Corgi Warlock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 16:05:27 UTC
- SteamPulse tracked peak171
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews398
- Release dateDec 3, 2015
- DeveloperXander's Corgi Arcade
- PublisherXander's Corgi Arcade
Genres: Action, Adventure, Indie
Company pages: Developer: Xander's Corgi ArcadePublisher: Xander's Corgi Arcade
Corgi Warlock Steam news
Corgi Warlock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Lots of updates, a new boss, new animations and effects and a price drop! - 27 July 2017
I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice…
- Lots of updates, a new boss, new animations and effects and a price drop! - 27 July 2017
I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice…
- Windowed mode - 7 July 2016
Corgi Warlock will now start in a resize-able windowed mode. You can press F on the keyboard to switch to full screen mode. This should help players with multiple monitor setups and allow them to move the window to another screen, which wasn't working in the previous build. If you need to switch back from full screen to windowed again, you have to restart the game. That's obviously not ideal, but it was the only way I could get it to work. Let me know if there are any issues, and thanks for playing my little game.
- Windowed mode - 7 July 2016
Corgi Warlock will now start in a resize-able windowed mode. You can press F on the keyboard to switch to full screen mode. This should help players with multiple monitor setups and allow them to move the window to another screen, which wasn't working in the previous build. If you need to switch back from full screen to windowed again, you have to restart the game. That's obviously not ideal, but it was the only way I could get it to work. Let me know if there are any issues, and thanks for playing my little game.
- CORGI SUMMER SALE - 23 June 2016
Corgi Warlock is 80% off during the Steam Summer Sale!
- CORGI SUMMER SALE - 23 June 2016
Corgi Warlock is 80% off during the Steam Summer Sale!
- BIG UPDATE FOR CORGI WARLOCK - 4 April 2016
I have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lav…
- BIG UPDATE FOR CORGI WARLOCK - 4 April 2016
I have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lav…
- Graphics update and more! - 18 December 2015
Since releasing Corgi Warlock, I've gotten lots of great feedback from the community. My corgi, Maia and I, have been working on some major graphics updates for all the backgrounds, and Maia has more than one expression now! I added some easier controls, so that keyboard users don't have to reach for 6 or 7 anymore. They can still use them if they like, but you can now use ctrl for healing light and spacebar for corgi power. Also, controller D-Pads should now work in versus mode. I've fixed other various bugs as well, and tightened up some controls. Its possible, on some save games, you might not see some of the updates until, either dying, or going through a door to the next level, but I did some testing, and I don't think that's the case. Let me know if there are any issues. Thanks from Xander and Maia!!!
- Graphics update and more! - 18 December 2015
Since releasing Corgi Warlock, I've gotten lots of great feedback from the community. My corgi, Maia and I, have been working on some major graphics updates for all the backgrounds, and Maia has more than one expression now! I added some easier controls, so that keyboard users don't have to reach for 6 or 7 anymore. They can still use them if they like, but you can now use ctrl for healing light and spacebar for corgi power. Also, controller D-Pads should now work in versus mode. I've fixed other various bugs as well, and tightened up some controls. Its possible, on some save games, you might not see some of the updates until, either dying, or going through a door to the next level, but I did some testing, and I don't think that's the case. Let me know if there are any issues. Thanks from Xander and Maia!!!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 December 2015 | Graphics update and more! | 4249665521683338308 |
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