- This update ( 2.7.6 ) will enable the program to run when minimized - 25 June 2021
Hi All, This update will enable to run the program when minimized. This option was added to the graphic options screen Use Options->Graphics->advanced and check the checkbox "run when minimized". This will consume approx. 1.25% CPU, hopefully no more. Enjoy ! Ilan
- Small Fix for thrusters behavior - 17 May 2021
Hi All, This is a small fix for thrusters on ships, especially when ship is made with large offset from its origin point, this will fix the thruster forces and moments acting on this ship. Thanks, Ilan
- Fixed bug in GPS instrument in panels - 15 May 2021
Hi All, This is a small update, it fixes a recently discovered bug in speed measurement in GPS instruments inside panels. Thanks, Ilan
- I have updated a few things in this build: (2.7.6) - 21 April 2021
Hi All, I have updated a few things in this build: (2.7.6) 1. Updated collisions with docks. 2. Updated smoke trails on boat propellers. 3. Added the 32 bit executable. Hope all works well, Thanks, Ilan
- Version 2.7.6 updated with better FPS and better collision checkings - 10 April 2021
Hi Everyone, I hope you will really like this update ! I have made an important improvements to the elevation maps and collision checking with objects. this improves fps quite dramatically, to make it work with this improved collisions make sure you have in vehicle options -> "Land on objects" tuned on. This enables the elevation maps and faster and better collision checks. Onwards and up ! Ilan
- This is the 64 bit version of the last update - 23 March 2021
Hi All, Following some complaints, I am uploading the 64 bit version of the latest changes. If anyone has a 32 bit system please email me directly and I will send him the 32 bit version. Thanks, Ilan
- Version 2.7.6 with minor net play changes. - 22 March 2021
Hi Everyone, This is a minor update, with two small changes: 1. when playing online the autopilot on boats does not turn off. 2. when playing online, each player sends his own waypoints, and not applying to all players. Thanks, Ilan
- Version 2.7.5 is here, lots of updated features - 22 May 2019
Dear All, Sorry for the late posting, but version 2.7.5 is here, at this time the 64 bit has been uploaded to steam, but there exists also 32 bit and Oculus rift version. I will soon add them as well to steam. Bug Fixes and new features: Supports Oculus Rift latest SDK all available models. Added to script: moveto 34.1214 35.2534 330 Added to script: moveby 3000 -1500 330 Added to script: Thrusters -1.0 -1.0 Added to script: gear on/off Added to script: parachute on/off Added to script: animation on/off Added to script: door on/off Added to script: fold on/off See these commands inside script_readme.txt and new_script_commands.txt Fixed broken library loading for 64 bit applications, when not loaded ignore this dll instrument. Compiled a 64 version of some dlls and put in appropretae instrument and animal folders. Select video adapter on the start (when exists more than one). Restored F…
- VSF 2.7.4 is here, also supports azipods and real time weather - 30 May 2018
Hi All, Today I have uploaded version 2.7.4 ( and Ex ). This version incorporates also the changes of version 2.7.3 which supports two new features that have been long asked for. 1) Real Time Weather I have added the option to the Weather -> Advanced screen, there is a button called Get Real Weather, this button requires a working internet connection, it connects to a weather server retrieves weather information on the location you are currently at on the map. It also updates the time to local time as the selected location, this time is calculated by the program so an error of time zone, or daylight saving may occur, in such case you can adjust the time by the weather or time dialog. Weather retrieved is pretty current, and is also shown on the text output on screen ( Press F9 to toggle this output ) this information does not include the time and wave height, but since it includes the w…
- VSF 2.7.4 is here, supports on board camera and other fixes - 30 May 2018
Hi All, Today I have uploaded version 2.7.4, it has several features requested by users, and also some fixes to help load big ships. Some ships were sent to me, and i noticed they used PNG files and true color textures, loading them required a huge amount of memory, and it often led to crashes. Also noticed in one case that a decoding problem happened preventing a ship to load properly. and also on other ship one which prevented the wave and wake to show properly. I have fixed these issues on this update, and also fixed the annoying bug of ship to dock collisions, now ships collide much more accurately with docks ( provided the bumper elements are set correctly and dock is well above waterline. This is the change list: Improved collisions between boat and dock. Added internal camera to any vehicle, setting done by has_camera in vehicle.cfg and properties editor. Internal camera panning…
