- 循环任务 - 10 February 2026
v0.2.0.1故事界面增加了一个2d可探索主线主线地图支持了快捷栏新增物品类型,方块. 特点是可以在故事模式中放置,在背包中占据多格.图书馆:跟作者提交任务的位置,并消耗任务点数,制作方块工作台方块工作台:将基础资源加工为点数,并制作其他方块点数仓库:查看点数数量告示牌:显示一段文本任务界面重置了任务数据结构.这将导致旧版本任务进度被清空现在任务分成4类,主线,循环,订单,成就循环任务现在可以在大部分任务完成位置查看了 但是例如 背包 除外主线任务特点统一消耗任务点数解锁完成后解锁游戏内容,提高数值等循环任务特点任务内容随主线进度解锁倒计时结束,任务完成,消耗10体力 刷新新任务领取后暂停到时间,并开始累计任务进度任务奖励随机,随难度增加任务数量和奖励完成后获得任务点数和精通或物品奖励.订单任务特点及修改初始订单数量1取消原订单的额外物品,改为循环任务获取订单现在会根据解锁物品内容,决定刷新物品奖池订单现在放弃后2分钟刷新,并且可以消耗5体力提交重复提交订单会降低单价成就任务特点及修改移除了解锁门槛完成后一次性奖励解锁steam成就设置窗口与任务窗口分离,现在设置窗口可以通过任务窗口进行跳转. 或者可以从暂停菜单等位置直接进入设置界面视为任务界面的子界面设置界面 可以调整任务栏显示窗口顺序,现在子界面可以单独显示到任务栏了(默认隐藏)合成界面现在合成窗口的子界面调整默认解锁:蓝图库单独解锁:抽奖机,强化器调整图纸按钮的表现效果物质加点功能不再作为悬浮菜单,而是选项卡抽奖机新增蓝图商店,炼金界面的代币交易移动到这里. 并且可以消耗蓝图纸点数兑换图纸 每100蓝图纸点数可兑换1张蓝图纸(低价值) 每5个手工精通代币可以兑换160蓝图纸残缺图纸完成后不再给予额外物品而是掉落 蓝图纸点数 提高研究力增加获取的点数数量,默认2 每一点研究力+0.5BUG修复修复0点刷新回传参数与计时器导致游戏报错的问题修复炼金无法获取调料的BUG修复了炼金次数大于等于药水序列长度(20)会丢失奖励修复了背包扩容更新顺序错误,可能导致挂机收益丢失.修复了拷贝物品导致的问题平衡性调整增加3种药水…
- 错误修复#1 - 25 January 2026
由于0.1.11.2版本意外的填入了0.1.12.2导致 0.1.11.3版本被该存档认为是旧版本 解决方法是打开设置->测试版->选择debug分支. 游戏会暂时把版本号先更新到0.2版本,正式的0.2版本正在制作中.已知问题:对话功能图层有冲突,因为新版本正在调整图层和故事功能,这些东西还没有完成测试有一些问题(故事还没上线.)
- 梅计划0.1.11 - 22 January 2026
v0.1.11#中场休息作者摸一周的鱼,预定计划未完成先上部分内容.炼金界面新增贤者点数,替换炼金失败的资源. 获得数量超过炼金力会减少获得比例重做炼金算法,队列 这导致未领取或已保存的数据将无法使用. 现在你保存的配方会解锁对应药水,可以在点数商店限量购买. 每个配方会增加5个限购数量,每额外炼制一次可以增加1次限购,每个配方上限15次限购 贤者点数消耗量与金币价格挂钩.炼金配方队列现在可以使用金币扩容了背包界面新增背包扩容逻辑,需要绿色电路板 基础容量10行,扩容上限5行 挂机等级增加5级,额外增加2行扩容上限新增商店扩容,现在商店刷新物品数量根据商店大小决定.其他内容为防止出错修改数据结构 从当前版本开始旧版本游戏将不能显示新版本创建或保存后的存档.烹饪界面:修改了内置数据结构,已保存的配方正在制作物品会丢失.合成界面:去除多余的资源回复速度计算倍率,现在是按照平均速度获取了BUG修复:合成离线收益计算不正确已知问题从当前版本创建同名存档将覆盖之后新版本的存档!!! (例如存档是0.1.12版本,在当前0.1.11版本看不见这个存档,如果创建同名存档会被覆盖为新存档)V0.1.11.2修复补丁修复了存档覆盖问题,现在不会覆盖旧版本的存档了,而是创建一个新的文件名称,最大尝试100次,例如默认存档(100) 即使尝试失败你依然可以指定文件名称修复配方错误提示的错误修复了设置4号材料无法取消的问题.修复购买催化剂数量为0的错误,和限购逻辑错误.
