- Patch Notes #12 - 24 June 2026
Patch Notes #12ContentArena Mode is now available! Check out the Arena announcement here: LINKBalance ChangesBoss V for ViciousUPDATE: Boss V has received new relics and cards, making the encounter more challenging.Good luck!Bug FixesFixed a crash that could occur when adding the final missing effect (Damage, Heal, Shield, Poison, Burn, Regeneration, Thorn, Bleed, Shock) through a random Skill Master upgrade.Fixed a bug where attribute points were not properly loaded after continuing a run.Fixed soft locks caused by uninitialized events and blocked paths.Fixed a bug allowing players to continue a run after winning.Fixed lag on the Game Over screen.Fixed incorrect Charge and Haste values displayed on relics.Fixed the Viper's Nest relic.Technical UpdateUpdated the game engine from Godot 4.5 to Godot 4.7.Card UpdatesFlameshBUFF: +1 base Burn.Necrotic FluidBUFF: Base Poison value changed fr…
- Arena Update Is Live - 24 June 2026
Arena Update Is Live — Fight Other Players' BuildsHello everyone!Today I'm releasing the biggest update since Early Access launched:Arena ModeYou can now test your builds against other players.Arena is a brand-new asynchronous PvP mode where you'll battle ghost versions of builds created by the community.No two runs are the same, and the meta is already starting to evolve.How Arena WorksArena follows a different structure than Adventure Mode.At the start of each run you'll choose a powerful modifier that can completely change your strategy.Examples include:Bonus XP every AreaExtra starting Health and Bonus Health in every AreaIncrease to income every AreaFusion mechanicYou'll then build your board, improve your cards, and face other players' creations.Reach 12 victories before suffering 5 defeats to complete a successful Arena run.Casual ArenaWant to play your favorite strategy?Casual A…
- Patch Note n°11 - June 12th - 11 June 2026
Hi everyone! So... I messed up over the last few days. The game ended up in a broken state, and to make things worse, I temporarily lost the ability to push updates to Steam. The good news is that I've spent that time fixing the biggest issues locally, and today's patch finally brings those fixes to you!Bug FixesFixed a bug where the Tutorial Run would end after the first area, preventing new players from progressing.Fixed a Booster Master soft lock caused by the Validate button being disabled.Fixed a DEMO issue where the progress bar would not display collected gems or the boss.Fixed a crash when right-clicking an item during the Silverization event.New FeatureAfter nearly a year of development, I've finally implemented a Save & Load system!Nothing revolutionary for the video game industry, but definitely one of those features that takes a lot of work and isn't particularly glamorous t…
- The Biggest Balance Patch Yet! - 5 June 2026
Balance Patch & Arena Update ProgressHello everyone!Today I'm releasing the biggest balance patch the game has received so far.This update contains dozens of balance changes, bug fixes, visual improvements, and quality-of-life features that were developed alongside the upcoming Arena (PvP) Update.My initial plan was to release the Arena Update this month, but May ended up being packed with wonderful real-life events and I wasn't able to finish everything to the quality standard I wanted.As a result, the Arena Update has been postponed to June 25th.In the meantime, this patch includes all the balancing work and system improvements created during Arena development.HighlightsCard balanceAdded 16 new cards (1 new small card for each pack).Nearly every Pack received buffs, adjustments, or reworks to improve build diversity and prepare the game for competitive PvP balance.(Full detailed card-…
- Weekly Patch Note - n°10 - 27 April 2026
Patch – April 27, 2026 BalanceJoker: Starter cards can no longer include the keywords adjacent, next, previous, below, or aboveBooster Master Event:Can now be opened and closed (including Joker-related events)Is now mandatory and can no longer be skippedQuality of LifeReward Events are now resolved in a single clickBug FixesFixed a display issue in Upgrade Events where results would not show the crafted valuesFixed an exploit where leaving the Gift Event and entering Merge allowed players to return to the Gift EventFixed an issue where multiple Upgrade, Blacksmith, or Skill Master events could not appear in the same dayCardsThe True Grail?NERF: Haste reduced to 0.5 / 1.0 / 2.0 (from 2.0 / 2.0 / 2.0)BUFF: Will increased to 15 / 15 / 15 (from 4 / 4 / 4)Technical / QAThis patch introduces Sentry, a crash handler that automatically sends reports when the game crashes. This should greatly im…
