- Update 25.3 Hotfix - 24 October 2025
Greetings, Raiders!The Tricky Treats event is back from last year, if you didn't have the chance to play it last year, now is the time! There was a little issue with it not being activatable due to the introduction of daily bounties, so this small update aims to address that. Enjoy!ChangelogUpdate size: 20.3 MBFixed the Tricky Treats event not activating properly.Fixed crash when picking up candy in an online game.Mod users; Please check for broken mods!If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
- A New Chapter - 21 October 2025
Greetings, Raiders!As is tradition, quite some time has passed since our last update, and we wanted to fill you in on what's been happening with our team, as it has been quite the eventful month for us.We have previously showcased our future plans for RAID in our Resurgence Retrospective post, and we are still hard at work in getting those promised features released.For the new Berlin missions we have overhauled a big chunk of the level loading logic to allow for more dynamic levels with less hassle to create. The new settings menu is coming along as well, allowing us to add more options easily, so if you have something you want to be changeable now's the time to say it.We have taken some time off from development during August and September to recharge and also for health related reasons, which is why news have been slow until now. During this time, we have been approached by RAID's pu…
- Records On Demand - 17 August 2025
Greetings, Raiders!We've been asked by the community for a while now to post our stream VODs, so we have (finally) set up a YouTube channel where we are going to be uploading them.You can check out our VODs here: @RAID_VODCurrently we only have the recordings from after a certain period, If we can get our hands on the older ones we might publish them there also. In the mean time you can watch the original Lion Game Lion streams here: @LGL_VOD
- Update 25.2 - 11 August 2025
Greetings, Raiders!Got another bigger update for you all. As we promised, we're bringing more enemy AI improvements, to try and address some of the issues since the last few updates.The current state of the enemy AI and game difficulty is still not where we'd like it to be, so there will be more changes made in the future based on community feedback. It has proven to be quite a challenge to try and hammer the spaghetti of the AI code into shape, so we really need the feedback on how everything feels now. Please let us know!ChangelogUpdate size: 1.7 GBAdded a minor loading optimization.Large bushes can now be driven over and destroyed.Disabled new players being able to join while on the ready-up screen.Fixed a memory leak produced by environmental effects not being cleaned up.Fixed multiple players falling out of a map resulting in endless falling for all involved.Fixed a potential crash…
- A year of Resurgence - 1 August 2025
Hello RaidersUnbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been! We wanted to look back at the past year and do an introspection, see what was accomplished, and what still needs doing.The PastOur goal starting with the Resurgence update has been to get the game to a state where people would actually want to play it along and invite their friends, and it seems that piece by piece the game as a whole has gotten to a much better state.Since last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:Brand new Raid with Full StopDaily Bounties featureRandomized Blitz operationsDemolition warcry overhaulTricky Treats Halloween…
- Update 25.1 - 3 July 2025
Greetings, Raiders!We hope you have been enjoying the Bounty Blitz update, and the new weapon.It's that time again, fixes for some of the big reports and some minor adjustments from community feedback. We are still looking into reported issues with the map selection for bounty raids, and annoyances with special spawnrates, so stayed tuned for that.And thank you all for saving Lange from the ninja-flamers! They should not be a problem anymore. :)ChangelogUpdate size: 631.7 MBAdded more checks to prevent mantling to ones doom.Added a small chance for Officers to drop large healthkits.Increased the chances of flamers dropping large healthkits.Increased common bounty from 15 gold bars to 20,Increased the cost of uncommon items from 200 to 250 gold.Increased the cost of rare items from 250 to 500 gold.Allowed the text chat to be opened in Offline mode.Adjusted the pool of maps given to new p…
- Update 25 - Bounty Blitz - 26 June 2025
