SPSTEAMPULSELIVE ANALYTICS
Project: Doors

Project: Doors Steam metadata

Teletower Studios | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID4174160
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeletower Studios

Project: Doors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4174160
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeletower Studios
  • PublisherPolden Publishing
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Teletower StudiosPublisher: Polden Publishing

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project: Doors Steam metadata

Project: Doors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4174160/metadata
Steam Communityhttps://steamcommunity.com/app/4174160
PCGamingWiki search
IGDB searchSearch IGDB for Project: Doors

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Full controller support, DualShock Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • ❄️ Location Teaser: Everyone Left This Town - 3 September 2026

    Hey, Employees!Last time we asked you to guess where our locations came from, and we promised answers. Here they are:Shot 1 – Dust. Most of you had it in about four seconds.Shot 3 – Twin Peaks. The curtains did all the work.Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing.Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean. Watching some of you build full theories around those two was the highlight of our week 🤫Now here's something that isn't a nod to anything — it's entirely ours.Somewhere in the permafrost belt there's a small town where nobody lives anymore. The buildings are intact. A few lights are still on. The people are gone.Getting through it isn't a walk down a street. The snow has been piling up here for a very long time, and the drifts are tall enough to climb – straight onto the rooftops. Your route throug…

  • 🚪 Guess Where These Doors Lead - 28 August 2026

    Hey, Employees!The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time.Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch them in a second. Others are buried in the details – the shape of a corridor, the color of a curtain, the exact way the light hits the floor.We're not telling you which is which 🤫Here's the game:Look at the screenshotsPost your guesses in the comments – number the shot, name the sourceArgue with each other about it, that's honestly half the funWe'll go through the full list in the next dev diary, including a couple we're betting nobody gets.Screenshots are below – start guessing 👇

  • 🚪 Turkish Doors community, we need YOU! - 20 August 2026

    Hello, Employees!Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation.🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-publicHow to join: 1️⃣ Follow the link above 2️⃣ Read the Description and fill out the attached form 3️⃣ Click on the "Turkish" locale 4️⃣ A purple banner will pop up asking you to join the translators team - click Join 5️⃣ In the field that appears, duplicate your Crowdin usernameIf you'd like to be featured in the game's Credits, just let us know in the form how you'd like to be credited. And if you'd rather stay off the list, that's completely fine too. Once submitted, a manager will review and approve your request. 🙌Thank you!

  • HR approved this one - 24 July 2026

    Hello, everyone!We'd like to introduce you to our Inflatable Employee. This cutting-edge shop item inflates into a life-sized, Employee-shaped balloon when deployed. It emits sounds and pulls enemy attention away from your team. It's a great way to buy a few precious seconds when things get hot. But, this decoy isn't indestructible. It can only absorb 1-2 hits before it pops and becomes unusable, so keep your inventory stocked and ready to go. Onboarding complete. Now go put your new hire to work.

  • New outfits - 17 July 2026

    Hey, everyone!Development is moving forward, and we wanted to share a sneak peek: new outfits will soon be added to the game, and each one has its own unique style.Join our Discord community to be the first to hear the latest news and take part in discussions.

  • Patch Demo 1.5.4 - 6 July 2026

    ENEMIES:Enemies with dash attack should no longer teleport back to their dash start positionGhost should now spawn as expected, leaning against a wall — not inside a wall, not a meter away from itGhost should now be scannableWendigo should no longer wander into places he isn't supposed to (and just scream when players pass)Yuppie now properly does not attack emoting players (now it's an intended feature instead of a bug-turned-feature)Enemies should no longer get stuck inside unopenable doors in the hotelZombies called by another zombie should no longer call for additional zombies, preventing a cascade of the entire zombie population aggroing onto a single playerITEMS:Grav Sphere, Door Handle, and Button now obey the 'Chance to not consume item charge' artifact effectBrain Quest and Wedding Quest item rewards are now sellable and award 20 XP on saleFlashlight Mk2 (handheld and head-worn…

