Taiyi Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4181380
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperYuan Cao
- PublisherYuan Cao
- Parent gameNot available
Company pages: Developer: Yuan CaoPublisher: Yuan Cao
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Taiyi Saga Steam news
Taiyi Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes v0.5.6 - 13 October 2026
Thank you for your continued feedback and support!🛒 New ContentTreasure rooms reworked: chests are now opened with a click. Open enough of them and what lifts the lid may not be treasure, but a whole family of mimics — Son, Daughter, Dad, Mom, Grandpa and Grandma, each with their own tricks. Beat them and the rewards get richer each time. A family should always stay togetherAdded scenery to safe zones: your character meditates afloat on the central platform while the Space Administrator hovers overhead🎨 Visuals & AudioAdded blink-strike effects for "Trace Step", "Mountain Fall", and "Cicada Escape"Added a white tiger phantom bite for "Crush Force"Added the Dahuang vessel's absorption effect for "Tame"Added a vine-burst effectImproved battle fog, along with the cloud layers over the world map and XuanpuAdded sound effects for the tiger's roar and bite, needle whoosh and impact, and the…
- What's It Like to Tame Beasts in the World of the Classic of Mountains and Sea - 12 October 2026
Today we'd like to show you a new system in Taiyi Saga: beast taming.1. First you need a pot… no, a Léi The card you need for taming never drops from battles and isn't sold in shops. You have to find it in a "?" room on the lower floors. With some luck, you'll come across a Fallen Great Bird. One wing is snapped and it lies sprawled among the rocks, yet its tongue is as sharp as ever: "Hmph... a mere ant, and it dares stand before This King?" Beneath its talon sits a cracked, ancient Léi, a bronze vessel once used to tame beasts. By the bird's account, it can take one master more and hold one beast more, and no other. Meet the bird's terms and the Tame Beast card is yours. 2. How Tame Beast works Tame Beast is a 1-cost Attack. Once played, it's removed for the rest of the battle. The card reads: > Deal 8 damage. If this would fell a non-human enemy, subdue it instead. In other words, yo…
- [Update Notes v0.5.5] - 10 October 2026
We said v0.5.4 would be the last version before Next Fest… and then we found a few serious bugs. So much for that — here's one more. (ouch) Here's what's new:🔧 Bug Fixes- Fixed the game crashing when a trap was triggered after the monster that placed it had died- Fixed Dexterity and Temporary Dexterity being counted more than once in the Block shown on block cards; cards enchanted with block-granting souls such as Mech Core: Armor also popped two numbers when played- Fixed Drunk Splash and Drunken Eight showing only the front two columns on their card diagram and requiring you to stand in the front row: both cards always hit all enemies, so they are now ranged all-enemy attacks, and the diagram and target highlights match what actually happens- Fixed High Horse Pat granting Temporary Dexterity every time it was played: its keyword is now Opening instead of First Strike, so the Temporar…
- [Update Notes v0.5.4] - 8 October 2026
This is the demo's final update before Next Fest. Here's what's new:🔧 Bug Fixes- Fixed the "Purge Sect Disciples" event never appearing because of a broken prerequisite. After you side with the Demon Sect and win, it now shows up in later runs in ? rooms on floors 17–29 (at most once per run); beating it once unlocks the challenge against the Qingyun Senior Brother- Fixed enemies playing their death animation before the killing hit's effect landed on multi-hit attacks- Fixed units drifting further and further away and not returning to their spot after repeated Knockback🛒 New Content- New attack presentation: every attack now follows a "wind-up → impact → knockback" rhythm. Damage numbers, screen shake, and hit flashes appear at the moment of impact, and knocked-back units move first, then show their numbers- Dedicated Martial Artist attack effects: · Qishang Fist: fist shockwaves for…
- [Update Notes v0.5.3] - 5 October 2026
We did say v0.5.0 would be the last demo version… but every time we get excited and add something new, we somehow knock something old loose — so here we are, patching again. And again. 😮💨Thank you for your continued feedback and support! Here's what's new:🔧 Bug Fixes- Fixed Armor, Poison, Burn, Rejuvenate, and Plague being wrongly cleared by cards (Armor could previously be wiped every turn)🛒 New Content- New keyword "Combust": when exiled, the card automatically resolves its effects and returns to your discard pile (instead of the void), so it can be reshuffled in and exiled again- Reworked "Wooden Hawk" summons: they now hover as a flock, with new entrance, dive, volley, and return-to-formation animations🃏 Card Updates- The "Salvage" keyword is renamed to "Sacrifice"- The card "Momentum Strike" is renamed to "Scrap Strike"📖 System Improvements- Added a shell fly-in animation to…
