- These 9 PS Plus games are leaving the game catalogue forever in March - 14 March 2023
Nine games are leaving PS Plus this month, never to return to the service again! As such, if you've got a PS Plus Extra subscription, you should redeem these games as soon as possible, before they're taken away. A combination of both PS4 and PS5 games, these titles are downloadable and playable on both of these consoles only. If you own either of these, then you're good to go. Below are the nine PS4 and PS5 games leaving the PS Plus service in March: Read more
- Switch Limited Physical Edition of Ghost of a Tale! - 20 November 2020
Hello everyone! This is just to announce that the upcoming limited Nintendo Switch physical edition of Ghost of a Tale (from Super Rare Games) will go on sale on November 26th. Apparently these could go really fast so don’t forget to mark the date… :) (You’ll notice the box has an exclusive variant cover and features new original art from Jerome!)
- Patch Release 8.33 - 22 March 2019
Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One). Enjoy! :) Fixed: Using the Dpad when rebinding a button (in the Controls menu) messes up the UI. Rebinding gamepad sticks messes up the controls. Footnotes sometimes appear as a single vertical line. The credits scroll stops before reaching the end. Can’t return to the main menu when the credits have stopped. The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session. Lines in the quest tasks feedback UI sometimes overlap. Rare cases where markers for a completed quest remain on the map. After Tilo sends up an incorrect banner to the magpie and gets the expected negative to the EXP, should Tilo jump off the brazier the Magpie reacts again as though you…
- How Ghost of a Tale imagines and explores a world of prejudice - 14 March 2019
There are many things I love about Ghost of a Tale, which makes its PS4 debut this week - the ivy bursting through its bulging masonry, the witty and affecting script (with beautifully concise, optional footnotes for those who fancy diving into the lore), or the fact that one of the quests actually has you distinguishing trees by their bark and leaf shape in order to identify the mushrooms growing beneath them. But the biggest compliment I can pay it, perhaps, is that nobody in it feels expendable. The setting may be a prison, an edifice designed to crush the soul and rob the individual of identity, but the story is broadly about reclaiming that identity and finding community in a world of brutal divides. Even the rat guards who chase you around the battlements of Dwindling Heights are people, warts and all, though it's easy to forget this when you're spotted for the umpteenth time exit…
- Hotfix Patch 8.10 (-> 8.11) - 2 February 2019
Update: Just uploaded patch 8.11 which fixes the issue with the Steam controller's triggers. Hello all, here's a quick patch release (v8.10) to address some bugs that were reported to us this week. It also contains a thorough optimization pass on all of the game's particle systems, which should bring along a nice little performance boost for all the configurations. Enjoy! :) Fixed: Silas speaks English in the German version (how rude). The progress bar when launching the game is invisible. The text of the footnotes sometimes appears under the footnote’s scrollbar. The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t. Rare case of guards not being able to cross the jail’s drawbridge. Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue). Pine Cone tutorial UI issue. Tilo can get stuck in a specific spot near the Far…
- Daily Deal - Ghost of a Tale, 40% Off - 25 January 2019
Today's Deal: Save 40% on Ghost of a Tale !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
- Patch Release 7.91 - 18 January 2019
Welcome to this special new patch for Ghost of a Tale! In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear. But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here: https://youtu.be/QDpa12keCNM In the same vein, whenever you transition to a new area in-game you will be greeted by new music tracks to emphasize the location’s atmosphere. It’s one of the things players always wished there were more of in the game. On a diffe…
- Edwin Evans-Thirlwell s 5 best games of 2018 - 28 December 2018
We asked a bunch of our regular writers to tell us what their five favourite games this year were. Today it’s the turn of Edwin Evans-Thirlwell , he of the good words and thinky pieces If my 2018 was the year of anything, it was surely the year of knowing your place. The games I’ve picked out in hindsight are united by the idea of understanding how you fit into a complex world – appreciating the intricacy of the variables and relationships that surround every given moment, whether your overall aim be to subdue them or just survive them. That and a fondness for long words and creative sci-fantasy concepts, anyway. Read on, adventurer, for much talk of gods, spiders and spaceships. (more…)
- Patch Release 7.45 - 18 October 2018
Hello everyone, this is a small patch fixing a couple of bugs which you guys reported to us recently (thanks!). :) Fixed: Texture stretching on some of the catacombs' walls. Some visual section toggling issues. Tilo's flower book remains stuck on the first page. One of the guards in the barracks doesn't go back to bed after being awoken.
- Patch Release 7.43 - 20 September 2018
This corrective patch brings us to version 7.43 and fixes some small bugs which can occur in very specific conditions. It also takes care of a possible exploit at the end of the game involving casks of brisance. As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: [email protected] Cheers! :) Fixed: Tilo’s hood can sometimes have a weird rotation (over his chest). Exploit with pre-staged brisances at the end of the game. Edge case where time can occasionally get un-frozen when Tilo performs songs. Some mesh gaps in the courtyard. Dropping the water bucket on the skiff, saving and reloading can result in the bucket vanishing. Hitting the ESC key to cancel quitting the game can make the main menu unresponsive. German localization: The flower book’s first…
- Patch Release 7.37 - 7 September 2018
Hi there! Here's a small corrective patch addressing a couple of bugs (including the clever exploit which allowed Tilo to stay longer up in the air while using the fire steel). As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: [email protected] Cheers! Fixed: Rats sometimes can’t enter the armory via the courtyard. Exploit with Tilo floating in the air while using the fire steel tool. Lots of little geometry gaps. A few items appear too dark when they’re in the shadows. Rats’ feet don’t quite touch the ground when climbing stairs. Couple of floating items. When failing the alembic quest and reloading a save, Tilo can’t fix all the leaks anymore. Rare case where the small chest past the rubble is not interactible after reloading a save. Corrupted let…
- Patch Release 7.33 - 27 July 2018
Hi all, this is just a quick patch to address a few minor bugs (including the missing straw texture introduced in the previous patch). Fixed: Couple of typos in some dialogs. Invisible blocker in the harbourmaster’s office near the top of the stairs. The straw texture is not visible. Lore section categories (in Inventory UI) don’t react properly to being clicked upon. Tilo can change clothes in front of the gambler in the commissary (how rude!). The portcullis/main gate’s state doesn’t refresh properly when reloading a save. Rare case where the ladder in the rafters doesn’t refresh properly after reloading a save. Tilo can’t climb through the garden window while wearing the armour. The music heard when talking to the gambler is not the Rats' theme. Hornets’ nest (from the jail's chest) sound remains active after reloading a save.
