- The Common Ascendancy - Card Expansion Set - 19 April 2026
🃏 The Common Ascendancy - Card Expansion SetA new force rises from the overlooked.The Common Ascendancy is a major expansion for Loopweavers: Dimensional Alliances, created in preparation for the upcoming Steam Deckbuilders Fest. This update introduces a bold new philosophy: power does not belong only to the rare… but to those who know how to wield the ordinary.🔥 What’s inside the expansion?120 new cards106 Common cards7 Legendary cards1 Mythic card1 Genesis card5 new Heroes designed specifically to empower Common-based decks Each offering a unique approach:Resource generationCard advantageBattlefield sustainDefensive scalingMass-based win conditions🧠 A new way to build decksThis expansion redefines how decks are created in Loopweavers.For the first time, Common cards become the core of powerful strategies, not just fillers. Through new mechanics and Hero abilities, even the simplest…
- Dimensional Academy Manual Expanded - 8 March 2026
DIMENSIONAL ACADEMYThe Dimensional Academy Manual has been expanded to help new players learn the game more easily.Dimensional Academy – Your First Steps as a Loopweaver includes 5 guided tutorials that teach the basics through gameplay in The Weaving – Single Player Campaign section.The Academy button now appears above Mandates in the interface.The First Steps manual has been expanded with 28 additional pages explaining the core mechanics of Loopweavers.New players can review important concepts after completing the first 5 tutorial chapters.This update aims to make the learning curve smoother for players exploring the dimensional battlefield.PDF versions of the Dimensional Academy Manual (First Steps) and the full Dark Energy Mandates are available for download at the links below.First Steps + Tutorial Expeditions and Locations + Dark Energy Mandates + Genesis Records:https://www.loopw…
- Quarterly Update — The Weaving Expands (Single Player Campaign) - 1 March 2026
🔷 Quarterly Update — The Weaving Expands (Single Player Campaign)Since launch on January 20, Loopweavers has continued to evolve.This quarterly update focuses on expanding and refining The Weaving — the Single Player Campaign, alongside systemic improvements and the first balance adjustments.🎮 THE WEAVING — Single Player CampaignThe campaign now includes 100 chapters and tactical challenges across multiple branches, offering structured progression and increasing strategic depth. The Weaving is divided into several modes:🎓 Dimensional AcademyInteractive tutorials introducing core mechanics, board positioning, and progression fundamentals.🌀 Paradox Trials & Paradox ReversePredefined deck challenges that test tactical adaptation and resource management under fixed conditions.🏛 Civilizations ModePlay as each civilization of Astralis and face rival factions in thematic confrontations.📖…
- 📦 Loopweavers – Tactical Logic Update - 28 February 2026
📦 Loopweavers – Tactical Logic UpdateLoopweavers: Dimensional Alliances 1.18This update focuses on structural improvements to the game’s internal tactical algorithms and heuristic systems.Over the past week, we have refined core decision layers that govern positioning, progression logic and action prioritization.⚙️ Algorithm & Heuristic Improvements🔹 Structural Logic SeparationRefactored the single player tactical system into two independent logic protocols.Standard and Overclock modes now operate on separated heuristic layers.Improved stability and clarity in action evaluation.⚙️ Movement Logic Refinement🔹 Positioning Algorithm RefinementReduced meaningless early-board repositioning.Units now require measurable tactical gain before moving.Improved frontline/backline evaluation logic.Better protection scoring based on effective durability (HP-weighted tank assessment).Reduced low-val…
- Build Update 1.17 — Tactical Refinements & New Story Chapter - 25 February 2026