- 梅计划0.1.10 - 14 January 2026
合成界面资源显示名称修改现在加点可获得自动制作精华获取(上限随制作力提高,每级2个代币)资源加点现在受到限制,但可以通过提高制作力增加上限.实装了大部分装备属性,剩余属性会尽快完成.合成强化界面装备鉴定,消耗金币将装备物品鉴定为装备 同时获取 灵感精通值创造宝石 将符文合成为宝石比例5:1 合成的宝石需要再次鉴定宝石可以放在装备栏内,强化装备的属性.装备强化,不同等阶装备最大强化次数不同. 强化有一定随机性.装备强化完美度意味着随机属性总评分,百分之0意味着最低优化修复后台运行的技能树研究刷新显示金币图钉数量调整原罪介绍文本修复抽奖机界面闪退错误,现在没有符合条件蓝图将不能抽奖 并增加了相应的提示.增加物品添加库存失败的提示.修复自动制作精华只有一个时显示不正确增加通知相关设置平衡性调整现在精通等级会受到系统等级限制,上限为系统等级+5 超出的精通不会损失,系统升级后自动升级.增加体力消耗时获得傲慢原罪逻辑增加合成离线时长限制替换了"研究长剑"任务,改为"研究装备"奖励发生变化 已完成研究长剑任务的存档也需要重新完成增加失败品收藏,奖励为催化剂代币降低元素收藏品的增长速度,并增加21到30级奖励
- 梅计划0.1.9 - 8 January 2026
英文我也不懂,我也是机翻,不如直接使用机器翻译吧,贪婪里程碑提交收藏品会增加贪婪值(连续提交倍率降低),并累计对应卡包的里程碑完成卡包里程碑可以领取里程碑奖励,代价是清空当前贪婪原罪.贪婪上限会随着贪婪值增加而增加,初始倍率50%,最大90% (90%相当于增加10倍上限,但需要一段一段获取) 未来矿城可以增加该倍率,目前无法增加.任务修改现在任务需要先领取才能记录,并增加一部分任务难度,默认改为隐藏已完成任务.小游戏现在可以直接领取奖励.手工任务给予的资源回复速度减半,但额外增加资源上限.合成界面缩小了配方按钮,增加了按钮分类新增资源回复代币,在贪婪里程碑和部分任务新增奖励,手工精通代币兑换获取.分配资源回复代币,可以增加一种基础资源回复量订单重做取消了独立的提交次数,改为通用提交次数 通用提交次数可以在订单次数耗尽后提交,但不能获得额外奖励 绘制通用提交次数10分钟重置并刷新被手动放弃的订单.订单放弃后,不能被体力兑换提交次数刷新.订单增加限时,订单刷新后50到60分钟后过期自动刷新 订单卡片的数量被降低了. 订单提交优先消耗额外次数,而不是通用提交次数.平衡性大幅度降低物品的基础价值,同时调整随身商店.移除了,抽奖获得的残缺图纸完成时获得蓝图纸(黄图纸)的设定.抽奖需要的蓝图纸增加速度+1,并且修正了部分情况下抽奖价格预期不准的问题小游戏现在的掉落物不再随机,而是固定金币+瓶子,小概率掉挂件精通代币,不再掉落蓝图纸.现在吃食物至少增加5卡路里调整部分技能树数值,并修改"额外的订单"技能效果降低了点击回复资源的速度.错误修复修复一个加载顺序错误,导致假设成就已完成,也会执行成就检查逻辑修复原罪界面显示错误连续窗口抖动效果,会错误的造成画面偏移.修复一个错误,自动计算商品价格时会错误的使用商品数量,而不是物品数量修复在线时间统计错误修复成就完成时内置提示未显示其他调整增加了一个成就增加一些图钉栏预设图钉栏在没有设置图钉时显示引导文本增加一些UI更新的逻辑,内部状态与显示效果更一致.增加了一些自动自动的逻辑,并允许关闭自动存档(默认启用)
- 梅计划0.1.8 - 5 January 2026
Original Sin_GluttonyRebuilt the Gluttony gameplay: now eating food accumulates Gluttony Milestone Mastery. Different systems are counted separately, and previously obtained Essence will not be removed.Added new Gluttony Crafting milestones: Continuous Essence Gain + Automatic Essence CraftingAdded new Gluttony Crafting milestones: Continuous Stamina Regeneration + Increased Stamina CapOriginal Sin_Pride (Achievements)Unlocked with Original Sin gameplay, but Steam Achievements may be completed before unlocking. Achievement rewards can be claimed only after unlocking the corresponding system (e.g., Crafting System) and opening the Original Sin window.Before unlocking achievements, you can jump in advance via the Achievement button in the Quest Window/Side Quests/Description.Each completed achievement increases the Original Sin_Pride cap.Added 18 new achievements, totaling 19.Alchemy Game…
- 梅计划0.1.7 - 31 December 2025
Balance AdjustmentsTier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25). Note: The crafting cost has been adjusted accordingly, and changes in crafting time are normal. Due to the addition of Essence crafting materials, Runes will be canceled upon re-login if the crafting cost is insufficient (no items will be obtained).Tiers 1-4 items' attributes and crafting materials consist of Parts + Basic Materials. Tier 5 materials or Runes require 1 Essence but offer corresponding advantages.Gift Box contents have been adjusted and will change based on unlocked status.The number of Yellow Blueprints required to complete the Incomplete Blueprint quest has been reduced to 1. However, if the crafting recipe is already unlocked, the count will increase by 1.Crafting Int…