  • 🎨 Camp Decoration Contest - 18 June 2026

    Hey Wonderers! Recently, we held a Camp Decoration Contest in our Discord community, and the results were absolutely incredible! And we wanted to share some of the most stunning entries with you! Check out these amazing creations from our talented community: 🗳️ VOTING IS HAPPENING NOW ON DISCORD!Head over to our Discord server to see ALL the entries and vote for your favorite camps! We're selecting three winners based on community votes, and you won't want to miss these creative masterpieces.Join the voting:https://discord.gg/dDaEab4D9q Thanks to everyone who participated in the contest - you've all shown incredible creativity! Good luck to all participants! Project: Doors gives you plenty of space to get creative! Haven't tried it yet? Jump into our demo right now and let your creativity run wild - paint the walls and turn the camp into your own cozy hideout 🎨✨

  • 🚪 THE DOOR FOR STEAM NEXT FEST IS OPENED - 15 June 2026

    You weren't supposed to find this door. And yet here you are.Project: Doors demo is officially part of Steam Next Fest, which means you and your equally unprepared friends can step inside the Labyrinth right now, for free, with zero context and very few survival instincts required. Three things. That's all we ask.🚪 Play the demoGrab your squad. Open a door. Whisper theories in voice chat. Do not split up (you will split up).✍️ Leave a reviewTell us what broke first: the immersion, your sanity, or your friendship.❤️ Wishlist the gameIt helps us more than you know, and the doors will be waiting when we launch.Next Fest doesn't last forever. Neither does the Labyrinth's patience.Also, don’t forget to join our Discord (there’s a contest running right now, where you can win the game for free upon release, and get other cool prizes too): https://discord.gg/RNKn4u5KfP

  • Patch Demo 1.5.1 - 14 June 2026

    ⚠️ All players need to update their game to play online 🖥️ Debugging:Added logable and viewable (in F8 console) steam related errors, when game fails to connect to Steam API. If you have 'Failed to connect to Steam' problem - please, report us steam error messages from F8 console.🔨 Bug fixes:Fixed lamp breaking player handFixed Cartography artifact effect reveals rooms all bunched up in one position making map unreadableFixed loading screen not appearing when host sends party into lobby from an expeditionBunch of fixes to doors and door stabilityFixed shadows in Thrift store sometimes getting stuck

  • Patch Demo 1.5 - 11 June 2026

    ⚠️ All players need to update their game to play online👁️ UI:Added save-load system into spray menu. Sprays only saved in current expedition and not carried over into next expeditionAdded ingame bug report feature binded to F9. By default system information(such as CPU model, GPU model, RAM amount) and recent errors are sent📜 Quests:Added unique quota items as rewards for Brain quest 'good' and 'bad' endingsAdded unique quota items as rewards for Wedding quest 'good' and 'bad' endingsBomb returned to zombie city when visiting second time (and onwards)🔨 Minor fixes:Fixes to doorways to prevent doors brickingFixed game crash when pressing X on keyboard

  • Patch Demo 1.4.5 - 10 June 2026

    ⚠️ All players need to update their game to play onlineHey, everyone!We have been monitoring your reports and reviews on Steam, so this patch fixes almost everything you guys reported. Thank you all so much for sharing your feedback, and we hope you continue to do so! Now onto the patch notes. 🎒 Lobby and expedition:When host exits expedition via ESC menu lobby will NOT be disbanded and all players will be returned to main menu into existing lobby. (Lobby still will be disbanded if host crashes of completely exits game) ⚙️ Optimization:Another optimization pass on main camp🔧 Player settings:Added Brightness slider into 'Graphics' settings🔨 Minor fixes:Flashlights FOV and brightness adjusted for new player camera FOV values (And no longer appear like laser pointers on max FOV)Disco ball now properly counted into quotaFixed lighting flickering when traversing rooms backpedalingWhen exi…

  • Patch Demo 1.4 - 5 June 2026

    ⚠️ All players need to update their game to play onlineWe have just updated the demo, improving many game aspects, including performance, some bug fixes and quests improvements. Below is the full list of everything that’s new. ⚙️ Optimization:Optimization pass on bunker, hotel, parkings, offices tilesetsOptimization pass on CampRoom transition should be smoother with less stuttersIn total you may expect fps improvements across all expeditions 🛡️ Stability:Door shuffle artifact effect should no longer cause error spam and nonfunctional doorsSituations when camp door broken on a start of expedition should be fixed. If you still encounter this bug we ask you to send us host player logIf you still encounter game crashes we ask you to send us player log 🔧 Player settings:Added FOV slider to 'Graphics' settingsAdded camera shake toggle into 'Game' settings (Camera bobbing when walking is st…