- Version 2.7.2 is here - easier to connect online - 17 May 2018
Hello, Yesterday i have updated the steam version to version 2.7.2 Ex this version will make it much easier to connect using the automatic router setup, also it will make it easier to load large ship, and to control their parts. Changes for version 2.7.2Bug Fixes and new features: Larger ships can be loaded correctly when "Simple Mesh" is option used, tested for the R.M.S. Titanic. Larger vehicle models can be loaded when Vehicle Shaders option is turned off. Added automatic router setup, allowing smooth hosting and net play functions. Added multiple lobby items ( trackers ), allowing many more netplay sessions. Seperated netplay lobby ( trackers ) for Ex and Standard versions, allowing playing of both versions. Added dialog for controlling all animations and parts of vehicles without need for keyboard. ( Shift + P to show Parts ) Added all vehicle related screens ( Light, Dock, Sail, P…
- Version 2.6.5 updated today - 6 August 2017
Dear All, I have updated Vehicle Simulator version 2.6.5 Ex to have the latest changes. These changes include: Added option for Full Scene Anti Aliasing ( four passes, on by default ) into Video Options dialog. Optimized mesh loading, reducing mesh loading times and memory used. Fixed bug when engaging reverse thrust on planes. All animations load and work properly. Weapons hitting and exploding scenery objects. Added button on map to duplicate waypoints of selected vehicle to all vehicles. Thanks, Ilan
- Version 2.6.5 updated today - 6 August 2017
Dear All, I have updated Vehicle Simulator version 2.6.5 Ex to have the latest changes. These changes include: Added option for Full Scene Anti Aliasing ( four passes, on by default ) into Video Options dialog. Optimized mesh loading, reducing mesh loading times and memory used. Fixed bug when engaging reverse thrust on planes. All animations load and work properly. Weapons hitting and exploding scenery objects. Added button on map to duplicate waypoints of selected vehicle to all vehicles. Thanks, Ilan
- Fire Flight, the new game by Ilan Papini, is out now! (A Steam version is being considered, too) - 22 July 2017
It's been a while since the last bit of news here on the Steam page of Vehicle Simulator, and there's a good reason for it: A new game, called Fire Flight, is the latest creation of Ilan Papini, the maker of Virtual Sailor, Micro Flight and, of course, Vehicle Simulator. To give you a little introduction to what it's all about, here's a trailer for it that I made a few days ago: https://www.youtube.com/watch?v=YMc5Mhg6iEE "Running on a new and improved engine, this game lets you take control of firetrucks, jeeps, light and heavy-duty firefighting aircraft as you go on missions with one singular goal: Put out the fire! The game comes with a career mode, where you work your way through increasingly challenging missions while your performance is scored. Additionally, included in the game is a built-in mission editor, a powerful tool that lets you create and design your own missions: Choose…
- Fire Flight, the new game by Ilan Papini, is out now! (A Steam version is being considered, too) - 22 July 2017
It's been a while since the last bit of news here on the Steam page of Vehicle Simulator, and there's a good reason for it: A new game, called Fire Flight, is the latest creation of Ilan Papini, the maker of Virtual Sailor, Micro Flight and, of course, Vehicle Simulator. To give you a little introduction to what it's all about, here's a trailer for it that I made a few days ago: https://www.youtube.com/watch?v=YMc5Mhg6iEE "Running on a new and improved engine, this game lets you take control of firetrucks, jeeps, light and heavy-duty firefighting aircraft as you go on missions with one singular goal: Put out the fire! The game comes with a career mode, where you work your way through increasingly challenging missions while your performance is scored. Additionally, included in the game is a built-in mission editor, a powerful tool that lets you create and design your own missions: Choose…
- Version 2.6.5 Ex released - 21 April 2017
Version 2.6.5 Ex was released today, it should offer two important improvements over version 2.6.4 Ex, better use of memory and fullscreen antialiasing (MSAA). Changes for version 2.6.5 Ex Added option for Full Scene AntiAliasing ( four passes, on by default ) into Video Options dialog. Optimized mesh loading, reducing mesh loading times and memory used. Fixed bug when engaging reverse thrust on planes. Some animations may show glitches due to the new Directx DLL compatible with Windows 10. Using the new netplay and windows 10 compatibility code.
