- The "Oops-we-missed-the-summer-sale" sale - 20 July 2021
Saving the best for last I see. Smart. S-M-R-T. Like a fox.
- V 2.0.8 - Blitz Update - 6 July 2021
- New map: Stronghold - A large scrolling war zone - New Blitz map variants of all existing maps! - Focused on close quarters - New modifier "Headless Chicken" - players must receive a headshot before they can be killed. - Many bug fixes
- The Spicy Customization Update! - 14 November 2020
Character Customizer! Hello fellow kids! The customizer update is a long time coming. This took us some serious time, we hope you enjoy it and would love your feedback and ideas. Humans Added Customization for Human Heroes Added a soldier builder for Humans Bruins Added Customization for Bruin Heroes Added a soldier builder for Bruins Kryll Added Customization for Kryll Heroes Added a soldier builder for Kryll Crashbots Added Customization for Crashbot Heroes Added a soldier builder for Crashbots Spicy Gameplay Modifiers Added gameplay modifiers Low Gravity Unlimited Ammo Giant Crashpods Starting Weapons Random Weapon Spawns Infinite Ammo Ego Heads Extra Jump Insta Gib
- Maps & General Polish Update! (v2.0.6) - 25 October 2020
Map Updates All maps have been touched up and adjusted where needed. NEW MAP Woods SA We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts. Adjustments Wreckage Artwork adjustments The map size has been reduced slightly Physical elevators have been added to side paths Crushers removed for time being. Keep Artwork adjustments Weapon placements adjusted Variation to bridge on left side of the map General Platform adjustments Stasis Artwork adjustments (now it's much colder on stasis!) The map size has been reduced slightly Increased incline of the low path Adjusted the locations of the teleporters Removed gravity well Fringe Big artwork adjustments Courtyard We found the layout of courtyard to just "not work" with Crashnauts. It has been overhauled. Theme and artwork adjustment Overhaul of the steps and flo…
- Crashnauts HTF Update - v2.0.5 - 3 September 2020
New Features New GameType: Hold The Flag New RuleSet: Timed New RuleSet: Stock FFA Core Engine All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up. Fixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS. Revamped 'End Match Screen' to better convey who won and display relevant stat information Core Gameplay Fixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount Restored dropped weapons on player death Visual Changes Added a "Run Dust" VFX when player starts running from a stopped position Fixed health circle not refilling when health is pi…
- Crashnauts Weekly Update - v2.0.4 - 27 June 2020
Core Game Explosions now correct apply damaged based on distance to explosion Grenades now timeout and explode after 10 seconds if they don't collide with another player Weapon cycling can now be toggled using DPad Left / DPadRight Visual Changes Refactored player health bar to be a circle that contains the player number to better use the limited space above the player Added fancy new Health and Shield pickup animations Fixed jump effect animation holding last frame, causing a visual artifact Scrolling hand animation now works again Added a weapon icon indicator that appears on weapon change to help readability of the currently selected weapon Map Changes Fixed missing collider on bottom right pipe on Stasis
- Crashnauts Weekly Update - v2.0.3 - 12 June 2020
Core Game General adjustment to player movement so it feels less slippery and more grounded. Player movement in the air requires more effort to change momentum direction, etc. Changing of weapon now ignores weapons which have 0 ammo remaining Fixed Mouse aiming so it no longer takes camera zoom into account and feels much more stable / consistent Visual Changes Updated main menu with fancy new illustration to help showcase our characters Added player number tags to help players from losing their player during gameplay Added new Warbot race heroes Change weapon animation is now dynamic / fluid regardless of aim direction when changing weapon Team based gametypes now use a set of "warm" and "cool" colors to help player recognition by team colors Fixed character animation idle stance during character selection
- Crashnauts Weekly Update - 5 June 2020
Core Game Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock Major performance gains as a result of optimization of the game for future release on Nintendo Switch Rendering cleanup on all maps and character skeletons Game can now be paused with Esc key or Start Button on controllers both during character selection or during gameplay Character Selection Screen Fixed issue where Player 1 could sometimes occupy more than 1 player slot, causing confusion and not allowing the start of a match Fixed bot randomization process occasionally getting stuck (Not readying up) Visuals Updated all race Crashpods to a simpler design Added a new blood stream from ragdolls when headshots occur
