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SculptrVR

SculptrVR Steam news

Nathan Rowe | Apr 4, 2016 | game

Released

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IndieVRDesign & IllustrationVoxelMultiplayerSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

SculptrVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews108
  • Release dateApr 4, 2016
  • DeveloperNathan Rowe
  • PublisherSculptrVR

Genres: Indie

Company pages: Developer: Nathan RowePublisher: SculptrVR

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SculptrVR Steam news

SculptrVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Transparent Layers Update - 18 May 2020

    Now you can add transparent layers to your sculptures! Transparent layers work with all three material types, so you can have transparent metal, clay, or glowing material. Transparent layer LoDs work differently than standard material LoDs. Instead of detail reducing away from the camera, transparent layers use a fixed detail across the entire layer. If you add more detail to a transparent layer, the entire layer will eventually reduce in LoD all at once. Happy sculpting! -Nathan

  • Lighting, Editable Heads, Popular Online Category, and Basketball Updates - 17 February 2020

    I didn't post an announcement for the previous three big updates, so I've rolled all 4 update notes into one here! New major features: Apply mesh simplification on meshes outside of arm's reach. This enables (up to) 2x visible detail in large worlds! Can now browse the online gallery by "Newest" or "Popular"! Can now view your own online saves in the gallery to know what you have in each of your 5 online slots! Player heads are now editable in multiplayer! Sculpt on eachother's heads in real time or shoot eachother with rockets! You now have 5 head save slots to keep all your favorite avatars ready to go! New Prompt Generator Tool pops up a random sculpture suggestion for when you get stumped or want to play "Sculptionary"! Menu refactor: There's no longer a back-of-the-hand menu. It's all done with tabs on the front of the hand! Added a basketball! This is a networked ball that can be…

  • Major Update October 2019 - 10 October 2019

    It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC! Full notes below: New stuff: New exploration option: Thumbstick motion with rockets and rocket jumping New tool: Stabilized Sphere Brush Voice chat now works! Can undo the actions of players after they are kicked or leave to prevent griefing New layer selection eye-dropper in the layers panel Save reminder pops up after 10 minutes without saving Previous tool hotkey (Touch press on Vive, B/Y on Rift) Cool Improvements: Switch to forward rendering and MSAA for better, cheaper visuals Faster mesh generation by 15% Very large worlds no longer get large hiccups in mesh generation when zooming in More efficient particle collision calculation allows 50 more particles Added arm swing walking to the climbing tool Miscellaneous Other improvements: Only…

  • SculptrVR v2.2 Update is Here! - 13 April 2019

    Hello everyone! It's been almost a year since I've updated the release branch of SculptrVR. But as many of you know, I've had regular updates to the beta branch during that whole time. This update is HUGE. There are tons of performance improvements motivated by porting to Oculus Quest and PSVR, and well as a few new tools and other improvements. I think it's really great and I hope you all enjoy! If you encounter any bugs or just want to stop by and say hello, please join the Discord community here: https://discord.gg/qEX5ZKG

  • Beta Features Almost Ready for Release! - 9 December 2018

    For almost 6 months we've had no updates to the main branch, but there have been regular beta updates. There are a ton of new features and crazy optimizations, and it's almost ready for full release! You can check out what's on its way on the "newfeaturesbeta" branch. Hopefully before the new year it will out on the release branch! Over the next couple weeks I'll be organizing some multiplayer testing on the Discord. Please join the discord here if you'd like to join in on some multiplayer sculpting sessions: discord.gg/qEX5ZKG https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F21902589%2F8fd4be70c2f2b5fe40c443ca0d0033bff88890ec.jpg Happy Holidays! -Nathan

  • Thorough Review by Lepton Games - 3 May 2018

    We found this review up on YouTube by Lepton Games. It's the first review of the Smooth SculptrVR update! https://youtu.be/i6rAFh-WB2I Lepton Games has published a ton of VR reviews over the last year or so and they're quite thorough.