- Update Notes v0.5.2 - 4 October 2026
Hello everyone, and thank you for playing the Taiyi Saga demo! Here's what's new in this update:🔧 Bug FixesFixed Huashe's "Shed Skin" not cleansing its own negative effectsFixed some red-grid attacks (such as the Frenzied Tentacle's "Frenzy") showing a normal attack intent iconFixed status icons (Armor, Rejuvenate, Burn, Poison, etc.) not updating their stack count when stacks went downFixed the game hanging for several seconds before the main menu on first launch or after an update🛒 New ContentNew opening cinematic: replaces the four old opening comic panels. It plays once on each computer's first launch, and you can rewatch it any time from "Opening" in the main menuNew boot splash screen: shader loading progress is shown on first launchHuashe has a new "Miasma Trap": it spreads poison fog over 3 random empty cells, and ending your turn in the fog gives you 3 PoisonImmortals, a drag…
- [Update Notes v0.5.1] - 1 October 2026
Hello everyone,A problem that can leave players completely stuck turned up after v0.5.0, so here is an extra Demo update. Sorry for the trouble.🔧 Bug FixesFixed a deadlock that made it impossible to start a run: unlocking Aid cost Stardust, but you had to claim Aid before departing — no Stardust meant no Aid, no Aid meant no departure, and no departure meant no Stardust. Basic Aid is now free to claim, and affected saves can depart normally after restarting the gameFixed floors not advancing after a boss victory, which allowed the same boss fight to be entered againFixed name plates being covered by portraits during special story scenesFixed health bars and intent icons occasionally lingering after a monster diesFixed the shadow position on flying summons🛒 New ContentNew "Artificer's Bench": available at the victory screen, with three tabs — Drill Socket, Inlay, and Refine. Spend Soul…
- [Update Notes v0.5.0] - 27 September 2026
Hello everyone,v0.5.0 is the final update to the Demo. From here on I'll be focusing on developing the new class; the events and remaining content inside the Demo will be filled in gradually after the full release. Thank you to everyone who followed the Demo through all these updates. Here's what's new:🛒 New ContentTalents reworked into the "Eye of Taiyi" Star Chart: the old talent tree is replaced by the Star Chart, now the single path of character growth. Spend Stardust to light nodes and unlock cards, signature relics, general talents, spirit roots, elemental calls, bloodlines, and supportFor existing saves: because the two systems are structured differently, previously unlocked talents are reset on first launch and all Stardust you had earned is refunded in full, free to reallocate on the Star Chart. No Stardust is lost, and the reset happens only onceThe Progenitor's realm is now…
- [Update Notes v0.4.20] - 16 September 2026
Thank you for your continued feedback and support!⚖️ Balance ChangesCurrencies merged: Magic Cores have been folded into Soul Power at a rate of 1 Core = 10 Soul Power. All shops, events, and rewards now settle in Soul Power. Cores held in existing saves are converted automatically at the same rate on load, so nothing is lostSeveral relics reworked accordingly:"Hou Ji's Leftover Grain": whenever you gain Soul Power, your max HP increases by 1"Fu Xi's Remnant Net": whenever your HP decreases, gain 10 Soul Power"Five Path Traveling Banner": gain 10 Soul Power after each battle victory"Golden Toad's Shed Skin": immediately gain 100 Soul Power on pickup"Wolf Pup Remains": gain 90 Soul Power on pickup"Purple Vestment's Frayed Cord" reworked: gain 1 Crystal whenever you gain Block; each stack reduces direct damage taken by 1 (not damage over time), up to 3 stacks, lasting 1 turn"Feather of th…
- Update Notes v0.4.19 - 11 September 2026
Thank you for your continued feedback and support!🛒 New ContentIllustrated events: entering an event now reveals its scene art through a spreading ink wash, with an NPC portrait and name plate on the right. This update adds 14 event illustrations and 12 NPC portraits, with more to comeNew tutorial "Melee and Positioning": an illustrated guide to card usable range, the difference between melee and ranged, and melee frontline hit patternsThe Artificer's portrait is now shown on the character creation screen📖 System ImprovementsInterface reworked in a jade style: settings, shops, career stats, character panel, compendiums, mod manager, and the discard window all share the new lookDialogue now shows a "continue" prompt that automatically matches whether you are playing with mouse, keyboard, or gamepadClicking or pressing confirm while text is typing now reveals the full line at onceUpdate…
- [Update Notes v0.4.18] - 8 September 2026