- Daily Patch Note - 9 - 17 April 2026
Patch – April 16, 2026Bug FixesFixed an issue where only the first “Upgrade” event would work in each runResolved an issue with duplicate relic IDs causing incorrect tiers or disappearing selectionsFixed shop reroll/refill states being shared within the same areaFixed a bug causing events to appear transparent when selecting Merge and the next area simultaneouslyFixed Start Menu display issues after relaunching the gameFixed the “Too Hard” achievement being unobtainableImproved wording for the “Eaten” and "Like a new-born" curse for better clarityCardsBlood ScrollCHANGE: Visual updateMultishotFIX: At DIAMOND tier, cooldown is now reduced correctlyHunt FoxBUFF: Haste duration increased to 2.0 / 3.0 / 4.0 / 5.0 (previously 2.0)BalanceCursesAbsolute FateNERF: Difficulty reduced from 4 to 2They Use Fire!CHANGE: Now applies Burn equal to 6% of max HP at the start of the fight (instead of 25…
- Daily Patch Note - 8 - 13 April 2026
Hotfix – Daily Patch Note🛠️ Bug FixesFixed softlock issues caused by curse tooltipsResolved issues with the “Equality” and “Like a Newborn” cursesFixed interactions with Blacksmith and Skill Master merge effectsFixed GOLD relic descriptions being partially hidden by illustrationsFixed duplicate relic reward issues at the end of combatSilverization Event: UI no longer incorrectly displays slotsMore fixes coming as they pops in the Discord, thanks for your feedback and support!Have fun, good luck, and see you in the next update!— Raffi
- Daily Patch - Hot Fix and Upgrade Event Visual - 8 April 2026
Daily Patch 7Hello and welcome to the Daily Patch number 7.Not much has appended since Daily patch 6, here is the small Patch note:BalanceBUFF: Attribute Event in the Boss stage now gives a choice between 4 Attributes and gives 20 points. Quality of lifeUpgrade Event not let you see the Upgraded version along side the current oneBug FixesSteam Achievement for killing Bosses have been re-unabled.Fixed a bug where Pack with multiple words would be displayed LIKE_THIS after the Booster Master.Cards UpdatesBlood ManipulationFIX: TyposA word from the DevI’m hiring!If you’re interested in game design and marketing, I’m currently looking for someone to handle the marketing side of the project.Game development should be fun, so I’m also looking for someone motivated to discuss game design and help shape the future of the game together.Payment will be based on a revenue share model.If you're int…
- Daily patch - Hot fix and new events - 6 April 2026
Daily Patch - Hot fix and new eventsNew Update says new bugs, new bugs says new Daily Patch ! Here we go again ! Hello and welcome to the Daily Patch number 6. New ContentNew events have been added across multiple packs:Ranger Pack: Meet Hunter the Hunter and receive a free Bow or ProjectileBlood Mage: Encounter Bruno, offering only Bleed-focused cardsPyromancer & Burning Winter: Soren, Master of Fire, ensures access to key Burn cardsJeweler: Discover the mysterious new event — “Oh, a Stone” Bug FixesShops restricted to a single rarity now properly only offer cards of that rarityPiotr cannot sell "Super Fusion" anymoreFixed a bug where the cost of the Blacksmith of RNG and the Skill Master of RNG would be hidden Cards UpdatesBleed ScrollFIX: Fixed an issue where it would target a card with Thorn instead of a card with BleedShock ScrollFIX: Fixed an issue where it would target a card wit…
- Early Access Launch - 3 April 2026
Early Access LaunchHello everyone!Here we are! After almost a year of working on Autocard – Your RPG Adventure, I’m about to press the RELEASE button.I’m incredibly proud of what’s been achieved and excited to begin this Early Access journey with all of you!New Content3 new playable classes:The Elementalist ReturnsMaster the forces of nature once more.Play as a pyromancer and burn your enemies alive, a cryomancer to freeze them to the bone, or an aeromancer to harness the power of the wind and carve your path to victory through elemental chaos.The ArcherThe valley’s deadliest hunter has arrived.Unleash a storm of arrows as a Ranger, outwit and ensnare your prey as a Trapper, or wield the fury of thunder to strike down every enemy in your path.The JokerMystic and unpredictable.As the Joker, the rules no longer apply, any pack in the game can become your starter, allowing you to create yo…