- 梅计划0.1.6 - 26 December 2025
Cooking MechanicsYou can place ingredients into the cooking system for preppingConsume prepped ingredients to make food (food cannot be eaten or crafted automatically yet)Spend Cooking Tokens to unlock recipesQuest MechanicsAdded two new quests, rewarding a total of 20 Cooking Tokens + Cooking Mechanics unlockQuality of Life (QoL)Added right-click logic to cancel picking up items, along with tooltip hintsAdded quest log persistence, saving the window (tab) state when exiting the gameMore cache points to preserve interface states (e.g., page scroll positions)Bug FixesFixed the issue where items held on the cursor were not counted in quantityFixed incorrect display of blueprints in the research gachaHotfix 0.1.6.1 Hotfix Fixed the issue where QTE prompts were off-screen Fixed icons not graying out when items are consumed Fixed a value that was accidentally set to 10x its intended amount
- 梅计划0.1.5.1 - 22 December 2025
New Skill TreeThe Skill Tree becomes accessible after unlocking Original Sin. Research requires Gold expenditure.AFK SystemAFK Core: Increased the upper limit of the AFK Mastery Pool.Order Submission Improvement: Added support for submitting multiple orders at once.Additional Orders: Boosted the order refresh probability.Crafting SystemCrafting Core: Increased the upper limit of the Crafting Mastery Pool.Researching Incomplete Blueprints: Raised the probability cap for obtaining Incomplete Blueprints.Research Improvement: Unlocked the feature of consecutive blueprint draws.Order WindowAdded Alchemy Orders, which require the submission of Alchemy Materials.Added Alchemy Tokens, which can be used to exchange for Catalysts in future updates (feature not yet implemented).Bug FixesFixed the error where the Lottery Machine incorrectly displayed a requirement of Crafting System Lv. 3; the actu…
- 梅计划0.1.4.1 - 19 December 2025
Bug Report Fix Patch Submitted by User "夜下着雨 天在哭泣"Quest/Settings InterfaceOptimized the style of the settingsAdded statistics for daily in-game online time and gift pack opening count.Bug FixesFixed the issue where gift pack count does not reset at midnight
- 梅计划0.1.4 - 19 December 2025
Order InterfaceBalance adjustment: Order refresh interval changed from 300s to 600sExcess orders are converted to Arrogance Sin ValueNew filter added: Now you can specify the refresh range for subject ordersAnother new filter added: You can specify the order types to display; the Class restriction is not lifted in the current versionNew Potion Orders added: Random range includes \New RulesOrders can now be submitted repeatedly, but each submission consumes one submission count of the corresponding orderAdditional rewards have a limited number of available times.After the order refreshes, the additional reward count and order unit price will be resetAfter each submission, the unit price decreases by 2.5% of the current priceAbandoning an order with a non-zero additional reward count will consume one submission opportunityWhen the order submission count is restored, the abandoned orders w…