Thank you for your continued feedback and support!🛒 New ContentNew "Tame" system: use a Tame card on a weakened non-human enemy to subdue it as a summon that fights alongside you. The first five tameable creatures are: Wolf Pup, Wild Wolf, Fire Beast, Vampiric Bat, and Walking CorpseNew standard enemy "Mechanical Cannon Automaton": Focused Blast / Armor Break / Row Barrage (gains permanent Strength if the sweep hits nothing)New elite "Black-Iron Puppet": Chain Strikes / Gravity Field / Sweeping Edge (leaves aftershock traps in its wake)New elite "Earthfire Puppet": Ground-Shaking Fist / Earthfire Field / Column ScorchNew status "Gravity Field": each stack deals 1 blockable damage whenever you move by choice, lasting for the rest of the battle🃏 Card UpdatesArtificer's "Ambush" is now a status: the first attack card you play each turn triggers an extra Weapon Fire that costs no ammo"Pel…
- Update Notes v0.4.17 - 2 September 2026
Thank you for your continued feedback and support!🛒 New ContentThe game is now titled "Taiyi Saga", with a brand-new title logo; existing saves migrate automatically, no action neededArtificer backup weapon system: equip a main and a backup weapon, alternating fire through Dual-Magazine RotationNew battle tutorials "Main & Backup Weapons" and "Dual-Magazine Rotation", both added to the tutorial compendium🃏 Card UpdatesNew card "Salvo": fires the main and backup weapons at once, each applying its own effectsNew weapon "Hornet's Nest", obtainable by refitting the "Pellet Case""Sniper Crossbow" renamed to "Arbalest"※ Artificer content is not included in the Demo build🔧 Bug FixesFixed Dual-Magazine Rotation not triggering at the start of a turnFixed Unload weapons showing 0 Weapon Fire damage and missing backup weapon bonusesFixed Weapon Fire damage not scaling with Lock-On stacks, and U…
- [Update Notes v0.4.16] - 30 August 2026
Thank you for your continued feedback and support!🛒 New ContentNew parallax background on the main menu, with the new game logo (Chinese and English versions)🃏 Card UpdatesFull implementation of the Artificer "magazine" system: weapons now hold ammo, driving a loop of Weapon Fire and ReloadNew "Lock-On" mechanic: lock webs and lock matrices tie the Artificer's ranged attacks togetherArtificer cards reworked with new art and renamed in Lu Ban artisan style: Pellet Case, Pinpoint, Precision Strike, Blindside, Nowhere to Hide, Reload in Cover, Pellet Barrage, Heaven's Net, Find the Opening, Ambush, Jade Aegis and moreNew cards: Sniper Crossbow, VolleyRemoved cards: Railgun, Lu Ban Box※ Artificer content is not included in the Demo build📖 System ImprovementsRefreshed UI theme: unified styling for scrollbars, the career panel, character panel, and bulletin boardCard element icons now tran…
- [Update Notes v0.4.15a] - 23 August 2026
Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesFixed the Abyssal Oppression choice panel: text not wrapping, missing glow effect, unresponsive cards, and keyboard/gamepad inputFixed floor progress not advancing after quitting during an Abyssal Oppression choice, causing the same battle to repeatFixed status icons lingering after elemental resistance drops to zeroFixed immunity passives resolving after relic debuffs, letting enemies be afflicted when they should be immuneFixed "Mountain Ram" sprites snapping back to the wrong position on consecutive knockbacksFixed monster death effects appearing offset from the monsterFixed "Demon Sect Soul: Corruption" showing placeholder text instead of real values on the upgrade screenFixed tutorial compendium text not wrapping in release buildsFixed the "Reach Madness 80" achievement never unlockingFixed the top…
- [Update Notes v0.4.15] - 22 August 2026
Thank you for your continued feedback and support!🛒 New ContentNew challenge mode "Abyssal Oppression": when enabled, floors 3/16/31/46 force a choice of one from three; each effect lasts for the rest of the run and cannot be cancelledNew enemy "Haunted Lantern": with its own idle animation and three intents — Startle, Will-o'-Wisp, and GnawNew boss form "Rampaging Mechanical Core", with a detonation effectAdded a sand-dust effect to the world map⚖️ Balance ChangesElemental resistance and vulnerability unified: each element now uses a single status whose sign determines whether damage is reduced or increasedResistance at 100% now displays as "Immune"; anything beyond 100% is converted into healingEarly encounter pools adjusted: wolf pups and haunted lanterns can now appear on floors 1–2📖 System ImprovementsReworked idle animations for several monsters, with reduced VRAM usageThanks fo…
- Update Notes v0.4.14a - 19 August 2026
Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesCorrected "Withered Recovery" healing: the amount is now a fixed share of max HP instead of scaling with current missing HP🛒 New ContentNew enemy "Wolf Pup": with its own idle and pounce animations, and a new intent "Clumsy Pounce" — sweeps an entire row, and if it hits nothing it tumbles and is stunned for a turnThe "Wolf Pup" summon now shares the same idle and pounce animations, matched in size to the enemy versionThanks for playing — please keep the bug reports coming!