- Steam Next Fest Recap & What’s Next for Autocard - 12 March 2026
Hi there ! I'm back !Steam Fest RecapThe last Steam Next Fest (Feb 23 – Mar 2) was an important milestone for Autocard - Your RPG Adventure.As a solo developer, this event is usually the best chance to get a game discovered by new players.Unfortunately, the demo didn’t get as much visibility as I hoped.With the recent release of Mewgenics, the huge hype around Slay the Spire 2 (the game is amazing !!), and honestly not enough marketing on my side, Autocard stayed a bit under the radar during the festival. I won’t lie: it was a tough moment. It took me a few days to process it. But development continues, and the project is far from over.The Game Is Still EvolvingI’m actively working on improving and expanding the game over the coming months. New features, improvements and content are already planned, and you can check the development roadmap below to see what’s coming next. How You Can H…
- Final DEMO - 21 February 2026
Hello and welcome to the Autocard news !We are participating in the upcoming Steam Next Fest!Here we are, Steam Next Fest is around the corner and with it come the last patch for the DEMO. Last Patch note for the DEMOThis update is not very exciting for the demo, as it marks the end of some free content that was available in the game for beta purposes until now.From now on, only the Peasant and the Paladin are playable in the demo, and only the first boss, "Hunger," can be faced. What are the plans for the future of AUTOCARD?After Steam Next Fest, the development of Autocard will not slow down. I plan to release the game in Early Access in April, and new features and content are planned for this release.More information will be shared in a detailed roadmap at the end of Steam Next Fest! What's new since the last Update ?Content:Add the Joker class (new starting events / new character mo…
- The Forge Update - 1 February 2026
The ForgeThe plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.On the way to releasing this new update, a lot has happened, the team doubled in size, we are now 2 working on the project, Mario joined me and is working on the UI and interface design, in this update we managed to change most of the UI, replacing the old-school gradient with more detailed art.New ContentNew Upgrade EventsUpgrade a Card: from Bronze to Silver / Silver to Gold or Gold to DiamondUpgrade all your Cards to SilverUpgrade a Card from Bronze to GoldNew Random Craft EventsThe Skill Master of RNG can add a new effect to any card with Cooldown.The Blacksmith of RNG can add a new "Gain Attribute" Effect to any card with Cooldown.New ShopPiotr is a rare shop that sells only cards you currentl…
- Update - Boss Are Coming - 4 January 2026
Happy New Year !Hello and Welcome to a new Patch note ! After a short holydays at the End of December, I'm back with the first Update planed in the Road map. WHEN ?The Update will be live the 6th of January around 19:00 GMT. So what can you expect in this new patch ?New Content - The Log Book Keep track of all your runs / stats and win-rate and the fix your own goals. Will you try to complete 100% of the cards ?! - New BossesIn addition to defeating "Hunger", you will now be able to face "The Deep", "V for Vicious" and "Infernal" \, two formidable new adversaries.You can unlock them in the new tab in the Unlocks MenuEach of these new bosses comes with three curses (challenges) that you can attempt to complete, once unlocked and when playing in normal difficulty or higher, one or more curse will be selected at random.- New Monsters"Ice Cube", a new monster based on freeze and "Fructos De…
- Daily Patch Note: 15th of December - 15 December 2025
Welcome to the Daily patch of the 15th of December !Today on the Menu: A New Card Pack Unlockable for every one!New Pack System Start your adventure with 2 of your 3 starting Packs and chose 2 others in the 2nd and 4th area !Big Update: BURNING CHRISMAS ! New Pack to Unlock ! Have FunQuality of Life: Disable the Speed modification button when the fight ends Settings now are saved locally and the UI has been reworked + new SettingsClarity: Update the Conditional Effect to only display the value in the text and not in on the Item while not unlocked New Display to see all your current packs and available cards in this RunBug Fix: Fix a bug where you could steal infinite amount of attribute with Presto Soup Fix a bug where item in shop already posessed would have bonus stats Fix a visual bug where the Tuto Tooltip would display the last sentence for 0.1secCard Update: Best moon Boots Ever:…
