- Modbox no longer in development - 27 October 2024
Hey all, Wanted to finally update everyone on the status of Modbox. In 2022 Modbox was acquired from Alientrap by a large tech company. The Modbox dev team also moved to the company, and had a positive experience working on a new version of Modbox. But unfortunately development on Modbox paused in 2023, and some of the Modbox team returned to Alientrap to work on new projects. I apologize that we didn't announce anything sooner. It wasn't certain development had stopped, or that it was okay for Alientrap to announce. But it's now clear there won't be any more updates for Modbox. The '3.0' version was such a large change that it would have meant no older creations were compatible, so wasn't releasable without a lot more development work. We also looked into the option of Alientrap being able to update 'Modbox 2.0' ourselves, but it's unfortunately not possible. Thankfully we were able to…
- Modbox 2.3 - Fixes and new creations - 16 May 2022
Hey all! We've released a update to fix a number of issues, and wanted to highlight some new creations. Changes: Removed 'Desktop Editor Mode', which is now the default. We decided that 'Desktop Mode' was the better experience to get players into, so a prompt to switch to 'Desktop Editor' is longer shown to new players. Instead 'Gamepad Mode' or 'Desktop Mode' can be switch to while editing in the menu. Fixes: Fixed a lot of issues with switching play mode worlds. Should no longer be issues with parts connecting that shouldnt have - or entities losing data (like losing which prefab they belong to) Fixed error when opening RecordingCamera VR Tool Fixed error when using OcclusionCulling mod Fixed MBScript 'Parent not a container' error, that would then remove the parent of a MBScript code line Fixed 'Kill Self' in menu not running 'UserKilledSelf' event. Now user is set as the LastAttacke…
- Modbox 2.205 - Saving Playmode Worlds - 27 February 2022
Hey all! We've added a large new feature for creations, and fixed a few known bugs. You can now save the 'play mode' of worlds and switch between them in creations. This allows for making creations made out of multiple worlds that players can switch between - while keeping the 'play mode state' of the world. This was something that's been requested for a while, so should be a great way to make larger creations made of multiple connected worlds. Use the 'Creation.OpenWorld' option to change the world while playing. Check the docs on Worlds here: https://docs.modboxgame.com/docs/worlds Changes: 'StayBetweenWorlds' component to set which entities should stay when the world is changed New 'Polygon Heist' mod with 50+ entities Fixed 'Ignore Gravity' on Fly Component Fixed 'Spawn On Ground' spawn spot option Fixed Trampoline in Basics mod not bouncing items Added 'HitCollider' property to Pro…
- Modbox v2.203 - New Mods and Creations - 26 September 2021
Hey everyone! We updated Modbox to 2.203. This is a small update to prepare for a few things we are working on. 'Firing Range' featured creation added, to showcase all the weapon options: https://steamcommunity.com/sharedfiles/filedetails/?id=2611329251 Also includes an new Hand Held Jetpack that can be used to fly around (on desktop+VR) We added VRM import mod to import your own Humanoid models (created with VRoid Studio or other applications). Right now its for importing into creations but will also be used for custom player models to play anything online. And also added the 'Bing Maps' mod. This was something we developed for the AR version of Modbox but wanted to release it. Quick video on how to use it in a creation: https://www.youtube.com/watch?v=dRy1kARgJdA And VRM importing: https://www.youtube.com/watch?v=attPXmkW4SM Also check out the Mechanels mod by David184 - which adds a…
- Modbox Fixes: Voxels/Multiplayer - 11 August 2021
New update is live with some fixes/updates: (Build 42) - Added 'UpdateMoveDirection' and 'UpdateLookPosition' options to MovementAI (they default on, and make for a easy way to override movement) - New 'Screen Camera' system - will be used for new screen camera options (Right now there is just the third person / first person camera, can use this for a sidescroller player camera or any other custom type) - Fixed issue with picking up Toys set to static, and them colliding with each other / shield - Fixed issues with voxels in 'Moon template' and other crashes when regenerating - Fixed issues with downloading creation from host when creation had a large number of worlds - Fixed issue with MBScript not running on clinet when 'CreateUnderWorldEntity' was used to create UI entities (fixing issues with QiLLeR Survival Game creation) - MBScript: Fixed operations on 'ReadOnly' variables showing…
