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Life is Hard

Life is Hard Steam news

Pirozhok Studio, Vitaliy Ruzankin | Aug 14, 2021 | game

Released

0players observed · 25 September 2026 - 10:44:26 UTC

AdventureIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Life is Hard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews556
  • Release dateAug 14, 2021
  • DeveloperPirozhok Studio, Vitaliy Ruzankin
  • PublisherPirozhok Studio

Genres: Adventure, Indie, Simulation, Strategy

Company pages: Developer: Pirozhok Studio, Vitaliy RuzankinPublisher: Pirozhok Studio

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Life is Hard Steam news

Life is Hard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Polishing and bug fixing - 6 June 2019

    Hello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F72e984406ba63c21fe62e1b354744d28fe0f37b6.png New content. New threat. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2Fa19cd111bb30a14e823f023819598c94151de285.gif Rebuilding another area undreground, a player may run into cobolds, searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2Fd467f1b2bdf1bd909447dc760b2235e548261ce4.png Heroes rework. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F39aa5a9a7df079d069fd78efdfd4a2753201a28d.jpg Heroes levelling up was rewo…

  • Bug fixing - 13 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F51b9c59d2197922ecafd6ce9a4f2d5fd12d3d816.png Hello everyone! Just wanted to announce that I'm currently focused on bug fixing and thank you for your help. Together we've managed to fix about 30 bugs and small glitches in 10 days! I'm also working on new content - new gathering system and decorations are to appear really soon! If you want to help me in bug fixing, join our Discord: https://discord.gg/pirozhok Sincerely yours, Life is Hard dev.

  • Random events, world generation, personal traits - 29 April 2019

    Good day everyone! Pirozhok Studio is in touch. Today's patch affects the late game. Many players told us there was nothing left to do after beating the nords and the necromancer. Well, the time has come to change it. Random events. I've done a great work on new random events, which may happen with your settlement in the late game. First event that I proudly present to you is the undead scourge. All the world plunges into chaos and destruction during the event: Weather. The sun is shrouded by the plague fumes that rise from the ground, and at night the bloodmoon shines: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F323981e56da1b49d402071a55e34fc73aad35451.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F6858cf0fdaa78e607af9f31e4703a4246aa4659b.jpg Invasion of the undead. Numerous graves full of undead ready to massacre everyon…

  • Northern vibes - 22 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2Fb2cbe41b48a9ef80f2561f2b373106d4297f462f.png For the last two months we've been working hard on the upcoming patch. I'm happy to announce that it will come out in the next few days. Important changes were made in sound design - there will be two new soundtracks and a plethora of new sound effects - 4 per weapon/armor type. So, I'm proud to introduce you to the new nordern raiders theme: https://www.youtube.com/watch?v=TyK3kV-_35g This theme was heavily inspired with the northern folklore and culture. Vocal and drums are widely used in the Scandinavian music, so we used them in this soundtrack to make it sound authentic. It took a lot of effort to study the subject and compose this theme, so feel free to share your opinion, as it really helps Life is Hard to get better! P.S. This art is to become a cornerstone of…

  • New world map, shields and weapons - 10 March 2019

    Hello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start. Gameplay changes: First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F2b8b0867db7f09c97df06a78e7508a6be6ebd4cf.png Nord location's appearance was also changed - now it's a rocky sea shore: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2Fafe97e09245ba7d69afd4255f21283fe77635233.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F5ce0bb60cae916f29e017fbf39e50c6209d220df.png Different difficulty levels were finally implemented. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F47843997b96fc8b7c8104%25E2%2580%25A6

  • Announcing new patch & plans for the future - 20 December 2018

    Hello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce! First of all, money is finally going to appear in Life is Hard. A player will be able to construct a new building - market - that attracts merchants and caravans from all over the tiny world. They will buy goods from your minions and pay with gold! https://pp.userapi.com/c847018/v847018210/152120/HeCZnjuRKxU.jpg Hiring mercenaries, monks, jesters etc. will require money from now on. No more barter! Secondly, mages will stand by your side. You'll be able to hire new units at the mage's tower. Seems legit, doesn't it? Mages are equipped with light armor &…

  • Something great incoming - 28 August 2018

    Check out a new interface mockup https://pp.userapi.com/c847018/v847018662/d5d8a/YKNRT_KXljo.jpg

