Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4175110 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | May 2026 |
| Developer | ULTARI |
| Publisher | ULTARI |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Take Out is a new type of emotion-tracking game that fuses the visual immersion of webtoons, the choice-driven storytelling of visual novels, and the interactive play of rhythm games.
About this game
One day, a household android, M-013, is delivered to your home. You name her “Morning” and begin living together for 30 days. At first, Morning exists only to help with everyday tasks such as meals, sleep, and scheduling. But as she records the protagonist’s days and emotions, she slowly begins to sing songs of her own. Morning’s song sets the protagonist’s stalled music in motion again. And the band Take Out begins anew. Soon, others, each with their own reasons, gather under the name Take Out... Take Out is an emotion-driven visual novel and rhythm adventure that follows 30 days of everyday life, choices, and music with the android Morning. The player’s choices affect the emotions of Morning and the people around her, and the consequences unfold through webtoon-style cutscenes. At the end of each day, the emotions that have built up turn into music, and your rhythm-game performance shapes the course of the story that follows. Key Features of Take Out A visual novel × rhythm game where choices and emotions become music A 30-day story with Morning and the music of the band Take Out Full voice acting for four main characters Character theme songs with Korean, Japanese, and English vocal versions Visual Novel × Webtoon Cutscenes Built around dialogue and choices, Take Out connects its most important emotional moments through webtoon-style cutscenes. From your first meeting with Morning to forming the band, conflict, performances, and decisive choices. Experience the story’s defining scenes with even greater immersion through webtoon-style cutscenes! Two Ways to Enjoy the Rhythm Game Take Out’s rhythm gameplay is divided into Story Mode, which is tied directly to the narrative, and Music Mode, where you can freely play the game’s songs. Follow the story and play through its emotional flow, or choose your favorite tracks and enjoy them again and again. Story Mode At the end of each day, Morning records the time you spent together as emotional data. The choices and relationships built during the day are transformed into music at night, and the player performs those emotions through the “Sound Charging” rhythm game. As the story progresses, drums…
Supported languages
Korean * , English, French, Italian, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Vietnamese, Spanish - Latin America, Arabic, Uzbek, Kyrgyz, Filipino, Hindi * languages with full audio support