- Daily Patch Note: 12th of December - 12 December 2025
Hi and welcome to my daily Patch note, where I share my progress ! I'm Raffi the Dev on the Project !Today it's Relic Big Patch ! in summary all the currently in the game have been checked and fixed if needed and integrated in the New Particle / FX system. Big Update: - Relics are now using the same Particle System as Items delaying there effect. It make the flow of what's append clearer and more consistent.Quality of Life:- Randomise the angle or the animated text when a particle reach the target.Clarity:- Tooltip message from the Shops are clearer and better formatted.Bug Fix:- Fix a bug where entering Combat the Cards would not have their buff applied during intro sequence- Fix of a Bug Where Relic reading the current value of any attribute would not work- Fix a bug where thorn could not Crit- Fix a display bug where attribute gain critical displayed the bas gain valueCard Update:Bla…
- Daily Patch Note: 11th of December - 11 December 2025
Hi everyone and welcome to a new Daily Patch note for Autocard !Quality of Life:Description text of the cards now reflect the current values and the bonus to stats are now display on separate lines.Bug Fix: Losing or stealing 0 Attribute points no longer trigger "when you gain attribute" effectsFix a soft lock when selecting the Booster Master firstFix a soft lock when rerolling a shopCard Update:"Blaster": BUFF: +1 Burn per 20/15/10/5 intelligence instead of +1 burn per 20/20/20/20 NERF: base burn 3/3/3/3 instead of 3/6/9/12"Meteor": BUFF: base burn 20/30/40/50 instead of 10/15/20/25"Compagnon": renamed to "Companion" NERF: Passive Effect "When you use a Pet Slow 1 card for 0.5sec" is now a conditional effect NERF: Heal no longer scale with charisma BUFF: Heal value are now 10/20/30/40"Butter-Flame": BUFF: Burn value 3/3/3/3 instead of 1/2/3/4 BUFF: +1 Multicast per 14/12/10/8 charisma…
- Road Map - 10 December 2025
Hello there, and welcome to the first big announcement for Autocard’s DEMO!Here is the Roadmap for the upcoming content patches planned for the Demo.Bosses Are ComingThis content patch will introduce the final page of the Unlocks Menu: Bosses and Curses.In Autocard, defeating a Boss is no easy task — and with the new addition, it will become even harder!Each Boss will come with an associated Curse (a Run Modifier). These can range from disabling a Slot at the start of each combat, to disabling cards in pairs on your board. Some curses will even reduce one of your Attributes to zero, or cause every card to have Multicast. You’ll see!(End of December)The ForgeCrafting has always been something I enjoy. While you can already improve cards with modifiers, it’s still difficult to level them up the way you’d like. With this content patch, you’ll be able to merge your cards more often, and I w…
- Daily Patch Note 10th of December - 10 December 2025
Patch Note – 10th of December:Quality of LifeAdded a button to display/hide the Level Up panelSend cards back from the Blacksmith / Skill Master and Merge tab to the Player Board or the Chest when closing/returning to the MapAdded a hover tooltip for XP + updated the bar to see more detailNew description field for Card upgraded with the Blacksmith or the Skill-Master: Bug Fixes:Conditional effects display the correct attribute when unlockedFixed a soft-lock after opening the merge panel in a shopUI: Fixed a placeholder display in the Unlock Shops and in the Booster MasterFixed another case where an event could be chosen with no cards to offerFixed a bug where reroll costs in shops became more and more expensiveFixed a bug where Merge would break the Blacksmith or Skill Master effectsFixed the effect of Steal Attribute triggering on attribute gain even when none was stolenCard Updates:“B…
- Daily Patch of the 7th of December - 7 December 2025
Daily Patch Note on Autocard.Hello Everyone !we are the 7th of December, it's been 4 Day since the demo's launch and the Youtuber Retromation did a Let's Play on the Game check his videos:Patch Note:Change Rendering Method should allow content creator to use OBS without Mirror EffectFix a bug where the Unlock Button for Alchemist Pack would not workFix a bug where you could go to the Pet Shop with the Paladin and find an empty shopThanks for Playing