Greetings, Raiders!Time has flown us by once again (seriously, how is it summer already), and brought along with it a brand new update. The main focus of the update is to provide new ways to play the game, along with making the enemies act more tactically.And of course, what most of you are probably here for, after much difficulty and lucky coincidences, the weapon that has been the most requested weapon for years. We are happy to finally be able to release this coveted item, and hope it has been worth the wait!The Parabellum P08Better late then never.What kind of world war would it be without this piece of kit? This long overdue addition is finally available in the arsenal, providing a middle ground between the Webley and the M1911.It also includes collectible designs thanks to the revamped weapon skin system. Skins can be purchased with gold, or earned randomly from end mission crate…
- Bounty Blitz Update Trailer - 19 June 2025
Hello RaidersThe next update day draws near, and Rivet has a little surprise for everyone.The Bounty Blitz update launches on June 26th, and includes a weapon the community has been requesting for a long time :)It also includes daily bounties, randomized operations, amongst many other things.Thanks for everyone who kept with us for so long. Also thank you to every creator and streamer who has covered the game, everyone giving positive reviews, giving us feedback, and helping out with the update. It's been a huge help!Special thanks to SkeleBen for making the trailer, and vladimir_kurgan for providing the voice for the officer. This update has been a big challenge for us, largely due to real life reasons, but we are very happy to be able to finally release it for you all!- The M.U.G Team
- Progress Report - Update 25 - 3 May 2025
Hello Raiders Once again, a considerable time has passed since the last update, so we wanted to share the current progress of the next update. Truth be told, most of this should have been released a while ago, but as is tradition the update's scale has outgrown the initial plans. Next to the previously mentioned daily bounties and operation additions, we've been working on a shakeup for the enemy AI, along with new convenience features and a Crash Reporter Tool. We also fell down a lot of rabbit holes we have to dust out for our own good, and while these code cleanups may not immediately improve the game, they do help us in the long run by having less useless code to skim through when chasing issues. (it also feels good to throw all that junk out) We cant give an ETA on the update yet since we're not sure how long it will take to iron out the remaining issues, but still wanted to share…
- Stream Announcement - Console Edition Throwback - 25 April 2025
Hello Raiders On this stream, we’re taking a nostalgic dive into the console version of the game – that’s right, the classic PS4/XB1 build that hasn’t seen updates since 2017! We’ll be streaming it as a throwback session, revisiting the old-school feel and seeing how it holds up. We’ll be playing on PS4 and will have an open lobby running, so if any fellow Raiders are on PS4 and want to jump in, you’re more than welcome! Catch us HERE LIVE on the 26th of April at 19:00 CEST! Hope to see you there!
- Bounty Card Contest - 7 April 2025
Hello Raiders In the last developer stream, we have showcased the upcoming Daily RAID feature, which come with randomized bounty cards. To bring everyone up to speed, these will be unique cards attached to a RAID every day with randomly picked names, effects and rewards. Which means, this is a great opportunity for another community contest! The cards have a wanted poster theme, and each of them needs a pool of names that can be randomly chosen, to allow for a good variety of cards. Write down your ideas, and we'll pick the ones we liked the most. The winners will be announced live on twitch on the 12th of April at 19:00 CEST! Example Titles: Wicked West Berlin Spaghetti Hans Poker Faces Wild Warcry The Rules: Send them in this announcements comments (or the forums) until April 11th. Keep it appropriate to the game and try to loosely stick to the western theme. Keep the character limit…
- Crabs-giving Day! - 1 April 2025
Raiders! We have some wonderful news for you all, for the duration of April 1st all card drops will be... *drum-roll* "Crab People", the beloved challenge card that everyone wants and just can't get enough of! Disclaimer: We are not kidding.
- Developer Stream Announcement - 28 March 2025
Hello Raiders It's time for another devstream! This time, we'll be showing off some new ways to play the game, like the previously teased Operation Free Play feature, as well as new Randomized Operations. Catch us HERE LIVE today on the 29th of March at 19:00 CET! Hope to see you there!
