- Small Patch 1.1.6.1 - 29 August 2026
Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets
- 1.1.6 - 29 August 2026
## Version 1.1.6### Combat balance- Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight.### Class trinkets- Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonus-damage affix.### Enemies- Added two Harvest Grove entry quests: Ravenfolk Incursion and Gourd Guardians.- Added Ravenfolk Adventurer, Ravenfolk Mage, and Ravenfolk Priest enemy characters with Air-based element typing.- Added the level 18 Smashing Pumpkin trinket as a rare Giant Pumpkin drop. It adds 10 Nature damage and gives auto attacks a 2% chance to cast Constricting Vines.### Pets- Added Vixxy, a fox pet with combat abilities and a dedicated fox sprite set.- Converted flat pet guild bonuses to…
- Patch 1.1.5 Test Dummies! - 26 August 2026
Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering- Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts.### Combat balance- Enemy action delays now stack up to 4 seconds for regular enemies and 3 seconds for bosses.- Improved Hack and Slash now correctly increases Hack and Slash's turn duration by 10% per talent rank.- EXP Gift now caps at 90%, while bonus EXP from the Friendship Bracelet and other items can continue to grow.- Onyx Maw Artifact tooltips now show the damage and damage-resistance bonuses provided by each Roman-numeral tier and item quality.- A lot of enemies that were missing armor now have ar…
- Patch 1.1.4 Difference is Night and Day - 20 August 2026
Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Golden Forest, Owlbear enemies and equipment, new follower abilities, an Owlbear achievement, and Fur drops. - Combat balance: Reworked Agility speed scaling, high-level enemy HP, Hunter ability scaling, Giant Slayer, Ricochet, and enemy reward handling. - Items and crafting: Added higher-tier trinkets, charm upgrades, Rosealloy gathering tools, custom shields, Owlbear gear, and corrected several material-drop and recipe-unlock problems. - Recovery: Added Phoenix Fluff, allowing defeated characters an…
- 1.1.3.1 - 13 August 2026
Quick Fix for Crafting Odds and Guild Talent Issue
- Patch 1.1.3 Alert/Event Popups and Item Statistics - 13 August 2026
# Guildamation Patch Notes## Version 1.1.3### Summary- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.- Changed combat rewards so enemy item drops and EXP are held until victory and forfeited when the party wipes.- Fixed delayed effect visuals so background group transfers cannot leave a effect animation running after its effect has expired or been removed.- Added crafting rarity odds calculations and a reusable compact rarity-odds panel that displays the final per-attempt chance of receiving qualities above the selected target, including upgrade failure risk while omitting the target quality itself.- Corrected the crafting rarity odds…
- Small Patch 1.1.2.1 - 8 August 2026
Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not that great and each driver update can break things suddenly that I have no control over. A lot of crashes came from Vulkan issues.
- Patch 1.1.2. Damage Meters, Custom Crafting and Late Game Balance - 8 August 2026
# Guildamation Patch Notes## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels.- Corrected healing and multi-stat ability scaling, including source attack contributions to healing and high-level scaling for Stoneheart Strike, and removed unintended Intelligence scaling from Multi Shot and Pierce Shot.- Fixed multiplicative boss health scaling and improved enemy combat-stat handling.- Added Battle Exhaustion to prevent indefinite fights: after 10 minutes, combatants gain one stack per minute, reducing healing received by 10% per stack up to 100%. The effect clears when combat ends.- Added G…
- 1.1.1 Quick Fixes - 29 July 2026
Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials
- Patch 1.1.0 - 28 July 2026
This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend. ### Crafting, equipment, and inventory - Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - E…
- 1.0.7 - 9 July 2026
Idk fixing things and stuff. Made the Guild View better I guess Nerfed Crafting Quality Trinkets to the ground (has 50% diminishing return after each upgrade). If you didn't take advantage, sorry it was O.P. Buffed bonus elemental damage on hit a bit Hell Gnaw is now Aw Hell Gnaw Trial by Blows doesn't blow anymore Killing bosses that drop trinkets at higher tiers no longer drops higher tier trinkets Auto equip uses the Auto level stats instead of the character's stats Maybe fixed scroll wheel scrolling, it'll probably break again anyway, it now operates by joystick rules, down is up, up is down (not really) Enemies above level 40 get 1 dodge rating, 1 hit rating and 1 spell resist rating per level Decrease the roll amount of hit/crit rating on random items but they now add more attack Armor on equipment shows how much dmg reduction they provide in % as well now Added desert waste level…
- 1.0.6 - 7 July 2026
More performance improvements Added options to configure some performance affecting graphics Some UI Fixes for scrolling in the Guild View, Inventory and Vendor Buff Blocking to account for Armor Change, it now doubles armor value on block Fix an infinite recruitment bug Fix some item descriptions to show their stats correctly Added a Compact Mode to the Guild / Groups View Added ability to reduce talent points on a skill so you don't have to wait to reach max job level to respec Added tactics condition for Dead Ally and Shield buffs