- Modbox Update + SDK now out! - 21 July 2021
Modbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods! SDK Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source. The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it New Features/Changes - 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets - Better Voxels: Better support for large voxel worlds and LO…
- Modbox 2.202 and new featured Creations - 21 June 2021
Update 2.202 is now live! We've also updated all the docs and added some more pages (on how to build UI, more MBScript options): https://docs.modboxgame.com/ A long with that we wanted to highlight some new player made Creations: Curse Of The Jewel - Multi level dungeon crawler by Fozzy (VR Only) https://steamcommunity.com/sharedfiles/filedetails/?id=2523186631&searchtext= Tokay's Towers - Quake2 level remake by ShadowQiller https://steamcommunity.com/sharedfiles/filedetails/?id=2514952099&searchtext= Block Building - Voxel cube building by David184 (VR Only) https://steamcommunity.com/sharedfiles/filedetails/?id=2513911263&searchtext= Modbox Blast Ultra - Marble movement with powerups by David184 (PC only) https://steamcommunity.com/sharedfiles/filedetails/?id=2514646887&searchtext= Crafting System - Showcase of gathering items, using the UI to craft, by David184 https://steamcommunity…
- Modbox 2.2 - Worlds, AI, MBScript, VR Physics, New Mods - 11 June 2021
After months of testing with our Discord players - Modbox 2.2 is now out! This is a massive update - and brings Modbox's creators tools to the point we've always wanted. Let us know any feedback on our Discord! Check out our public roadmap for current plans / issues New Live Creations: https://steamcommunity.com/sharedfiles/filedetails/?id=2506315094&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506328870&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506332301&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506272274&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2511342968&searchtext= Large new features - World System - This allows for creating larger creations made up of multiple levels. Using scripting, worlds can be switched while playing (with optionally keeping current player avatars). Settings in…
- Modbox update now live! Tutorials + VR Locomotion + Voxels - 7 October 2020
Hey everyone! The first post release update is now live - v2.103 Before working on large new features/creations we wanted to focus on responding to player feedback post release, making better tutorials and making it easier to start editing, and fixing any issues players were having. To keep up with development - join our Discord! https://discord.gg/2cNnWjb . All of our code changes are posted, and we respond to any suggestions / help messages whenever we can. With this update out we are going to focus development on making larger creations including our new upcoming work in AI / voxels / destruction physics. Along with that we are hoping to get our mod SDK out + C# compiler as soon as possible. New Sandbox Tutorial Creation - to show how to edit and create while playing: https://steamcommunity.com/sharedfiles/filedetails/?id=2251026926 Some of the larger changes: Imported Assets now syn…
- Modbox 2.0 Now Live! For VR+Desktop with launch week sale - 9 September 2020
Modbox 2.0 is now live on Steam! $15 with a 15% launch week sale: https://store.steampowered.com/app/414120/ See the store page for all that's new - it's a completely different game experience. Thanks to all the Preview testers on our Discord for helping us develop this! Now that it's out I am looking forward to showing off what it can do - we have a lot of plans for future Modbox creations and feature Thanks! - Lee
- Modbox 2.0 launching Wednesday! Clearing 1.0 Workshop, and Tutorials/Creations - 6 September 2020
Modbox 2.0 is launching on Wednesday Sept 9th as a free update to all current Modbox 1.0 owners! Check out the trailer here for all the new features. Price for new buyers will be $15, with a 15% launch discount. To prepare for the new version we are setting all current Workshop items as 'incompatible'. This means the owners of those items can reopen them and upload them again - this is so they can be updated to Modbox 2.0. More info can be found here on updating 1.0 creations. We put together three tutorials that cover some of the big areas of Modbox editing: https://www.youtube.com/watch?v=YkO7VgpF4-o https://www.youtube.com/watch?v=pZh3XOcee9o https://www.youtube.com/watch?v=sk7cw7T1-mk And here are some of the creation that will come with launch: https://steamcommunity.com/sharedfiles/filedetails/?id=2220377986 https://steamcommunity.com/sharedfiles/filedetails/?id=2218487506 https:/…
