- Dev Update: June Newspost - 26 June 2026
Hello Everyone.Summer has arrived and we're here working on RC1. It is coming along just fine but still far enough out that it is time for a dev post update. New Graviton Beam in action. No graviolis included.Here are some of the things to look forward to:After talking with some players we have modified the camera zoom profile. Previous profile was linear, that is each step was always the same amount of zoom. Now we have changed it to an exponential profile, which means zoom steps -- when at the "zoomed out" side of things -- are much larger, and at the "zoomed in", each subsequent step becomes smaller. We like this now that we see it, and we think all players either won't notice any difference, or will like it too.Created a number of new distress calls. These smaller bite sized moments of gameplay always benefit from more things to do.We have re-designed the graviton beam. Previously,…
- V1.0 Pre Release 6.2 Hotfix - 30 April 2026
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! FixesFixed last chat message not displaying correctly📡Fixed Wild Prospector Charkles appearing incorrectly as a BStar RunnerFixed two issues with some projectiles misbehaving and causing errors📡Fixed an issue with AI navmesh generation that could leave ships spinning until the navmesh was generatedFixed drop down list text not updating after switching languageFixed asteroid belts in the background sometimes appearing on top of foreground objects and other times not at allFixed an error where split screen does not close correctly leaving a "hall of mirrors" effect in its placeFixed suit thrusters staying active after deathFixed component recovery time being shorter if same component was currently held on cursorFixed issue with navradar lines not correctly updating when respawning in same region death…
- Space Impossible v1.0 Pre-Release 6 Now Available - 21 April 2026
Space Impossible V1.0 Pre-Release 6 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update NotesPre-Release 6 sees improvements to the codex, tutorial and new player experience, game camera improvements and tweaks, changes to beacons, several new input schemes, a huge number of bug fixes, balance improvements, and a bunch of other polished elements.The game has been improved in a number of ways. Most noteworthy adds a split screen mode. This split screen allows easier inspection, component manipulation and looting. It is flexible, capable of being resized, and has camera rotation locking to toggle between "world up" and "vessel up".T…
- Dev Update: December Newspost - 17 December 2025
It is fast coming up on the holidays. December is typically a slow month for Space Impossible, but we're working on the next Pre-Release, right now with a tentative date of mid January. This Pre-Release will include some of the following: dealing with stealth tiles (sorry, they're coming out), splitting beacons into a player "note" system for personal use and always tracked, and "beacons" into a purely world based object, visible in the star system, useful for some universe color and also informing other players of things you may want them to know. There's a few new distress calls to deal with. Finally, we will be taking a look at the tutorial popups, or "toasts" as we call them, that show up and inform the player of things. There's a number of times when there's too many at once, and we need to smooth that out.Beyond that, we're still on target for the v1.0 Release. We have decided to…
- Space Impossible v1.0 Pre-Release 5 Now Available - 26 November 2025
Space Impossible V1.0 Pre-Release 5 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update NotesPre-Release 5 sees the addition of the Black Hole Star System, a special anomaly region, and the addition of The Brotherhood of Seekers faction. Often referred to just as "The Brotherhood", they are a quiet collection of monks, searching the universe for The Truth, in whatever form that means. They operate the Space Stations around the Black Holes, researching the anomalies present in those systems. Deal politely with them, and they may allow you to access to the anomaly. They are generally pacifists, and choose to flee from conflict than…
- V1.0 Pre Release 4.1 Hotfix - 22 October 2025
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! Fixes📡Fixed several instances of insufficiently powered components, mainly Fabricators, following the recent re-balancing.Seti ships are now correctly tagged for their faction📡Adjusted item slot stack overlay to make the number easier to view
- Space Impossible v1.0 Pre-Release 4 Now Available - 16 October 2025
Space Impossible V1.0 Pre-Release 4 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update NotesPre-Release 4 adds a new faction, the Seti Rimanoo, brings a large economy price overhaul, trader loot table changes, new weapons, engines and tiles, a few player requested changes including a "wait don't kill me!" Problem hail option, a new font renderer and of course, some bug fixes. The Seti RimanooThis new faction, the Seti Rimanoo, are an intelligent, belligerent and wandering fleet of space insects. They can be found wandering the stars, attacking and gathering resources as their swarm drifts throughout the galaxy. They offer some ne…