Build Update — Tactical Refinements & New Story ChapterThis update introduces a new challenging Story encounter alongside additional refinements to enemy decision heuristics. The goal is to improve tactical clarity while keeping Single Player accessible for new players.1) New Story Chapter — Hulmor Dome DeploymentA new difficult chapter has been added to the Story Mode, centered around the deployment of the Hulmor Dome.ThemeThis encounter focuses on strategic positioning, defensive setups, and managing long-term pressure rather than pure aggression. Players will need to adapt their playstyle and decide when to protect key units or commit to decisive actions.Victory ConditionDeploy and stabilize the Hulmor Dome to secure control of the battlefield.The enemy will attempt to disrupt your setup through targeted pressure and positioning plays.This chapter is designed as a higher-difficulty s…
- Balance Patch 1.00 — Heuristics Improvements - 23 February 2026
Balance Patch 1.00 — Heuristics ImprovementsThis update introduces the first major balance pass, Heuristics improvements, and fixes for Single Player progression. Our goal is to improve strategic clarity while keeping the early learning experience accessible.1) BalancedSlythexa, the Red EmberDE: 2 → 3Astras: 130 → 200Xylaris EggsDE: 4 → 6Astras: 250 → 400Xol’Tzeer ExplorerDE: 3 → 5Alternative Play Cost: 260 → 380Katty Vega, the Persuasive OneHP: 18 → 20Macoma, the Voice of VexarionHP: 18 → 20Oxidraxis, the Blue Wasteland BeastAttack: 3 → 1HP: 13 → 20Gains Armor (1)Deckbuilding (Mythic): 2 → 4Paulis'Ka Vega, The LawAttack: 1 → 0HP: 15 → 24Trey, Chrome CommanderAttack: 2 → 1Vanessa AtheneaAttack: 8 → 5Abyssal BonecrusherAttack: 3 → 2Abyssal Psi-FencerHP: 5 → 4First Kit for HeroAbility: Heal 2 → Heal 32) Balance WatchlistThese cards are under observation and may receive further adjustments…
- Loopweavers — Build 1.15 Update - 22 February 2026
🌊 Loopweavers — Build 1.15 UpdateThis update introduces a new Story chapter, balance adjustments, and gameplay fixes aimed at improving overall progression and stability.✨ New Story Chapter — Teressa, Between WorldsA new chapter has been added to Story Mode, expanding the Atlantean Genesis arc. Follow the awakening of Teressa, the Storyteller of the Gate, and confront the growing threat of Skelethron Development and the entities emerging from the 5th Dimension.⚖️ Difficulty AdjustmentCovenant Beneath the PyramidsReduced overall difficulty to improve pacing and accessibility during early Story progression.🔧 Card Balance — Teressa, the Storyteller of the GateDark Energy cost increased from 4 → 6.Ability updated:Coherent Bubble: On play, set all cards in decks to 5 Dark Energy (DE).Old: Coherent Bubble: On play, set all cards in decks to 4 Dark Energy (DE).Added gameplay rule clarificati…
- New Build Update 1.14 – Loopweavers: Dimensional Alliances - 21 February 2026
🚀 New Build Update 1.14 – Loopweavers: Dimensional Alliances 🚀A new update is now live, bringing fresh story content, a challenging new single-player experience, AI improvements, and balance adjustments. Here’s everything included in this build:📖 New Story Chapter – “Covenant Beneath the Pyramids” A new chapter has been added to Story Mode. Covenant Beneath the Pyramids explores the alliance between the Martians and the Snake, united by their shared fascination with mysticism and the secrets of the 5th Dimension.⚔️ New Single Player Section – Ascended Trials Introducing Ascended Trials, a new 30-chapter single-player challenge. As a Quantum Weaver, you will choose your own deck and face a powerful AI using advanced versions of all 30 Heroes. These encounters are designed to be significantly more difficult than the existing Hero battles.🧠 AI Improvements The AI now makes smarter stra…
- Minor Update — Story Expansion - 16 February 2026
Minor Update — Story Expansion New Chapters - Story Mode: The Weight They Carry Neon Ghosts This minor update adds two new chapters to the Story mode of Loopweavers: Dimensional Alliances. “The Weight They Carry” dives deeper into the lore of the Mercurys and their silent mission to protect the Neutronium Anchors across Astralis, exploring the moral weight of knowledge that cannot be revealed. Meanwhile, “Neon Ghosts” introduces the Dark Punkys, an urban tribe that challenges society through speed, constant pressure, and rapid decision-making, featuring reduced 40-second turns to reflect their struggle against a system that never slows down. In addition to the new narrative content, this build includes minor AI adjustments to improve how it spends Dark Energy and resources, making single player matches more competitive, along with internal Story mode flow improvements and general optimi…
