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Hexatunes | Q3 2026 | game

Coming Soon

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ActionCasualIndieSteam Store

  • Steam app typegame
  • Steam App ID4146170
  • Price$7.99
  • Release dateQ3 2026
  • DeveloperHexatunes

Relapse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4146170
  • Price$7.99
  • Release dateQ3 2026
  • DeveloperHexatunes
  • PublisherHexatunes
  • Parent gameNot available

Genres: Action, Casual, Indie

Company pages: Developer: HexatunesPublisher: Hexatunes

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Relapse Steam news

Relapse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2 - SIMULATED WINDOW DANCE & NATIVE 4K + MORE! - 21 September 2026

    Simulated Window Dance is now available! This should help greatly for any levels with heavy window movement effects or OS incompatibility. Simulated Window Dance also lets you control which windows show in front of another for even cooler VFX! The game also now runs at native 4K, so hopefully there'll be no more pixelated, blurry weirdness.In addition, I've fixed bugs with the golden staff not being rewarded, and more!

  • v1.1.12 - 13 September 2026

    * Erased all occurrences of a contributor no longer associated with Relapse * Updated the instrumentals of the OST in "Counting Exercise" * Renamed Counting Exercise to Butterflies * Replaced current counting vocals * Edited attributions * Backgrounds are now preloaded in advance to avoid lag * Fixed heavy levels causing chart desync

  • v1.1.11 - 13 August 2026

    * New lore :) * Emails now properly show up as you complete levels instead of all at once

  • More New Features! - 31 July 2026

    * Slightly tweaked Whispers of the Water's VFX * The results screen now shows if you applied any mods (suggested by 1nstant) * Readded the golden staff if you get S+ (star) on all levels (not tutorials, interludes, or the finale) * Readded the platinum staff if you get P U R E on all levels (not tutorials, interludes or the finale)

  • BPM CHANGES!!! - 29 July 2026

    You can now have BPM changes in your custom levels!(NOTE: This is very experimental and may cause level instability! I will continue to monitor for bugs and patch them.)

  • v1.1.7 Difficulty Curve Changes - 27 July 2026

    * Tuned down the charting of Whispers of the Water * Tuned down the charting in Welcome Back and its tutorial * Removed the fake end screen troll in Counting Exercise and adjust the chart of the second half * You can no longer accidentally fail and get confused on the time signature interlude

  • v1.1.6 (more bug fixes!) - 20 July 2026

    * Finally fixed my super old code for tied notes that I kept putting off, they finally render properly now (past me from years ago was using sprite scaling instead of just changing the size.x of a texture rect) * Fixed the game going invisible if you exit after fully playtesting a level to the end * Fixed audio offsets not applying outside of the editor preview

  • Editor fixes! - 18 July 2026

    * Fixed the "Clear Coped Notes" button not showing * Switching modes properly clears copied notes now * Fixed a bug where setting a decoration to another window would block all decorations after it from showing if they're not in the same window (would only happen in gameplay and not the preview) All bugs discovered by Bofan, thank you!

  • v1.1.4 bug fixes - 15 July 2026

    * Restarting on multi-window levels properly resets them now (discovered by MintColon3, thank you!) * Fixed the live combo counter not showing (discovered by 1nstant, thank you!) * Several issues fixed with decoration events and playback (discovered by FocusingFace, thank you!) * No Effects moved to be for custom levels * Stopped the no effects mod from breaking tutorials and story levels (discovered by 1nstant_, thank you!) * No Effects also stops decoration events now

  • v1.1.3 - 13 July 2026

    * Added a universal input accessibility mod to make notes able to be hit by any key (suggested by Caprisk , thank you!) * Fixed a bug where alt left and right keys would not hit the release of hold notes * Fixed a bug where you would not be punished for spamming the alt keys * You can now use Space and Enter to advance dialogue (even if you pick a dialog response) (suggested by FocusingFace , thank you!) * You can now press Esc to quickly exit and skip story * Fixed a bug where transitioning renders in the story would block you from advancing for ~1.5 seconds * Autoplay no longer contributes to your score, accuracy, and HP

  • v1.1.2 Bug Fixes - 13 July 2026

    * Editor no longer crashes when playtesting with multiple windows * Decorations no longer glitch out and stop you from deleting them under certain conditions (discovered by bofan., thank you! ) * Fixed a bug where loosing in playtesting would cause an error * Fixed a bug where closing out of a level while playtesting would cause the editor to crash * Fixed custom level formatting in the playlist

  • v1.1.1 Bug Fixes - 9 July 2026

    The follow bugs I fixed were identified by qllukii , thank you! v1.1.1 * Hold notes and chords now are affected by the hitsound volume setting * Playtesting in the editor no longer overlaps with the editor's preview * Fixed a bug were repeatedly starting and stopping a level in the editor caused overlapping notes and being unable to place new effects * Counting VFX starting at 2 instead of 1 * Fixed subtitle rotations being radians instead of degrees

  • THE EDITOR UPDATE v1.1.0 - 9 July 2026

    * Bookmarks! * Comments! * Click and drag to select multiple events at once, you can then delete, copy, or paste all the selected effects* You can mass move effects now (had to fundamentally change how dragging effects works)* You can now playtest your chart from within the editor* Scrolling is now at a consistent speed instead of depending on the length of the song (ancient bad code design from like, years ago I finally updated)* Delete and reorder frames in decorations* When playing a level in the editor at any point after the start, all previous effects will be correctly reflected (it used to ignore any effects that came before the starting point)* More backwards compatibility with demo levels!**Bug Fixes*** Effects now no longer glitch under very specific conditions after being moved* Removed the bug where you couldn't make a new effect event unless you clicked on an existing one* C…

  • Relapse v1.0.1 - 3 July 2026

    * Added Linux support!!! * Fixed AutoMetro not working * Fixed the wallpaper not updating after completing the game

Patch notes and updates

S.noRelease datePatch nameGID number
113 August 2026v1.1.111840944183775338
231 July 2026More New Features!1839676055886920
327 July 2026v1.1.7 Difficulty Curve Changes1839041357036013
420 July 2026v1.1.6 (more bug fixes!)1838407329264579
518 July 2026Editor fixes!1838407329262077
615 July 2026v1.1.4 bug fixes1838407329254876
713 July 2026v1.1.31837955055363878
813 July 2026v1.1.2 Bug Fixes1837955055362426
99 July 2026v1.1.1 Bug Fixes1836506165583813
103 July 2026Relapse v1.0.11836506165569440

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