- Version 2.6.5 Ex released - 21 April 2017
Version 2.6.5 Ex was released today, it should offer two important improvements over version 2.6.4 Ex, better use of memory and fullscreen antialiasing (MSAA). Changes for version 2.6.5 Ex Added option for Full Scene AntiAliasing ( four passes, on by default ) into Video Options dialog. Optimized mesh loading, reducing mesh loading times and memory used. Fixed bug when engaging reverse thrust on planes. Some animations may show glitches due to the new Directx DLL compatible with Windows 10. Using the new netplay and windows 10 compatibility code.
- Vehicle Simulator version 2.6.4 Ex Released on Steam - 5 March 2017
Changes for version 2.6.4 Bug Fixes and new features: Fixed a problem that caused the program to get stuck on reading some files. Fixed point of view rotation after several turns in POV hat. Wakes on water are rendered more efficiently. Any vehicle type can have deck, and carry other vehicles. Added QuadRotor vehicle type. Added 8 new vertical propellers, tag names, sprop1, sprop2...8, fprop1, fprop2...8 Added 2 camera parts, camera, camerab, for gimballed camera and base. Added two instrument types, joystickl, joystickr, for supporting the QuadRotor type. Added QuadRotor panel type. Added captive POV camera upon vehicle, also appears inside vehicle.cfg as Added animated pilot which appears on ground at remote location when pressing F5, or F6. Added remote camera view, toggled by pressing Shift + "C" on vehicles with camera. Added digital instrument for camera in panels, tag name, dg_ca…
- Vehicle Simulator version 2.6.4 Ex Released on Steam - 5 March 2017
Changes for version 2.6.4 Bug Fixes and new features: Fixed a problem that caused the program to get stuck on reading some files. Fixed point of view rotation after several turns in POV hat. Wakes on water are rendered more efficiently. Any vehicle type can have deck, and carry other vehicles. Added QuadRotor vehicle type. Added 8 new vertical propellers, tag names, sprop1, sprop2...8, fprop1, fprop2...8 Added 2 camera parts, camera, camerab, for gimballed camera and base. Added two instrument types, joystickl, joystickr, for supporting the QuadRotor type. Added QuadRotor panel type. Added captive POV camera upon vehicle, also appears inside vehicle.cfg as Added animated pilot which appears on ground at remote location when pressing F5, or F6. Added remote camera view, toggled by pressing Shift + "C" on vehicles with camera. Added digital instrument for camera in panels, tag name, dg_ca…
- 2.6.3 update released, offline mode now working - 14 March 2016
Hello folks! As background development continues into Vehicle Simulator and related things, here's patch 2.6.3, previously released on the game's website for testing, now stable enough for a wide steam release. Also, you can now play the game while Steam's in offline mode, for all your offline gaming needs. Changes for version 2.6.3 Hiding instruments of type HUD when screen HUD is on, allows clearer view. Hidden instruments and dialogs are not updated, allowing better frame rates. Enabled eject pilot to be in vehicle\pilots directory. Exponential control for fast planes improved. Improved effects for bump maps and use of standard normal maps. All five flame tags falmel,r,u,d,m can be used for multi engine accrding to positions. Fixed a bug which cased objects to disappear when close to enge of screen. Working yoke and using new tags yaokel, yoker, yokepl, yokepr. Updated light panel fo…