- Project Mei 0.1.3 - 16 December 2025
Game Name ChangeChanged from "Project Melvor" to "Project Mei"Project file name affects the save path. Players not using Steam Cloud Save need to manually transfer save filesYou can jump to the save folder via the settings interface after entering the gameMain InterfaceAdded a resizable "BUFF" display area between the taskbar and pinned sectionCan display owned BUFFs and their remaining timeCrafting InterfaceModified resource recovery logic to support BUFFs; now you can click to recover partsBase click amount = 1, Part click amount = 0.1Reused code from the Gacha Machine Interface for blueprint information in the Crafting Interface; reused code from the Backpack Interface for display boxesAdded a tooltip for current resource quantity (appears after the mouse stops moving for 0.5 seconds)Backpack InterfaceFixed the issue where items exceeding the stack limit would be lost when triggering…
- EA Version 0.1.2 - 12 December 2025
English Translation (Steam Update Notes Style)Demo Updates DiscontinuedQuest InterfaceOptimized quest structure: changed parameters from text input to array input, enabling more functions.Added new quest: reward is Ingredient Research Directions.Supported displaying multiple quests in one line.Supported hiding completed quests.Added author dialogue text for each quest.Added two link buttons to music websites (for BGM configuration).Backpack InterfaceTooltips now follow the mouse cursor.Alchemy SystemAdded previously missing potions: discovered some potions were not implemented during in-game checks, now officially added (random pool shuffled).General ImprovementsFixed data error during Research Direction unlock that prevented proper activation (retroactively resolved historical issues).Added icons for all remaining windows.Added rounded corner effects to most UI elements; fine-tuned siz…
- Steam Cloud Saves Enabled - 9 December 2025
This announcement applies to the Game Demo.The game has completed the configuration of Steam Cloud Saves, and synchronization is now available.
- 梅计划V0.1.1 - 8 December 2025
Mei Project (Version: 0.1.1) Important Note: The game itself is NOT YET localized to English. This update notice is provided for information only, but the in-game text remains in Chinese. This notice applies to the game's Demo version Interface Optimizations & Feature Adjustments Quest Interface Added red dot notifications for incomplete and available quests; clicking the notification will disable it for the current game session. Optimized quest status display logic: Removed the "In Progress" label from unavailable quests; only quests with completed prerequisites will now show "In Progress". Removed nested quest folding; quests now directly locate and save the last expanded state. Added "Highlight Notification" upon quest completion: Left-click to jump to the Quest Window. Crafting Interface Fixed the abnormal issue where resource quantity was 0 on first login after resetting save data:…