- Update 24.4 - 19 March 2025
Greetings, Raiders! Small update to fix some of the odd issues reported recently. If you have further issues after the update remember to make a report on the forums to let us know! Changelog Update size: 156.8 MB Reduced movement speed for Flamers to the previous values on Easy and Normal. Fixed critical hit chance card effects increasing by 110% instead of 10%. Fixed dogtags not spawning on operation stages. (already started operations will remain broken) Fixed joining games in the camp with an operation selected not displaying the operation objectives. Fixed operation challenge cards not activating from saved slots. Operation Rhinegold 3/4 - Urgent Delivery Fixed the truck not stopping at obstacles. Pickpocket talent Can now steal ammo regardless of equipped weapon. (Supports Pain Train charging) Mod users; Please check for broken mods! If your game is not launching and you may have…
- Update 24.3 - 13 March 2025
Greetings, Raiders! Got a somewhat larger update for you all, as we have been getting much more feedback these past couple of weeks then we were used to. You guys definitely kept us busy, keep em' coming! There have been a few common community concerns that came up we tried to address in this update, as we keep trying to keep up with all the work that needs to be done. Thanks to everyone for all the positive feedback and increased interest. We have a lot of plans for the future, and hope we can deliver! Flamer Changes Flamers lately have been underperforming a bit against players, so they received some of changes to make them harder, better, faster, stronger. We hope these changes will make the Flamer a little scarier at a distance and less of a pushover if you were to just run up to him. Read more in the changelog below. Crit Changes After some community feedback brought bad critical h…
- Stream Announcement - "Full Stop" RAID Behind the Scenes - 9 March 2025
Hello Raiders Today on stream, we'll be showing off a few early versions of the new Full Stop RAID, and talk about how the map started life as, and what kind of changes have been made to it over time. Catch us HERE LIVE today on the 9th of March at 19:00 CEST! Hope to see you there! p.s. Still working on the game, we promise :)
- Update 24.2 - 27 February 2025
Greetings, Raiders! Got a smaller update for you all. Mostly stability fixes but also some minor gameplay changes. Important fix first, operations now should not softlock!, and shotguns got their accuracy upgrades back to how they were since they will now benefit from it. Changelog Update size: 418.2 MB Added new explosive effect for exploding barrels. Fixed the description of the "Why do we fall?" achievement still displaying it requires 4 players instead of 2. Weapons Reverted 'Spread' stat upgrades on shotguns to use 'Accuracy' again, upgrades to shotguns will now benifit again after we made the per-pellet damage model changes. Levels Added vehicle waypoint to the Kubelwagen for city missions. Adjusted the bomber planes attack timers used on several maps. Operation Rhinegold - Cloak and Dagger Fixed missing filters that caused a softlock. Full Stop The boss commander should now attem…
- Hotfix 24.1+ - 20 February 2025
Our bad! Sometimes, despite our best efforts, little quirks sneak through. Changelog: Fixed misaligned collision on Odins Fall blocking players. Fixed stuck spot in Countdown from a door opening the wrong way. Fixed softlock in Tutorial when pulling the chain. Fixed softlock in Operations when pulling the chain.
- Update 24.1 - 20 February 2025
Hello there again! Good to see everyone is enjoying the latest mission and warcry. We noticed some issues and have corrected them. Keep us posted on any more issues and suggestions you have! Changelog Update size: 796.2 MB Added animations to enemy supply drops. Added interaction animations to some levers and chains. Added safety checks to enemy turret logic to prevent crashes. Slightly increased the value of smaller loot items. Updated localization files. Fixed a crash related to networked proficiencies. Fixed incorrectly set slots for dropped supplies preventing them from cleaning up if too many spawn. Fixed certain sound effects not playing while driving the Truck. Fixed opening the chat while in a vehicle breaking camera limits. Fixed flamer backpack explosions not properly syncing between players. Fixed enemy corpses not being networked over to drop-in clients. Interface Fixed doub…
- Update 24 - The Full Stop RAID - 13 February 2025
Greetings, Raiders! The first update of the year has arrived, and with it comes a new RAID at last. We apologize to make you all wait for this long, nothing ever turns out to be as simple as one anticipates. Still, we are extremely grateful for the continued interest everyone has shown for the game, specially the folks over on the LGL Discord. Trying to keep the light alive has been a massive uphill battle for all of us, but hopefully it will have been worth the effort. The Full Stop RAID Officer Fragezeichen is a prominent member of the SD, and he has been gathering too much intel on RAID operations. He's currently assigned to overseer resource extraction operations at a small village, and got bunkered up in a nearby reinforced bunker. This is the best opportunity we'll get to eliminate him and prevent those documents from surfacing. This is the first new proper raid in years, made in…