- Modbox 2.0 Releasing September 9th! - 27 August 2020
Releasing September 9th - for Desktop + VR Free update to Modbox v1 owners Check out our website for all the info + features + guides! http://www.modboxgame.com
- Sign up to try the Modbox 2.0 Preview - 11 August 2020
We are (finally) relaunching Modbox soon! Our multiplayer game creation sandbox now for both Desktop + VR. More details will be released next week (trailer and videos, features, platforms, release date, website+documentation). If you want to try the private alpha version right now you can sign up here: Sign up Form Total private alpha players will be limited, and I'll be sending out Steam keys tonight and throughout the week. You can discuss the alpha and set up online games with other testers on our Discord - The new version will be a free update to all current Modbox owners. You'll still have access to the old version through a separate Steam branch - A free version of Modbox will be released later to allow anyone to play creations (it will just have limited creation tools, no plans for micro transactions) - Old Modbox creations can be used in the new version. Current creations on the…
- Modbox Update v0.656 + Indev branch update - 20 September 2018
We've updated the main branch of Modbox to 0.655.3, fixing a few issues caused by Steam's workshop changes: - Fixed 'Featured' content not showing up - Fixed halt on downloading Steam workshop creations And added two more creations by ShadowQiller into the 'featured' section: Gladiator Arena: https://steamcommunity.com/sharedfiles/filedetails/?id=1465932715 Hockey Rink: https://steamcommunity.com/sharedfiles/filedetails/?id=1424688698 Along with that we've updated the 'devonly' branch on Modbox to 0.701! The 'devonly' branch has the update to Modbox we've been working on for a year now - including desktop editing, new group system, new visual scripting. It's a complete rewrite of Modbox, which we plan to finish in the coming months. See here to access the 'devonly' branch: https://steamcommunity.com/app/414120/discussions/0/1733210552642809144/ Trello board for the status on bugs/featur…
- Preview of the new Modbox visual scripting system / Desktop editor - 18 February 2018
Hey! Here is a preview of the scripting system I am adding to Modbox (along with the new Desktop editor) https://www.youtube.com/watch?v=8eVXymBNDhc Video starts in VR editing a AI, then shows the desktop editing 45 seconds in I am hoping to make Modbox a Unity-like experience - only simplified, focused on VR creation, and always online. Multiple players can script entities at the same time - and coming in the next update a player can edit/script on the Desktop while another player is in VR. Using the desktop can be good for something like scripting / entering in text, while VR is better for 3d creation / level design. The entire game has been rewritten the last few months so that everything is accessible/changable easily with this visual scripting system. I really hope to make it powerful enough to allow for any game modes (and if a visual scripting feature isn't in yet, a modder can a…
- Preview of the new Modbox visual scripting system / Desktop editor - 18 February 2018
Hey! Here is a preview of the scripting system I am adding to Modbox (along with the new Desktop editor) https://www.youtube.com/watch?v=8eVXymBNDhc Video starts in VR editing a AI, then shows the desktop editing 45 seconds in I am hoping to make Modbox a Unity-like experience - only simplified, focused on VR creation, and always online. Multiple players can script entities at the same time - and coming in the next update a player can edit/script on the Desktop while another player is in VR. Using the desktop can be good for something like scripting / entering in text, while VR is better for 3d creation / level design. The entire game has been rewritten the last few months so that everything is accessible/changable easily with this visual scripting system. I really hope to make it powerful enough to allow for any game modes (and if a visual scripting feature isn't in yet, a modder can a…
- Fix for loading old workshop creations - v0.656.2 - 2 February 2018
Our last update broke loading of some old workshop creations (pre v0.57 creations). Sorry for this mistake - we just went live with a fix - Lee
- Fix for loading old workshop creations - v0.656.2 - 2 February 2018
Our last update broke loading of some old workshop creations (pre v0.57 creations). Sorry for this mistake - we just went live with a fix - Lee
- Modbox 0.656 - 26 January 2018
This is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' an…
- Modbox 0.656 - 26 January 2018
This is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' an…