- Minor Update — Story Mode Begins - 15 February 2026
🌌 Minor Update — Story Mode Begins The legends of Astralis take their first steps. This update introduces the beginning of Story Mode, a new narrative-driven experience where battles follow the echoes of myth, memory, and the Weave itself. These chapters are designed as guided encounters that blend storytelling with strategic gameplay. ✨ New Content Story Mode — Chapters 1 & 2 Available Case Tenebria Case IZAS: The First Spark New Genesis Creatures Young Tenebria The Child of the Spark These Genesis cards serve as narrative anchors for the opening arc, shaping the events that unfold on the battlefield. 📜 About Story Mode Story chapters explore the hidden history of Astralis — events told through fragments of legend, scientific records, and personal memories. Battles may feel challenging at first, as they are crafted to reflect key moments rather than balanced competitive duels. More c…
- Minor Update – AI Improvements & Chapter Progress Record - 10 February 2026
This update focuses on improving the single-player experience and overall match quality. • Added local progress tracking for Adventure chapters You can now see how many times you’ve played and won each chapter. • Improved AI decision-making The AI now correctly handles high-risk cards such as Subversive Recuperine, playing them at the right moment instead of holding them in hand. These changes make chapters more replayable and matches more consistent and challenging. More improvements coming soon.
- 🛠 Minor Patch – New Tutorial Chapter: Scrap, Metal and Rust - 9 February 2026
🛠 Minor Patch – New Tutorial Chapter: Scrap, Metal and Rust This minor update completes the five-part tutorial series, concluding the first stage of the single-player experience. ✨ New Tutorial Chapter: Scrap, Metal and Rust A new tutorial set in IronHaven, focused on Machines, corrosive atmospheres, and metallic survival. Learn how Metal creatures degrade in hostile environments and how to protect them using anti-corrosion technologies. Introduces key concepts such as: - Environmental damage and atmospheric hazards - Cathodic Protection and metallic maintenance - Scrap generation and recycling - Activation tiers and energy investment Features IZAS Prime assisting allied Machines against Chromed raiders harvesting metal parts. 🧠 Tutorial Series Complete With this chapter, the initial single-player tutorial arc is now complete. Players are gradually released from guided steps and encou…
- Patch Notes – New Tutorial Chapter: Supplies for the Long Night - 4 February 2026
Loopweavers_1.09_Build_1.09 🛠 Patch Notes – New Tutorial Chapter: Supplies for the Long Night This update introduces a new tutorial chapter focused on advanced survival concepts and turn optimization within Astralis. ✨ New Tutorial Chapter: Supplies for the Long Night A new narrative-driven challenge set on Lunaris, centered around General Kormum and resource management under pressure. Learn how Storage, vital gas, and planetary actions affect survival and decision-making. Introduces key concepts such as: Managing resources beyond card play Making the most of each turn’s available actions Understanding when not playing a card is the best option Designed as a lightly guided challenge, gradually giving players more autonomy. 🧠 Gameplay & Learning Improvements Improved onboarding for complex mechanics without relying on heavy explanations. Clearer in-game cues encouraging players to read…
- 🛠 Minor Update – Hangar Tutorial & New Legendary Card - 2 February 2026
🛠 Minor Update – Hangar Tutorial & New Legendary Card We’ve released a minor update focused on improving the early game experience and expanding the lore of Astralis. ✨ New Tutorial Chapter: Hangar A new interactive tutorial chapter introducing starships, the Hangar, alternative resource costs, and airborne combat. Learn by playing — mechanics are revealed naturally through a short narrative-driven encounter. The chapter is designed to be quick, readable, and replayable, without overwhelming new players. 🚀 New Legendary Card: Avelra, Autonomous Starship A new Legendary Starship has been added to the game. Avelra serves both as a playable card and as the narrative guide of the Hangar tutorial. An airborne support vessel capable of ranged attacks, representing an early stage in Avelra’s evolution before her later transformation. This update focuses on onboarding clarity, pacing, and sto…