- Dev Update: What's coming with Pre-Release 4? - 10 September 2025
Hello everyone!A little news post to talk about the next Pre-Release update since it's going to take another 2-3 weeks.We are doing a major pass on the economy, including: item & component prices, trade price modifiers, trader loot tables and trader ships. Some things will be worth less, and many things will be worth more. This is intended to make money a bit more valuable in some areas, and a bit less easy for some cheese strats or reduce some otherwise unintended overly bountiful sources. Don't worry, we are not trying to take all the fun out of things, we are just trying to raise the floor up a bit, and bring some of the biggest out-of-whack money avenues to an "in-whack" state.The other thing we are adding is the initial appearance of a new faction, The Seti Rimanoo. These are a race of insectoid marauders who will be seen moving from system to system, causing chaos wherever they go…
- V1.0 Pre Release 3.1 Hotfix - 13 August 2025
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! Changes 📡When creating a new vessel in Creative Mode, the player who creates the vessel will automatically be assigned ownerIt is now possible to enter a vessel controlled by AI (via command or new bridge) if owner is "unknown"FixesFixed an issue where sometimes the wrong object was selected as a hail source. No more talking asteroids.Fixed an issue in AI target selection and improved performanceFixed an inconsistent but persistent client side "ship spins when leaving" issueFixed an issue where ghost mounts could exist following a split in construction 📡Fixed a client issue where the client was making an incorrect assumption regarding mounts after an object split, resulting in two mounts, one real, one imaginary
- Space Impossible v1.0 Pre-Release 3 Now Available - 7 August 2025
Space Impossible V1.0 Pre-Release 3 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update NotesPre-Release 3 adds a new bridge, brings some weapon balance, a hailing improvement, bribe price scaling, a change to the navscanner, and universe AI weapon damage settings. Automated Tactical Defense This new bridge, Tactical Defense Controller, allows the player to turn their vessel (or anything else they can access) into a limited AI controlled turret. Great for mining defense, station defense, ambushes and more. It is regarded by other vessels as the player, if the player is the owner of the bridge's vessel. However, if a player enters…
- Space Impossible v1.0 Pre-Release 2 Now Available - 18 July 2025
Space Impossible V1.0 Pre-Release 2 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update Notes Pre-Release 2 adds two new Star System Problems. One of the problems, "Planet Destroying for Profit" require the player help a system with diminishing resources execute on a plan to acquire more mining resources. The other, "Local Assaults" tasks the player to help in investigating and ultimately putting a stop to a series of mysterious attacks occurring within the system.There are also a number of changes and fixes, many related to Problems. Already available, Pre-Release 1.1, incase you missed it, had a number of more fixes, several of…
- V1.0 Pre Release 1.1 Hotfix - 1 July 2025
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! Fixes📡Fixed completing a conflict battle rewarding a bugged transponder item which could also cause universe corruption leading to save/load issues📡Fixed hails not popping up sometimes after trading with a vessel. Hailing a vessel with messages already unanswered will now always show those before sending a new hail.📡Fixed battle music playing when there is an unfriendly trader in a region📡Fixed stacked warp spool up enhancements causing spool up time to go below zero preventing warp📡Fixed lamps not having power on the docking arms in traders drifts📡Fixed several vessels which had components with insufficient power📡Fixed Sixiser non-trader stations offering trade as a dialogue when they have no trades📡Fixed Celestial Kite using the wrong shield type (it is now fitted with Robust shields, the Ti…
- Space Impossible v1.0 Pre-Release 1 Now Available - 16 June 2025
Exciting times ahead. Space Impossible V1.0 Pre-Release 1 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule. Update Notes What is in Pre-Release 1? Good question. We added a gameplay enhancement we're calling "Bridge Target/Combat Information". This has two elements to it. First is when a controlled vessel (either player or AI) loses control via bridge destruction, there will be several indicators: a (X_X) face emote (that can be toggled off if unwanted), a distinct visual particle effect, and an audio cue. This should help with those annoying moments of "Did I really blow the ship up or not?".The second element is the scanner (default…
- BETA 17.2 Released - 27 May 2025