  • Patch Notes: 4/19/2018 - 19 April 2018

    The first patch after smooth addresses some stability issues and improves the Level of Detail (LoD) system. So you get better performance than before while simultaneously seeing more detail! We improved LoD system in three ways: 1) Reduce artifacts in the lower detail meshes. 2) Properly adjust the LoD distance falloff curve across all sculpture layers to maintain steady performance. (having many sculpture layers used to cause issues...) 3) Improve sculpting responsiveness by breaking up the meshes into finer chunks within arms reach and coarser chunks in the distance. This also usually increases total visible detail! SculptrVR now does a much better job than the previous build at maintaining steady performance! Note that the default graphics settings are tuned for an i5 and a GTX 970. If you have better hardware, try bumping up the graphics settings! We're still on feature freeze while…

  • Smooth Sculpting is finally here! - 6 April 2018

    It's been 10 months in the making, but it's finally here!!! https://youtu.be/3ggIWq56RNk Thank you everyone for sticking with us! This was harder than we ever expected. And thank you to all our beta testers! Some incredible art has already been posted to the content server, and we can't wait to see what else you all have in store for us!

  • Smooth Sculpting is finally here! - 6 April 2018

    It's been 10 months in the making, but it's finally here!!! https://youtu.be/3ggIWq56RNk Thank you everyone for sticking with us! This was harder than we ever expected. And thank you to all our beta testers! Some incredible art has already been posted to the content server, and we can't wait to see what else you all have in store for us!

  • Smooth Sculpting is in Public Beta! - 21 November 2017

    Highres Zoom Gif (Sculpture credit: Chuck Leone -- @chuckleone on Twitter) Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all! For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch. Before you jump into the beta, please know that your old saves will automatically get updated to a new format, and that will make it hard to convert back. You can make a copy of the SavedWorlds folder in Documents/SculptrVR before updating to be safe. If you decide to roll back to the old release version, you'll have to clear out the SavedWorlds folder. If you decide you want to roll back to the old version, but didn't copy your SavedWorlds folder, please email us at [email protected] and we'll walk you through the…

  • Smooth Sculpting is in Public Beta! - 21 November 2017

    Highres Zoom Gif (Sculpture credit: Chuck Leone -- @chuckleone on Twitter) Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all! For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch. Before you jump into the beta, please know that your old saves will automatically get updated to a new format, and that will make it hard to convert back. You can make a copy of the SavedWorlds folder in Documents/SculptrVR before updating to be safe. If you decide to roll back to the old release version, you'll have to clear out the SavedWorlds folder. If you decide you want to roll back to the old version, but didn't copy your SavedWorlds folder, please email us at [email protected] and we'll walk you through the…

  • Smooth Update Article from UploadVR - 9 October 2017

    (Sculpture credit: Alec Fredricks -- @ACFred on Twitter) Upload wrote about our upcoming smooth update! https://uploadvr.com/major-sculptrvr-update-smooths-creations/ I'm so excited to get this into all of your hands! We're targeting a launch this month.

  • Smooth Update Article from UploadVR - 9 October 2017

    (Sculpture credit: Alec Fredricks -- @ACFred on Twitter) Upload wrote about our upcoming smooth update! https://uploadvr.com/major-sculptrvr-update-smooths-creations/ I'm so excited to get this into all of your hands! We're targeting a launch this month.

  • Smooth Sculpting the SpaceX BFR - 30 September 2017

    Hi all! We've been hard at work perfecting the upcoming Smooth sculpting for SculptrVR! We think it's awesome and almost ready! I was inspired the by the recent SpaceX Mars announcement and decided to try my hand at sculpting the massive BFR. Check out the timelapse linked below: https://youtu.be/OeMwUnScX00 We are targeting a launch in early-mid October! Just a couple weeks away! We'll also be launching an updated Pumpkin SculptrVR so keep your eyes open for that in October :-) Stay tuned! -Nathan

  • Smooth Sculpting the SpaceX BFR - 30 September 2017

    Hi all! We've been hard at work perfecting the upcoming Smooth sculpting for SculptrVR! We think it's awesome and almost ready! I was inspired the by the recent SpaceX Mars announcement and decided to try my hand at sculpting the massive BFR. Check out the timelapse linked below: https://youtu.be/OeMwUnScX00 We are targeting a launch in early-mid October! Just a couple weeks away! We'll also be launching an updated Pumpkin SculptrVR so keep your eyes open for that in October :-) Stay tuned! -Nathan

  • Major Update Incoming! - 30 August 2017

    It's been over 3 months since our last update (an eternity in SculptrVR time!). What have we been working on all this time? We're finally ready getting ready to launch the biggest update in SculptrVR history! More info soon!

  • Major Update Incoming! - 30 August 2017

    It's been over 3 months since our last update (an eternity in SculptrVR time!). What have we been working on all this time? We're finally ready getting ready to launch the biggest update in SculptrVR history! More info soon!