  • Still Alive. - 29 July 2018

    Greetings! After a long pause caused by an absence of money we are ready to continue our development. Let’s start with a report about work we done. Recently we’ve added feudal villages, which can be built after reaching a certain level of a development. Agricultural, industrial, mining or blacksmithing villages can be founded. They will share some of their resources with a player once in a while. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2Fa685cacbe30edba3412d80536e04f0beb1e33deb.jpg In-game's fauna was also extended by adding birds, which tend to fly away to warm countries late summer. We hope it'll help to create the atmosphere of a passing summer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10693494%2F21c904afef4ac0ef9ffe6503a94bbbd146492e52.jpg Talking about in-game mechanics and controls, now you can switch between soldiers with…

  • Unique spells and plans. - 17 March 2018

    Hello! Life is Hard devs are on (the) line. As a minor patch, we've introduced unique spells for each god instead of "hand of vitality". This is how they look like now: What would you like to see in Life is Hard? We've been thinking for a while about adding more wandering traders/caravans with different tools/improvements to sell, but we're unsure if this is what our game needs right now. Please respond thoughtfully, as it's very important for the game's further development

  • Unique spells and plans. - 17 March 2018

    Hello! Life is Hard devs are on (the) line. As a minor patch, we've introduced unique spells for each god instead of "hand of vitality". This is how they look like now: What would you like to see in Life is Hard? We've been thinking for a while about adding more wandering traders/caravans with different tools/improvements to sell, but we're unsure if this is what our game needs right now. Please respond thoughtfully, as it's very important for the game's further development

  • Villages' conquest. - 11 March 2018

    Hello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant. About what we have done Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the s…

  • Villages' conquest. - 11 March 2018

    Hello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant. About what we have done Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the s…

  • Master of the Wild (0.92 patch). - 23 November 2017

    Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! Before: After: Now every god's temple looks really unique! Gameplay changes: We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce. We've also implemented a new building area Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon tha...

  • Master of the Wild (0.92 patch). - 23 November 2017

    Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! Before: After: Now every god's temple looks really unique! Gameplay changes: We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce. We've also implemented a new building area Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon tha...

  • Discord verification and some more - 8 November 2017

    Hey, folks! I'm proud to tell you that our Discord channel is verified now! Join it and feel free to ask any questions, I'll help you out as soon as possible: https://discord.gg/pirozhok P.S. The new patch is coming! Here are some sneak peeks: P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing that inspires me to keep working on Life is Hard. Thank you, guys! ːsteamhappyː

  • Discord verification and some more - 8 November 2017

    Hey, folks! I'm proud to tell you that our Discord channel is verified now! Join it and feel free to ask any questions, I'll help you out as soon as possible: https://discord.gg/pirozhok P.S. The new patch is coming! Here are some sneak peeks: P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing that inspires me to keep working on Life is Hard. Thank you, guys! ːsteamhappyː

  • New logo. - 16 October 2017

    Game's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it?

  • New logo. - 16 October 2017

    Game's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it?

  • Sale - 12 October 2017

    Life is Hard is on weeklong sale now. Get it with a 40% discount! The sale lasts till October 16.

  • Sale - 12 October 2017

    Life is Hard is on weeklong sale now. Get it with a 40% discount! The sale lasts till October 16.

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2019Polishing and bug fixing2411028931139827064
229 April 2019Random events, world generation, personal traits2432417221748233841
310 March 2019New world map, shields and weapons2530366080606462628
426 November 2016VERY huge update.4249665521683332910
519 May 2016New object interface4249665521683335262
61 April 2016Global graphics update!4249665521683336039
77 February 2016Steam Beta 0.3: Save & load system is here!4249665521683336259
825 January 2016Steam Beta 0.2: Four seasons4249665521683336612
922 January 2016Steam Beta 0.15: And then has come autumn...4249665521683336723
1018 January 2016Heroes improvement.4249665521683336959
1116 January 2016New heroes landed into 'beta' branch.4249665521683337085
129 December 2015Steam Beta 0.0654249665521683337423
133 December 2015Steam Beta 0.064249665521683337543
1420 November 2015Steam Beta 0.054249665521683337646
156 November 2015Steam Beta 0.034249665521683337765
165 November 2015Reverting 0.03 to 0.024249665521683337869
174 November 2015Steam Beta 0.02 and Trading Cards4249665521683337974

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