Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4159540 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Bagnodev |
| Publisher | Bagnodev |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Bagnomor is a bleak survival-horror set in a remote corner of Eastern Europe, where ancient entities were awakened by human folly. There is no escape, and the forest wall is closing in.
About this game
Description Bagnomor is a bleak survival-horror set in a remote corner of Eastern Europe, where ancient entities were awakened by human folly. The swamp is ringed by forest and half-finished government contamination barriers; machines sink, people vanish, and the radio returns only whispers. There is no escape, and the forest wall is closing in. Gameplay orbits tangible survival needs—warmth, tools, medicine—then twists into ritual: be polite and patient. Scavenge to secure your shelter and craft gear. It may help you find the long, lonely way home. Combat is sparse and desperate: swarming insects, feral animals, and swamp-born humanlike creatures. Exploration favors diegetic clues—notes, radio frequencies, footprints, and dreams. All of this is essential if you hope to approach the mystery of this place. The ever-growing forest watches and judges you. Inspired by Roadside Picnic , Snail on the Slope , and the atmosphere of Darkwood and the S.T.A.L.K.E.R. trilogy. The game blends grounded mechanics with dark folklore and quiet absurdity in a dynamic, reactive world. Project is solo developed. Features Procedural world generation Pawn life simulation system Crafting and shelter building Expanding fauna and ecology Constantly shifting dangers Top-down camera Advanced health and injury system
Supported languages
English * * languages with full audio support