- Single Player Expansion: Civilizations Completed & Heroes Added - 1 February 2026
New Single Player content: Civilizations completed and Heroes added, allowing players to challenge all 30 Heroes with their own custom decks.This update brings a major expansion to The Weaving, our single-player experience.✦ Civilizations CompletedWe’ve added 5 new chapters to Civilizations, completing this section for now. These battles are designed as a true test of mastery, assuming a solid understanding of the Weave.✦ Heroes – New Single Player SectionA brand new Heroes section has been added to The Weaving. Here, you can face each of the 30 Heroes using your own customized deck, allowing full freedom to experiment with builds and strategies.✦ Rewards & ProgressionAs with the rest of The Weaving, winning a chapter grants at least one card pack and Astras, which are used to unlock new cards.Astras can also be earned in Multiplayer, through victories — and even through defeats — but w…
- Minor Update_Loopweavers_1.06_6 new chapters to Civilizations-single-player - 30 January 2026
Minor Update_Loopweavers_1.06_Build_1.06 Added 6 new chapters to The Weaving: Civilizations (single player) Improved Collection / Cards panel stability and performance. Minor internal fixes and UI improvements.
- Minor Update – New Build Available Loopweavers_1.05_Build_1.05 - 29 January 2026
🔹 Minor Update – New Build Available This update focuses on improving the early game experience, refining the tutorial flow, and expanding the narrative foundation of The Weaving. 🎓 Tutorial Improvements Extended Turn Time in the Tutorial The tutorial now provides more time per turn, reducing early pressure and allowing new players to learn core mechanics at a comfortable pace. Lore-Consistent Time Exception While time remains critical in Astralis (60 seconds per turn), the tutorial takes place within the Dimensional Academy, where: - Time dilates to allow learning. - Improved Turn Timer Behavior The turn timer UI is now fully synchronized with the actual turn duration defined per level. When time runs out, the timer stays at the end and pulses as a warning instead of restarting. The timer resets correctly when the turn truly ends, avoiding visual confusion during animations or late a…
- Minor Update – New Paradox Chapters & Card Balance - 27 January 2026
This minor update continues expanding the single-player experience and fine-tuning balance: 4 new chapters added to The Weaving: - 2 chapters in Paradox Trials - 2 chapters in Paradox Reverse Card balance update: - Gen “Rox” Uko, the General Vega Dark Energy Quantum Stabilizer: At the start of the turn, gain 3 Dark Energy (DE). (down from 5 DE).
- Single Player Improvements & New Paradox Trials - 26 January 2026
Single Player Improvements & New Paradox Trials This update improves the single-player experience and expands The Weaving with new challenges. What’s new: – Improved main menu structure and clearer solo/multiplayer flow – Updated onboarding to better guide new players – 6 new Paradox Trials (3 + 3 reverse) with predefined decks More Trials, puzzles, and tutorials are already in development and will be added in future updates.
- Patch Notes – AI & Visual Improvements Improved - 26 January 2026
Patch Notes – AI & Visual Improvements Improved AI decision-making: the AI now makes smarter choices when deciding between attacking creatures, progressing its base, or sabotaging the enemy, resulting in more dynamic and challenging matches. Enhanced visual feedback for Progress and Sabotage: actions related to base progression and sabotage are now clearer and more impactful, with improved animations and sound effects. Overall gameplay clarity improvements: key actions and their consequences are easier to read at a glance during a match.