Blitz Breaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak155
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews150
- Release dateFeb 2, 2016
- DeveloperBoncho Games
- PublisherBoncho Games
Company pages: Developer: Boncho GamesPublisher: Boncho Games
Blitz Breaker Steam news
Blitz Breaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Holy man wow it's out for iOS! - 1 August 2016
Hey guys! Just wanted to give you all a heads up to let you know that Blitz Breaker is now on the app store! https://itunes.apple.com/us/app/blitz-breaker/id978148241?ls=1&mt=8 So for any of you who are interested in playing it on your iphone or ipad, have at er! And don't worry, I'm still working on the android version, but these things seem to take time (more than I'd like though) Thanks everyone!
- Holy man wow it's out for iOS! - 1 August 2016
Hey guys! Just wanted to give you all a heads up to let you know that Blitz Breaker is now on the app store! https://itunes.apple.com/us/app/blitz-breaker/id978148241?ls=1&mt=8 So for any of you who are interested in playing it on your iphone or ipad, have at er! And don't worry, I'm still working on the android version, but these things seem to take time (more than I'd like though) Thanks everyone!
- Not related to steam, but it's coming to iOS soon! - 22 July 2016
Sup peeps, Haven't been very active lately, lots has been going on in life (job change, general family stuff, etc etc) ANYWAYS, I'm here to announce that the iOS version finally has a release date, which is August 1st!!!!! *fanfare* Anyways, here's a trailer: http://i.imgur.com/fxwfXrz.png If you guys wanna help spread the word (and have a chance to win a copy, and I would really appreciate it) you can here: https://twitter.com/blekdar/status/755827644768280576 I am super stoked to finally be launching this, and thank you guys for being so patient!
- Not related to steam, but it's coming to iOS soon! - 22 July 2016
Sup peeps, Haven't been very active lately, lots has been going on in life (job change, general family stuff, etc etc) ANYWAYS, I'm here to announce that the iOS version finally has a release date, which is August 1st!!!!! *fanfare* Anyways, here's a trailer: http://i.imgur.com/fxwfXrz.png If you guys wanna help spread the word (and have a chance to win a copy, and I would really appreciate it) you can here: https://twitter.com/blekdar/status/755827644768280576 I am super stoked to finally be launching this, and thank you guys for being so patient!
- Steam trading cards! - 28 April 2016
Holy jeez now there's trading cards!? Hot damn how about that? Now you now collect the following: - 5 trading cards - 5 profile backgrounds - 9 emoticons Pretty cool eh? Thanks for being patient while I slowly worked on these. And also a SUPER HUGE thanks to Zelgaris at http://isthereanydeal.com/ for reworking the wallpapers into the wicked awesome profile backgrounds! Now go play the game and enjoy these!
- Steam trading cards! - 28 April 2016
Holy jeez now there's trading cards!? Hot damn how about that? Now you now collect the following: - 5 trading cards - 5 profile backgrounds - 9 emoticons Pretty cool eh? Thanks for being patient while I slowly worked on these. And also a SUPER HUGE thanks to Zelgaris at http://isthereanydeal.com/ for reworking the wallpapers into the wicked awesome profile backgrounds! Now go play the game and enjoy these!