- Update Notes v0.4.14 - 18 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed the Suffering Maiden replaying father-related story scenes after the special ending had already been achievedFixed the world map staying visible when entering the Suffering Maiden battleFixed the "Qi Refining" keyword showing placeholders instead of actual values🛒 New ContentNew "Wanted Waystation": a checkpoint after each boss that announces your next targetAdded a Qi-gain visual effect and floating number for clearer feedback when playing Qi cards"Shanxiao" now uses a frame-by-frame idle animation🃏 Card UpdatesFirst implementation of the Artificer magazine system: new keywords "Weapon Fire" and "Reload"; weapons now hold ammoNew Artificer cards: Hand Crossbow, Shot, Quick ReloadAdded an ammo drum display to the Artificer resource bar※ Artificer content is not included in the Demo buildThanks for playing — please kee…
- Update Notes v0.4.13 - 17 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed the Suffering Maiden's special story scene triggering repeatedlyFixed incorrect backgrounds on several events (Bronze Dungeon, Qingyun Sect, Sect Recruitment, Corrupted Wolf King)🛒 New ContentFloor selection reworked into a full-screen immersive world map: hand-painted map, seven floor icon types, vermilion ink-circle selection feedback, mist and corner vignetteAdded a legend window to the world map; the third button now opens the Oracles directlyThe "Vestiges" career tab is now the "Chronicles" clue compendium, with all 13 clues illustratedThree new clues: Bloodstained Letter, Curiously Shaped Bronze Key, Thick NotebookCompendium entries now have an illustration backdrop, shared by both the relic and Chronicles compendiums📖 System ImprovementsReworked the Maiden questline narration; five older clues rewritten as illu…
- Update Notes v0.4.12 - 15 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed spirit root "reach 6" achievements never unlocking (existing saves unlock them automatically)Fixed "Withered Recovery" at safe zones reducing HP instead of restoring it at high healthFixed "Close and Seal" finisher having no effect, and its description numbers overlapping after upgradeFixed "Blood Rage" buff icon not displaying; keyword tooltip text updated to matchFixed the left column of buff/debuff hover panels becoming invisible after splittingFixed "Remnant Links of the Golden Chainmail" showing an incorrect energy capAdded the missing text for the "Wraith's Grasp" enemy intent🛒 New ContentThe Suffering Maiden boss fight now properly triggers its aftermath story and unique achievement, with new father-daughter battle dialogueNew thorns retaliation effect "Encircling Spikes" with matching soundThanks for playing —…
- Update Notes v0.4.11 - 14 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed enemy intent being hidden when too many debuffs are active (now splits into a second column past 3)Fixed "High Pat on Horse - Refined" description not updating after upgradeFixed "Blood Mark" having no effect when playedFixed spirit root achievements showing 0/6 and regressing when a root dropsCorrected "Qingyun Soul: Qi" description to say Temporary Strength🛒 New ContentNew standard enemy "Mechanical Sentry", with its own idle animation and encounter"Nine-Tailed Fox" and "Mutated Qingyun Senior Brother" now have idle animations⚖️ Balance ChangesEarly difficulty curve reworked: encounter pools split into floors 1-3 / 4-8 / 9-14Mechanical Sentry added to floors 1-3; Mechanical Spider moved back to floors 4-8Ice Root unlock condition adjusted; descriptions updatedMinor stat tuning for several elites and bossesThanks for…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 October 2026 | Update Notes v0.5.2 | 1845383656390693 |
| 2 | 1 October 2026 | [Update Notes v0.5.1] | 1845383656379679 |
| 3 | 16 September 2026 | [Update Notes v0.4.20] | 1844115010487762 |
| 4 | 11 September 2026 | Update Notes v0.4.19 | 1843481262694862 |
| 5 | 8 September 2026 | [Update Notes v0.4.18] | 1842846814454707 |
| 6 | 2 September 2026 | Update Notes v0.4.17 | 1842846814440104 |
| 7 | 30 August 2026 | [Update Notes v0.4.16] | 1842212951307239 |
| 8 | 23 August 2026 | [Update Notes v0.4.15a] | 1841579228672559 |
| 9 | 22 August 2026 | [Update Notes v0.4.15] | 1841579228671184 |
| 10 | 19 August 2026 | Update Notes v0.4.14a | 1841579228662228 |
| 11 | 18 August 2026 | Update Notes v0.4.14 | 1840944183788364 |
| 12 | 17 August 2026 | Update Notes v0.4.13 | 1840944183785564 |
| 13 | 15 August 2026 | Update Notes v0.4.12 | 1840944183781651 |
| 14 | 14 August 2026 | Update Notes v0.4.11 | 1840944183779321 |
| 15 | 13 August 2026 | Update Notes v0.4.10 | 1840944183776425 |
| 16 | 11 August 2026 | Update Notes v0.4.9 | 1840310314353739 |
| 17 | 9 August 2026 | Version v0.4.8 | 1840310314349145 |
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