- Patch Release 7.26 (upgraded engine + better shadows!) - 13 July 2018
Hello everyone! Here's a new patch release which brings us to version 7.26. It's mostly a maintenance patch, although behind the scenes we've upgraded the game's engine itself (from Unity 5.5 to 2017.4). As a consequence, performance and visual quality have gotten a boost. Most notably the lighting quality has been greatly improved. The sun's light and shadows now progress smoothly throughout the duration of the day. If you remember before it was advancing abruptly and remained static for 10 seconds, then quickly advanced again and stopped, etc... Enjoy! :) Fixed: A couple of holes in the sets geometry. Some set sectioning issues on the shore. Tilo’s hood can sometimes go through the top of his head. Changed: Major upgrade of the engine. Optimization pass in preparation of console release. Added a new visual option for bloom. Light and shadows from the sun now move smoothly throughout t…
- How one person created the lushly organic world of Ghost Of A Tale - 4 July 2018
This is The Mechanic , where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, Ghost Of A Tale . Every time I see Ghost Of A Tale I m taken aback by its beauty. Its world of cracked flagstones, knurled furniture, twisting passages, haphazard towers and lush vegetation looks like it s truly lived in by its population of woodland creatures; by authoritarian rats, scurrying criminal mice and pirate frogs. All that detail lends Ghost Of A Tale the feel that it s the product of a large studio, of a team of artists leaning on years of experience. But it wasn t. Ghost Of A Tale s world was made, fundamentally, by just one person. One person, in fact, who d never even made a game before. Lionel Seith Gallatt created every texture, level layout and model, animated them and did a great deal of the programming that underpins it all. N…
- Podcast: The naughty games we weren t allowed to play - 28 June 2018
Psst. I know mum said you weren t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won t tell if you don t. This week we re talking about the games we weren t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2 , and Dave (oh hello Dave ) was looked at with concern while playing Silent Hill . Brendan s parents didn t seem to care. Let s all go to Brendan s house. He s got GTA 2. (more…)
- Patch Release 7.05 with improved textures! - 17 June 2018
Hello everyone! This is a patch release (v7.05) which fixes a couple of bugs and improves performance on the shore. You can now start a new game and change the language on the fly (without having to close and restart the app). Textures have also been improved via better micro-detailing. You can see an example below (right-click and "View Image" to get the full effect): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25699998%2Fa3fda6082f59111d9a12bdf396cbd5b8e81ce2af.jpg Basically after playing God of War I noticed they were using this technique very effectively (normal + albedo micro-textures), so I implemented it in the game. :) Enjoy! Fixed: Some UI dropdown menus don’t close (and reopen) properly. Some characters in German don’t show up. Some plates in the commissary float a little above the tables. Music volume is sometimes too loud after reloading a save. Rare iss…
- Patch Release 6.60 - 16 April 2018
Here's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed... :) Fixed: UI: Black screen remains after the end credits are finished rolling (when using gamepad). Misc: Possible framerate drop when entering the catacombs for the first time. Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower. Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore. Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!). Changed: Memory requirement for the game has been lowered by almost 600Mb.
- Patch Release 6.55 (now with full Chinese localization) - 5 April 2018
Hello all! Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :) Fixed: UI: Show Build number preference is not properly recalled. UI: It is possible to call the inventory while the options menu is displayed. UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore. Misc: Leeches detection counts as "detected by guards". Misc: One bag of grain is not pickable in the room next to the garden. Misc: There's a kill trigger on a step in a very specific location in the Great Hall. Fixed (SPOILERS): AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator. UI: Fatale's name label is offset on the shore. Misc: It is possible to talk to the commander even after he's knocked out. Some issues when putting food items on the tables of the co…
- Patch Release 6.55 (now with full Chinese localization) - 5 April 2018
Hello all! Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :) Fixed: UI: Show Build number preference is not properly recalled. UI: It is possible to call the inventory while the options menu is displayed. UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore. Misc: Leeches detection counts as "detected by guards". Misc: One bag of grain is not pickable in the room next to the garden. Misc: There's a kill trigger on a step in a very specific location in the Great Hall. Fixed (SPOILERS): AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator. UI: Fatale's name label is offset on the shore. Misc: It is possible to talk to the commander even after he's knocked out. Some issues when putting food items on the tables of the co…
- Patch Release 6.51 - 30 March 2018
Hello all! After last week's huge release here's a new patch (6.51) which mercilessly stomps on a few more bugs... :) Fixed: Last remaining case of invisible wall in the harbour. Rare case of the camera looking to the side of Tilo after reloading an autosave. Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard). Possible exploit with brisance right after the chest on the shore is open. Some cases where bees' nests can't be looted. Some cases where the HUD does not reappear after Tilo dies. Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distillery elevator, skapp beetles at night). Couple of minor UI fixes (i.e. new item asterisk remains visible in inventory UI). One of the grain bags in the jail cannot be picked up. Changed: The "Stack" skill now also works with candles taken from a con…