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Little Christmas Workshop

Little Christmas Workshop Steam news

Tom Horwath Games | November 2026 | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID4185280
  • PriceNo longer available on Steam Store
  • Release dateNovember 2026
  • DeveloperTom Horwath Games

Little Christmas Workshop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4185280
  • PriceNo longer available on Steam Store
  • Release dateNovember 2026
  • DeveloperTom Horwath Games
  • PublisherTom Horwath Games
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: Tom Horwath GamesPublisher: Tom Horwath Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Little Christmas Workshop Steam news

Little Christmas Workshop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The First Playtest is Open! - 15 February 2026

    The first playtest of Little Christmas Workshop goes live today! Everyone can try out the game out for FREE, and supply feedback to shape future development. See you at the workshop!

  • Announcing Little Christmas Workshop! - 20 January 2026

    Hello, cozy gamers! I am so excited to finally be introducing to the world my project for the past six months. Little Christmas Workshop began with a simple premise: "What if Factorio, but at the North Pole?" But I wasn't satisfied to just make a Factorio clone. I wanted it to feel more whimsical than a typical game in this genre, and I decided the best way to accomplish this was to put the game in side view, with gravity as a mechanic. I knew I was onto something special the first time I bounced an item up a floor, and let it fall back down a floor, to make an infinite loop. It felt like I was building a Rube Goldberg machine. The presence of gravity is a truly mind-bending mechanic in a factory game, and I have all sorts of gravity-based ideas I hope to implement. Another way I tried to make the game "feel" as whimsical as possible was through the art. Most other factory builders on S…

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