we were building something in a colony. This was designed so that the produced materials could later be transported by a transport ship to the colony where the construction was taking place. In practice, however, this solution turned out to be confusing and often misled players.Now the construction planner works locally at the location where the construction is taking place. This means that if you are building in a colony and add, for example, a refinery to the planner, the system will look for the required materials in the container of that specific asteroid.Below is a short video showing how to upgrade a mine to level 2 in a colony when the required materials are not available there.Other fixesReduced the character sliding on surfaces.Added informational…

  • Small patch - 10 March 2026

    Changed the cost of upgrading modules in the Technical Dock Fixed an issue where the game could freeze when closing the application

  • Movement Fix - 8 March 2026

    Fixed an issue with character movement near the poles, where the character could unintentionally turn toward them while walking. By default, the character aligns with the direction of gravity while moving. This can be changed in the Settings → Controls section by enabling the option that makes the character align to terrain unevenness.

  • Bug Fixes and Improvements - 8 March 2026

    Reported Bugs and SuggestionsIn this update I fixed several issues and introduced changes based on your suggestions:Added material drops requiring cobalt from pirate defense towersFixed an issue causing golden signals to not work correctlyImproved icons for the Aiming Stabilizer and Critical Damage modulesAdded a chance to obtain building blueprints from colored signalsAdded a chance to obtain reactors from colored signalsAdded a chance to obtain engineers from golden signalsFixed an issue where defense turrets in pirate bases did not disappear after being destroyedSorted the fleet listSorted items in containersNew Feature – Recovering Destroyed ShipsI added the ability to rebuild ships that have been destroyed. This option is now available in the Shipyard.Tier 1 – requires basic materialsHigher tiers – in addition to materials, they also require a new item: Memory CoreThe Memory Core c…

  • Game Update – New Features and Fixes - 5 March 2026

    Hello everyone! I’ve just released a new update for the game. It includes many fixes and improvements suggested in your feedback and reports. Below you’ll find an overview of the most important changes and new features.New FeaturesShip Levels and Stat ProgressionShips now have new statistics that can be improved by:leveling up the ship,upgrading the ship,installing modules.Each ship has 5 upgrade levels, which increase its combat and utility capabilities.ModulesI’ve added dozens of modules that can be obtained from crates and defeated enemies. The stronger the enemy, the higher the chance of obtaining a better module.Each module has 5 progression levels that increase its effectiveness.EscortsYou can now have up to 8 escort ships.The escort system is based on command points – the larger the ship, the more points are required to control it. Command points are developed individually for ea…

  • Dev Update: Short video - Escort System, Ship Progression & UI Update - 25 January 2026

    Hi everyone!Below I’m presenting a short video showcasing upcoming changes in the game:creating escort formationsships gaining experiencefleet, ship, and base interfacescombat with ships that follow you and support you in battleEverything shown in this video is still in development and may change before full implementation.As always — feedback is welcome

Patch notes and updates

S.noRelease datePatch nameGID number
14 July 2026Small patch1836506165573154
227 June 2026Patch notes1836506165557399
325 June 2026Patch notes1836506165547521
420 April 2026Keyboard Shortcuts, Radial Menu, and Loot Saving1830163047265088
512 April 2026Base Building System Improvements1829528821313970
66 April 2026Patch notes1828894815566108
729 March 2026Patch notes1828441623108706
824 March 2026Fix for the “Return Action” task1827626365766829
924 March 2026Patch notes1827626365764706
1017 March 2026Patch notes1826992588604769
1112 March 2026Construction Planner Fixes1826992588593471
1210 March 2026Small patch1826362059931865
138 March 2026Movement Fix1826362059928712
148 March 2026Bug Fixes and Improvements1826362059928135
156 January 2026Patch Notes1819386365126372
164 January 2026Patch Notes1819386365121681
1729 December 2025Patch Notes1819386365113458
1826 December 2025Patch Notes 21.12.20251819386365109365

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4138820
Live current players1
SteamPulse tracked peak7
Live count (today's peak floor)1
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateDec 21, 2025
DeveloperKrystian Dobaczewski
PublisherKrystian Dobaczewski
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews22
Negative reviews0
Total reviews22
Steam recommendationsNot available
Achievements18
Average playtime forever2,517 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4138820/

Short description

Cleanse the system of pirates, destroy their bases and free the captives. On the asteroids, build a base, mining colonies, explore asteroids and extract resources needed for survival. Develop buildings, build defenses and turn the asteroid into a fortress.

About this game

Wreckborn is a combination of survival, base building, exploration, and combat in space. This single-player science fiction game offers gameplay in a procedurally generated open world full of asteroids, wrecks, and clashes with space pirates. Your goal is to survive, develop your colony, and build infrastructure in the unforgiving cosmos. Step by step, reclaim control over the system that space pirates have claimed as their own. Build a base on an asteroid Start from a small outpost and expand it into a powerful space fortress. Building new structures allows you to create an extensive industrial and defensive backbone. Construct generators, habitats, factories, mines, and defense systems. Each new structure strengthens your colony and opens up new opportunities for expansion. Mine, produce, and manage resources To survive, you must not only gather resources, but also manage them wisely. Crafting, production automation, and effective resource management will allow you to create increasingly advanced structures, systems, and spacecraft. Over time, you can build a self-sufficient production network that supports further colonization and the growth of your base. Explore dangerous space Travel through space to discover new technologies, abandoned wrecks, deserted installations, and rare resources. Each expedition is a chance to obtain valuable resources, but also carries the risk of encountering hostile units. Establish colonies on new asteroids Do not limit yourself to a single base. Build new mining outposts on additional asteroids and create a network of connected colonies that provide valuable resources and support further development. Each new location increases your possibilities, but also exposes you to new dangers. Fight pirates and defend your base Pirates will constantly threaten your colony, disrupt its development, and try to destroy everything you have built. Place defensive towers, reinforce key points, and design your base layout in a way that makes it as difficult as possible for the enemy to destroy it. Key features: sandbox and space simulator elements base building on asteroids resource extraction, crafting, and production automation def…

Supported languages

English, Polish, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Wreckborn's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wreckborn's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wreckborn at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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Casual

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Indie

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Wallpaper Engine82,72223 September 2026 - 11:31:42 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld46,82623 September 2026 - 10:49:23 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria27,00023 September 2026 - 11:15:23 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Hearts of Iron IV27,18623 September 2026 - 09:24:53 UTC93,196366,107Paradox Development Studio
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
Don't Starve Together23,75023 September 2026 - 11:05:03 UTC122,662531,182Klei Entertainment
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment

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