  • New: Mirror Planes! - 26 May 2017

    Mirror planes have been a common request since before we even launched. And finally they're here! Mirror Plane Tool Use the mirror plane tool to place a single mirror plane anywhere in the world. Hold grip instead of trigger to snap the plane to 15 degree angles and 2cm positions. Each player gets their own plane in multiplayer. https://thumbs.gfycat.com/ZigzagGracefulBlackrussianterrier-size_restricted.gif Mirror Plane Toggle in Avatar Edit Mode You can toggle on/off bilateral symmetry in the avatar creation mode! https://thumbs.gfycat.com/SickAdeptGrackle-size_restricted.gif Other improvements and bug fixes Performance: Switched to a fixed size allocator to speed up tree-growing actions and reduce some memory overhead. Misc Improvements: Nicer fonts with less aliasing. Better feedback messages when saving/loading/exporting levels. FBX/OBJ export are done async, so no more dropped fram…

  • New: Mirror Planes! - 26 May 2017

    Mirror planes have been a common request since before we even launched. And finally they're here! Mirror Plane Tool Use the mirror plane tool to place a single mirror plane anywhere in the world. Hold grip instead of trigger to snap the plane to 15 degree angles and 2cm positions. Each player gets their own plane in multiplayer. https://thumbs.gfycat.com/ZigzagGracefulBlackrussianterrier-size_restricted.gif Mirror Plane Toggle in Avatar Edit Mode You can toggle on/off bilateral symmetry in the avatar creation mode! https://thumbs.gfycat.com/SickAdeptGrackle-size_restricted.gif Other improvements and bug fixes Performance: Switched to a fixed size allocator to speed up tree-growing actions and reduce some memory overhead. Misc Improvements: Nicer fonts with less aliasing. Better feedback messages when saving/loading/exporting levels. FBX/OBJ export are done async, so no more dropped fram…

  • Update: New Avatar Bodies, Selfie Camera, Doubled Voxel Performance - 9 May 2017

    Great news everyone! Your own avatar now shows up in selfies! We also breathed some life into your avatar bodies. As an added bonus, they look a lot better in selfies than the old bodies did :-) Also, hot damn we doubled the performance once again! The SculptrVR engine can now handle about 12,000 sphere place/delete actions per second on an i5. That's a lot. New Avatar Bodies https://thumbs.gfycat.com/WholeUniqueDodobird-size_restricted.gif The old avatars were kind of lifeless. We took a bit of inspiration from Rec Room and made our bodies torso-only. They also get thrown around by head movements, so they feel alive! Also, we leave them on while flying hang gliders, so your body floats behind you like a cape in the wind! Selfie Camera We fixed taking selfies, so now your avatar shows up in the screenshots! To encourage this self-centered behavior, we added a selfie stick mode to the ca…

Patch notes and updates

S.noRelease datePatch nameGID number
113 April 2019SculptrVR v2.2 Update is Here!3763229740650938423
29 December 2018Beta Features Almost Ready for Release!2416641943184424312
319 April 2018Patch Notes: 4/19/20182758894130313028229
46 April 2018Smooth Sculpting is finally here!4249665521683364926
521 November 2017Smooth Sculpting is in Public Beta!4249665521683365065
626 May 2017New: Mirror Planes!4249665521683365548
79 May 2017Update: New Avatar Bodies, Selfie Camera, Doubled Voxel Performance4249665521683365675
829 April 2017Multiplayer Shared Ball, Improved Particle Physics, & More!4249665521683365803
928 March 2017Destructible Floor, Zero Latency, More Particles, Dedicated Servers, Boid Brush, Statistics Tool, & more!4249665521683365919
1031 January 2017The (Almost) Endless Detail Update!4249665521683366045
1122 December 2016Take To The Skies! (Hang Glider Update)4249665521683366162
1222 November 2016Update: Multiplayer Heads & Massive Optimizations4249665521683366390
1311 October 2016Camera View-Finder, FBX Export, and Faster Sculpting!4249665521683366651
1427 September 2016Update: Catching Butteflies, Blending Paint, and more Multiplayer Capabilities4249665521683366766
1510 September 2016Voice Chat, Copy/Paste, Upload Server4249665521683366880
1617 August 2016Update: Glowing and Shiny Materials4249665521683367008
1728 July 2016Color Picker Release4249665521683367133
1815 July 2016Update: Walls, Fog, and Oculus Touch4249665521683367248
195 July 2016Update: Cylindrical Line Brush!4249665521683367356
2022 June 2016Multiplayer Release!4249665521683367465

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