  • New big patch - 22 May 2026

    Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.Voice ChatImproved stability for voice chat. Please share your feedback on this one.Room TransitionsFixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know if this still occurs.OptimizationOptimization pass on the bunker tileset.Stutters when entering a new room for the first time should now be significantly reduced.Anomalies & ArtifactsAll random anomalies should now spawn as intended. Previously, completing the deer head or heart anomaly after your first level-up could lock you out.Fixed numerous artifact effects:Cheap Flashlight now actually makes the flashlight cheaper. The negative side of the effect now has a cooldown and duration. Better flashlights…

  • Demo update - 15 May 2026

    Greetings, everyone! A new demo update has been released. We've made a number of changes to optimization, enemy behavior, and a few other things. Make sure to update the game so you can play online without any issues. Patch notesShader prewarming improvements:- You should experience fewer stutters when traversing rooms and toggling flashlightsInput:- Another camera smoothness pass. This time not only mouse movement, but also character movement itself should feel smoother on higher FPSEnemies:- Enemies should not speed up right in front of you when you are leaving a room- Enemies should appear as intended when the bunker is disabled during generation: Zombies, Roaming Observer, Knights- Fixes to dune work movement and aggressionUI:- Text overflow fixes on multiple buttons in main menu- Fixed missing text in customization in some languagesJoin our community on Discord

  • Demo Update - 13 May 2026

    Hey, Wonderers!We have just uploaded a big demo update, where we fixed some bugs you guys reported & improved voice chat + input.⚠️ Make sure you update the game! To play online, you and your teammates must have the same new version of the game. Different version will lead to conflicts and you won't be able to play together.Patch notesVoice chat:Deceased employees can hear alive employees once againIf you are standing near employee that speaking into a radio - you will hear this employee normally without radio filterInput:Fixed camera movement lagging on higher frameratesSmoother camera and player hands (with items) turningEnemies:Enemies in unloaded rooms no longer seek players or listen to sounds.Enemies that dont leave their rooms also unloaded when room unloadedEnemies no longer look at a ceiling when chasing playersAngel should stuck on empty spaces less oftenEnemies drain sanity w…

  • Demo is OUT NOW - 7 May 2026

    Hey, Wonderers!The big day is finally here, the demo is live and you can play it right now! The last playtest was very helpful, we fixed many issues and did some more improvements. But first things first, let us tell you what awaits you in the demo.14 total locations (3 big ones and 11 small ones) which contain around 70 rooms163 different items and food17 different hostile creatures7 quests7 anomalies31 randomly generated artifact effects & 4 permanent ones4 random eventsAnd many more! And now onto the patch notes:Translation and localization:Added support for languages: German, Spanish, Portuguese, Japanese, Simplified Chinese, Korean.Starting language for new players should be English Quest fixes:Fixed game crash\\hang when completing rooftops questLarry quest should display quest marker only if you are holding LarryAdded guaranteed (hidden and not so much) spawns of crafting materia…

  • New Threats, New Solutions - 17 April 2026

    Hello, Wonderers!At the beginning scanning anomalies was supposed to feel like a full-blown scientific expedition. You were supposed to use real life probing devices to 'measure' anomaly and reveal something about it. The need to use multiple devices were supposed to promote team play and make scanning anomalies actual conscious decision - you were required to fill your inventory with multiple items (or spread items amongst team members) explicitly to go and scan anomaly. Done - return back. Turns out, “strategic” quickly turned into “clunky, annoying, and way too intrusive.” Not exactly the vibe we were going for. Thus we replaced multiple devices, that revealed 1\\3 of information about object with one singular 'DIY-punk' device that reveals 3\\3 part about object (but slower).Besides scanner you also may see in a video anomalies rework. Specifically, a brand new tutorial anomaly that…