- Update time! - Version 1.2.0.0 - 5 April 2016
Hey everyone! I managed to push out that build I was talking about a few weeks back, apologies on it taking so long. I've stretched myself out quite a bit trying to get a bunch of things ready + work took up a lot of time. Anyways! - There's now a checkpoint system in Area 4-2. Basically you hit the checkpoint, and when you die you can respawn there. This removes your ability to get a star, but you can revert that by restarting the level. - There's now a star indicator on the World Select Screen. This includes each areas Warp Zones, so this should help with those trying to 100% the game. - Fixed a bug where certain characters weren't having their correct icon appear on the 1up power-up. - General optimizations and what not. The lasers now take a lot less CPU so if you were having issues there it should be much better now. - Steam overlay should be working properly now. Let me know if it…
- Update time! - Version 1.2.0.0 - 5 April 2016
Hey everyone! I managed to push out that build I was talking about a few weeks back, apologies on it taking so long. I've stretched myself out quite a bit trying to get a bunch of things ready + work took up a lot of time. Anyways! - There's now a checkpoint system in Area 4-2. Basically you hit the checkpoint, and when you die you can respawn there. This removes your ability to get a star, but you can revert that by restarting the level. - There's now a star indicator on the World Select Screen. This includes each areas Warp Zones, so this should help with those trying to 100% the game. - Fixed a bug where certain characters weren't having their correct icon appear on the 1up power-up. - General optimizations and what not. The lasers now take a lot less CPU so if you were having issues there it should be much better now. - Steam overlay should be working properly now. Let me know if it…
- What's coming up? - 6 March 2016
Hey everyone, just thought I'd give you a quick update on what I've been working on. Some of the base systems are changing so it's taking me quite a bit longer to get the next update ready. That being said I didn't want you guys to be left in the dark, so here is a quick overview of what I've been working on: - Trading cards (but you knew about this one right?) - Smoothing out some of the effects, so they have greater compatibility. This is for the upcoming Mac + mobile releases. - Optimizing some of the traps - A few more indicators on the level select screen, which would let you know which areas you've gotten all the stars in (this includes boss stages) - A checkpoint system: Ok so this one may or may not happen, but due to some player feedback I'm gonna try to implement one. This would really only be in the longer stages, and using one would negate your ability to get a star at the e…
- What's coming up? - 6 March 2016
Hey everyone, just thought I'd give you a quick update on what I've been working on. Some of the base systems are changing so it's taking me quite a bit longer to get the next update ready. That being said I didn't want you guys to be left in the dark, so here is a quick overview of what I've been working on: - Trading cards (but you knew about this one right?) - Smoothing out some of the effects, so they have greater compatibility. This is for the upcoming Mac + mobile releases. - Optimizing some of the traps - A few more indicators on the level select screen, which would let you know which areas you've gotten all the stars in (this includes boss stages) - A checkpoint system: Ok so this one may or may not happen, but due to some player feedback I'm gonna try to implement one. This would really only be in the longer stages, and using one would negate your ability to get a star at the e…
- Bug Fix - Version 1.0.1.6 - 26 February 2016
Hey peeps, minor update here, which changes the following: - Fixed a bug that was preventing players from getting the "Stockpile Award". This should be fixed now. - Changed the cabinet art dialogue on the title screen from "Artwrk" to "Border"...because that really just makes a whole lot more sense. - Changed the dialogue for the heads that haven't been added yet, to differentiate it from the heads that are in the game. Alright, cheers everyone! Have a great weekend.
- Bug Fix - Version 1.0.1.6 - 26 February 2016
Hey peeps, minor update here, which changes the following: - Fixed a bug that was preventing players from getting the "Stockpile Award". This should be fixed now. - Changed the cabinet art dialogue on the title screen from "Artwrk" to "Border"...because that really just makes a whole lot more sense. - Changed the dialogue for the heads that haven't been added yet, to differentiate it from the heads that are in the game. Alright, cheers everyone! Have a great weekend.
- Happy Valentine's Day! (version 1.0.1.4) - 14 February 2016
Hey everyone! Minor update, a new head as been added! You'll notice that you can go to the left now when you load up the character menu, and any special heads will be added there. To celebrate this, you'll notice the first head that's been added, Amour! Complete with a heart trail! http://i.imgur.com/gcsIxqw.gif This will be unlocked by default, so enjoy it! Hope you all have a great weekend!
- Happy Valentine's Day! (version 1.0.1.4) - 14 February 2016
Hey everyone! Minor update, a new head as been added! You'll notice that you can go to the left now when you load up the character menu, and any special heads will be added there. To celebrate this, you'll notice the first head that's been added, Amour! Complete with a heart trail! http://i.imgur.com/gcsIxqw.gif This will be unlocked by default, so enjoy it! Hope you all have a great weekend!