Space Impossible BETA 17.2 is here. Thanks to some great community feedback and some additional testing we have found and fixed a number of bugs we want available to everyone before Release 1.0 PRE 1 is released. You can discuss BETA 17.2 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic Update Notes Details NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! Additions Added custom icon for Madd's Railgun 📡Added tooltip for Power for tiles that generate it (e.g. energized hull). Changes 📡Vessels spawned for the Ancient Relics Problem are now scaled correctly to the system level. These may be quite tougher now since previously they always had tritanium tiles and mk 1 equivalent weapons. 📡Hailing the Wasp Queen will no longer result in Lawless dialogue Hailing or stealing from the wasp hives should no longer give Lawle…
- Dev Update: Space Impossible Release 1.0 - What's ahead? - 8 May 2025
Hello everyone! With BETA 17.1 currently released, it is time to look at what's next. We are shifting our view towards a full Space Impossible 1.0 Release, or just "Space Impossible". The major gameplay systems are in-game that we want to be there, but, there is still quite a few things to do. Instead of going quiet for months on end and just dropping the big release all at once, we will be rolling out multiple pre-releases that should have each of the smaller elements. That means for players who like keeping up to date on those more frequent releases, they'll have something to do, or if you're one of those players who wants everything to be kind of "done", waiting for the full release should be extra rewarding. Here are some of the things that'll get added. Image 1 - Vessel Control Loss Image 2 - Active Bridge Scan - Note the red and green outlines 1) Bridge Targeting/Combat Informatio…
- BETA 17.1 Hotfix - 6 May 2025
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community! Fixes 📡Fixed game saving issue that was causing items to be lost 📡Fixed issue with being able to join a team in a new session if the game is only quit back to the main menu 📡Fixed some rare seeds creating wildly misshapen Universes Fixed certain Plasma Launcher weapons icons having the incorrect amount of Mk. pips
- BETA 17 Released - 16 April 2025
Space Impossible BETA 17 has landed. It brings with it the Kal'Giri and Druminence Federation bosses, other additions, some balancing adjustments and a few fixes. You can discuss BETA 17 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic Update Notes Kal'Giri & Druminence Bosses The Kal'Giri and Druminence Federation bosses are in, each with a new distinct weapon, and offer a serious challenge. They can be found in high level systems, and require their factional communiques in order to appear. Be on the look out for Druminence President ---- and The Kal'Giri's First Speaker Kal'Otek, they each offer to put up a real fight. Balancing & Fixes The gun weapons favored by Kal'Giri have been given a balance pass to bring them in line with equivalent energy weapons. Then there's the usual bug fixes, nothing too serious in nature. Finally there are a few removals…
- BETA 17 Pre-Release 1 Now Available - 3 April 2025
Changelog BETA 17 Pre-Release Build 1 Space Impossible BETA 17 Pre-Release has arrived. It brings with it a few additions, some balancing adjustments and a few fixes. The Kal'Giri and Druminence Federation bosses are in, each with a new distinct weapon, and offer a serious challenge. They can be found in high level systems, and require their factional communiques in order to appear. The gun weapons favored by Kal'Giri have been given a balance pass to bring them in line with equivalent energy weapons. Then there's the usual bug fixes, nothing too serious in nature. Finally there are a few removals/exploit-ish changes. Traders will no longer buy items for more than they sell them to a player to prevent an obvious economic exploit, and Fabricator related bridges have been removed from game as they were just too good, and no manufacturing recipe that had required a physical material should…
- BETA 16.3 Hotfix - 10 February 2025
Fixes We have fixed several instances where certain combinations of factions in conflict systems who were then generating hails post-battle was introducing bad data to player faction standings. That in turn was being saved and then loaded on subsequent universe loads and causing the problems some players were experiencing. We have also introduced the automated use of the player backup vessel data. Previously this was being saved but had to be restored manually. Now, when the player vessel is missing (such as after a bad previous load), the backup data will be used. This should make resuming play much smoother for players who had previously lost a ship after a crash. Please note, this will only work on going forward, any player ship lost previously should be assumed lost. Random region trader enter event is less likely to happen when there is no station for it to travel to (such as after…
- BETA 16.2 Hotfix - 3 February 2025
Fixes Thanks to player reports we have identified an issue with universe corruption. We have added a temporary fix to the game that should prevent further corruption due to this issue, but we are still looking into the root cause and will be crafting a better fix for release in a BETA 16.3 update. Meanwhile, please try this version out and let us know if you continue to have any problems.