  • The playtest is now closed - 24 March 2026

    Hey friends!A huge thank you to everyone who took the time to play and shared your honest opinion! We’ve read every comment carefully. Your feedback has been incredibly valuable.We also wanted to share some statistics:More than 66.000 players participated in the playtestsMedian time played is 91 minutesAverage score you guys gave us is 4.34And we’re currently standing at ~27.000 wishlistsThose numbers are incredible! If you want to support us further – please, add the game to your wishlist. It really helps us. We’re now moving on to the polishing phase and will be improving the game based on your feedback. Also, stay tuned to the devs-diary on our Discord. We’ll keep sharing the process, showing what we’re changing, and keeping you updated on how things are going.Thanks again! See you soon in the updated version 🔥

  • PLAYTEST IS CLOSING TOMORROW - 23 March 2026

    Hello, everyone!Guys, tomorrow, March 24, the playtest is officially shutting down.Last day to: - Finish whatever you're doing - Play a bit more if you want - Report bugs if you haven't yetAccess will be closed after 5:00 PM CET on March 24.Huge thank you to everyone who tested and gave feedback! See you tomorrow on the last day! ✌️

  • Fresh content live now - 16 March 2026

    Hello, everyone! A new patch is live, bringing fixes and improvements. Items: Rubber ducky: new functionalityDoor handle: new functionality (Someone asked for fast travel)Button: new functionalityMaxwell: Should play music as expectedNew item: Disco ball Dev note: We expect you to test all the living hell out of door handles as we expect a lot of edge cases with its function Locations: Hunting grounds: fixed artifact, location now should appear in expedition as expected when artifact activated in lobbyPlatform: Added bugged items spawnsParking: Added bugged items spawnsOffices: Added bugged items spawns Enemies: All npcs: Pathing improvements (Non Euclidean pathing is, indeed, complex)Grungler: Little guys should correctly play animation client side when stunned with flashlight Dev note: Pathing improvements should also fix some performance issues. Npc's should stop bugging inside doors…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Patch Demo 1.5.41836506165576217
214 June 2026Patch Demo 1.5.11835236783568339
311 June 2026Patch Demo 1.51835236783560645
410 June 2026Patch Demo 1.4.51835236783557400
55 June 2026Patch Demo 1.41834602721190594
613 May 2026Demo Update1832700592785857
716 March 2026Fresh content live now1826992588602273

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4174160
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTeletower Studios
PublisherPolden Publishing
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

What if every door opened into a world that shouldn’t exist? Project: Doors throws your squad into a shifting maze packed with traps, anomalies, and creatures you’d rather not meet. Stick together, solve strange puzzles - and try to escape in one piece.

About this game

WELCOME TO THE LABYRINTH PROGRAM Mysterious doors to new dimensions are appearing worldwide. As field Agents for a scientific Organization, your job is simple: dive in, secure anomalies, and stabilize the Labyrinth before this unstable network of worlds tears our reality apart. No pressure! FIND OUT THE TRUTH Collect forgotten notes and complete quests to dig up the truth behind this multidimensional mess. Why are these Doors here? What is the Terminal? Who created this place? Finding answers might be your only key to survival. DON’T LOSE YOUR MIND ALONE Grab fancy sci-fi equipment, communicate through voice chat and keep your paranoia in check. Everyone in the Labyrinth is losing their mind in their own way, but escape is only possible if you work together. A MULTIVERSE OF MONSTERS The Labyrinth is crawling with horrors. From bloody mannequins and crazy maniacs to supernatural entities that defy logic - all eager to hunt you down or drive you insane. You’re just a trespasser here. Watch your step and call out the weird stuff before it kills you. LOOK GOOD IN THE APOCALYPSE Reality might be tearing apart, but that’s no excuse to dress poorly. Customize your Agent with everything from sci-fi hazard suits to stylish modern sneakers. Look sharp, even when the mission goes completely wrong. A CAMP THAT FEELS LIKE HOME Catch your breath at the HQ to patch your wounds, upgrade gear, and restock supplies. Then dive right back into hell for the next anomaly, the next key, and another story too wild for anyone back home to believe.

Supported languages

English, Russian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Gewalt Derbe Sprache
igrs18Interaksi Daring Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Project: Doors's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project: Doors's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project: Doors at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.