- Minor update - Version 1.013 - 12 February 2016
Hey everyone, did a little patch to the previous update, nothing major but fixes a few potential issues. - Corrected an issue that would cause the game to think it was beaten even after a reset, preventing the ending sequence from playing in the same session. - Corrected a potential issue where it was possible to use frame skips to pass through a breakable barrier without a second dash. - Removed the gate that appeared after you hit chip's final button, which prevented you from getting the head that was up there. After reviewing why I put it there, it was kind of a dick move. - Changed up a bit of World 3 boss' cut scene area, hopefully preventing people from being able to escape the gated area. Another update should be hitting soon, I still want to add one handed controls and what not, will keep you all up to date. Thanks for being awesome!
- Minor update - Version 1.013 - 12 February 2016
Hey everyone, did a little patch to the previous update, nothing major but fixes a few potential issues. - Corrected an issue that would cause the game to think it was beaten even after a reset, preventing the ending sequence from playing in the same session. - Corrected a potential issue where it was possible to use frame skips to pass through a breakable barrier without a second dash. - Removed the gate that appeared after you hit chip's final button, which prevented you from getting the head that was up there. After reviewing why I put it there, it was kind of a dick move. - Changed up a bit of World 3 boss' cut scene area, hopefully preventing people from being able to escape the gated area. Another update should be hitting soon, I still want to add one handed controls and what not, will keep you all up to date. Thanks for being awesome!
- Update - Version 1.011 - 9 February 2016
Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes: - The warp pieces you have collected / missed now appear over the levels they are located in. - The font for the warp piece indicator changes to "WARP" once you've collected all three needed for the area. - The warp piece / selection box in the world select screen now changes to a star if you've aced it. - Restart / Context menu for gamepad has been changed to 'Y' to prevent confusion with the start button. - There is now a quick restart quick key --> "R" for keyboard and "Y" for gamepads. - Area 2-2-5 "Precision" has been toned down slightly. - Area 4-9-9 "Gauntlet IX" has had one section made less...unfair. Anyways let me know what you think and if you find any more bugs! QUICK NOTE: If you find there are any issues you can revert back to the old versi…
- Update - Version 1.011 - 9 February 2016
Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes: - The warp pieces you have collected / missed now appear over the levels they are located in. - The font for the warp piece indicator changes to "WARP" once you've collected all three needed for the area. - The warp piece / selection box in the world select screen now changes to a star if you've aced it. - Restart / Context menu for gamepad has been changed to 'Y' to prevent confusion with the start button. - There is now a quick restart quick key --> "R" for keyboard and "Y" for gamepads. - Area 2-2-5 "Precision" has been toned down slightly. - Area 4-9-9 "Gauntlet IX" has had one section made less...unfair. Anyways let me know what you think and if you find any more bugs! QUICK NOTE: If you find there are any issues you can revert back to the old versi…
- Note on generic USB controllers - 6 February 2016
There has been a report that generic USB controllers may cause issues in the jump command. I've yet to test this personally, as the only controllers I've tested myself are the XBox 360 and Steam Controller, both of which work. Going to look into this once I get the opportunity.
- Note on generic USB controllers - 6 February 2016
There has been a report that generic USB controllers may cause issues in the jump command. I've yet to test this personally, as the only controllers I've tested myself are the XBox 360 and Steam Controller, both of which work. Going to look into this once I get the opportunity.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 April 2016 | Steam trading cards! | 4249665521683346438 |
| 2 | 5 April 2016 | Update time! - Version 1.2.0.0 | 4249665521683346549 |
| 3 | 26 February 2016 | Bug Fix - Version 1.0.1.6 | 4249665521683346765 |
| 4 | 14 February 2016 | Happy Valentine's Day! (version 1.0.1.4) | 4249665521683346863 |
| 5 | 12 February 2016 | Minor update - Version 1.013 | 4249665521683346971 |
| 6 | 9 February 2016 | Update - Version 1.011 | 4249665521683347085 |
| 7 | 2 February 2016 | v1.0.0.0 and release time | 4249665521683347288 |
| 8 | 1 February 2016 | Pre-Release Build v0.9.9.0 | 4249665521683347399 |
| 9 | 25 January 2016 | Pre-Release Build v0.9.4.3 | 4249665521683347498 |
| 10 | 21 January 2016 | Pre-Release Build v0.9.3.0 | 4249665521683347613 |
| 11 | 20 January 2016 | Pre-Release Build v0.9.2.0 | 4249665521683347724 |
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