- IT'S ALIVE!! The AI and Crashbots update. - 3 May 2020
Overview This update is a huge change to the core of the way that physics works in Crashnauts. Movement is momentum based with additive forces. You'll find various forces pushing your character, including weapons. This is all inline with our design pillars of IMPACT and MOVEMENT. For the time being, Online play has been disabled so we can continue to focus on the core game being fleshed out and polished for local play. Moving forward our goal is to prepare the game for release on Nintendo Switch and continue to update the Steam build in parity as we add features and fix bugs.v Characters The bug stomping metal cans of mayhem are back! Crashbots have been reintroduced to the game. https://i.imgur.com/Jy6w7Ss.jpg Gameplay Added character color outlines to both FFA and TDM. We believe that keeping track of your character can be a little difficult for some players. Adding colored outlines t…
- V 1.3.2 SR - Lots of network fixes - 6 January 2018
Important fixes for dedicated server stability! Fixed issue where players would join dedicated server and could not damage each other Fixed issue where Clients were not displaying all of the match stats at the end of a match Fixed issue where the plasma rifle did not appear at the right timing while changing weapons Fixed issue where "dead" weapons would show up in them middle of the map for Clients when a player died from an out of bounds kill box Fixed issue where weapons would interpolate from (0,0,0) to where a player died (Weapons now show up immediately where player died)
- V 1.3.2 SR - Lots of network fixes - 6 January 2018
Important fixes for dedicated server stability! - Fixed issue where players would join dedicated server and could not damage each other - Fixed issue where Clients were not displaying all of the match stats at the end of a match - Fixed issue where the plasma rifle did not appear at the right timing while changing weapons - Fixed issue where "dead" weapons would show up in them middle of the map for Clients when a player died from an out of bounds kill box - Fixed issue where weapons would interpolate from (0,0,0) to where a player died (Weapons now show up immediately where player died)
- New Map! - Woods - 13 December 2017
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
- New Map! - Woods - 13 December 2017
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
- Happy Halloween! V1.2.9.6 - 20 October 2017
We're celebrating Halloween with freshly picked pumpkin heads for all your favorite Crashnaut characters! Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
- Happy Halloween! V1.2.9.6 - 20 October 2017
We're celebrating Halloween with freshly picked pumpkin heads for all your favorite Crashnaut characters! Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
- V 1.2.8 sr - 20 September 2017
Fixes Fixed an issue where more than 4 controllers were having trouble connecting for playing with 6 players in Local Multiplayer Mouse cursor is now locked inside game window to prevent players from accidentally clicking outside the game window and minimizing the game.
- V 1.2.8 sr - 20 September 2017
Fixes Fixed an issue where more than 4 controllers were having trouble connecting for playing with 6 players in Local Multiplayer Mouse cursor is now locked inside game window to prevent players from accidentally clicking outside the game window and minimizing the game.
- Mac OS X Support! - 19 September 2017
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
- Mac OS X Support! - 19 September 2017
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
- V 1.2.7 sr - 6 player support! - 18 September 2017
This update brings support for 6 players in a match and a very important fix to Online play that would pop up with certain players. Sending network data over UDP would sometimes fail causing the "invisible player" glitch. This is finally fixed according to our tests and online play should be feeling much more solid! Features Up to 6 players are now supported in a match! (local & online) Gameplay music now supports ducking when other game sfx is being played Fixes UDP traffic is now handled correctly, fixing "invisible player" glitch Control mapping screen now opens without crashing game Audio settings now correctly adjust game volumes