- 1.0.5 More Performance and UI Improvements - 5 July 2026
Hello been going in a trying to fix some more performance issues to get the game running as smooth as possible. Got a big improvement when a crafted item is finished and other inventory improvements Got a bunch of smaller performance improvements that add up Reworked armor so it operates mostly the same a lower level but reduces damage by a percentage at higher level so when you're taking/dealing 20k damage it actually matters instead of just subtracting like 60 dmg. Found more Localization issues and Fixed em. Updating the Guild Emblem Icons to have a little better shading. Added a trinket drop to the pirates and the goblin boar rider Fix issue with being able to spend too much into a talent if the game was frozen for a sec Fix an issue where the tactics page would 'reopen' if already opened when a skill was added
- 1.0.4! Performance Improvement! - 3 July 2026
The Performance Should be Much better now. There seemed to be an issue with a bit of code in a physics process that would try to run even when the game slowed down which could cause a death loop. But that should be all good now. Other Changes: -Filters Buttons in Inventory and Craft UI can be shift clicked to inverse the filter so you can shift + click trinkets to search for everything not trinkets -Filter buttons now darken when they are On -Moved the Group inventory items from a button on the bottom of the Inventory UI to a button that matches the others on top of the Inventory UI -Upgrading Fix - Equipment now correctly takes the right materials to upgrade instead of the equivalent of their crafting materials -The Chance to craft an item for Free and Get a bonus upgrade is now capped at 50% -Found some more missing localizations and took care of them. -Should now be able to swap weap…
- Revert - 2 July 2026
I'm revert to previous patch until I can figure out the running choppiness problem. Attempts to fix it made things worse. Please bare with me
- Update 1.0.3 - 2 July 2026
Putting out an update 1.0.3 that should hopefully fix some performance issues: Fixed an issue where a texture was being copied instead of reused. Should bring VRAM usage down from 2 Gigs to about 600mb. Should help cards with less memory a lot. Fixed an issue when trying to equip an item that is stacked with different qualities Added ability to ctrl+shift+click in the Vendor re-purchase to buy back the whole stack Price of renewing follower contract now is shown Instead of showing more info on a follower at the bottom of the UI you can click info on a follower to show a popup that has the info Fix issue with not being able to click characters in Buildings/Guild Hall Fix issue with Follower UI slowing things down
- Quick Update 1.0.2 - 1 July 2026
Added trinket to crafting ui filters. Increase mana cost of unlockable gathering abilities. Added some more guild emblems Added some more performance improvements to attempt to reduce stuttering Removed background group performance change that made it slow to switch between groups
- 1.0.1 Quick Fixes - 1 July 2026
Putting out a quick update 1.0.1 to fix some issues. Fix tooltip not showing in front of job change UI. Fix Guild View UI not showing character's customizations (eye, skin, hair color) Attempting to optimize multiple groups by ignoring some visuals in the background groups Fix not being able to equip two handed weapons from item popup Fix when dragging an equipment item to the equipment UI window it would appear behind the UI
- Guildamation 1.0 Released! - 30 June 2026
Guildamation has finally been released! For those who have been playing here is what the full version has: 16 Monster Levels 9 Resource Gathering Levels Building of more buildings to automate more and grow the Guild larger 13 Pets The Guild Talent Tree that grants buffs to the whole guild. Over 200 hours approximately to defeat the strongest boss. More interesting trinkets that allow you to customize your characters' build. Followers that can be hired to do your dirty working like the Blacksmith and Bunny Girl! Happy Idling!
- Guildamation Roadmap - 23 June 2026
Guildamation is coming out soon and the hype is growing! I thought I would share what would the near term goals for the game are in the next couple of months after release. First off of course is balance and bugs fixing. I'm doing everything I can to squash any issues there are but get enough people playing they'll find something you'll never think about or could test. Also I want to make sure the classes and their talents are balanced so there is no obvious OP group make-up or talents that no one wants. Once that is done the focus will be on the late game. There is a lot to do in the full release that is not in the demo and I suspect it could take players 3 week to a month to clear all the unique content. After that I'm thinking of what might keep you guys busy in a good way :). More levels, pets, followers and enemies are the easy and obvious choice but I'm throwing around ideas for o…