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Vel Seraph: Seed One

Vel Seraph: Seed One Steam news

RedGlitch Studios | To be announced | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID4190910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRedGlitch Studios

Vel Seraph: Seed One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4190910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRedGlitch Studios
  • PublisherRedGlitch Studios
  • Parent gameNot available

Genres: RPG

Company pages: Developer: RedGlitch StudiosPublisher: RedGlitch Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Vel Seraph: Seed One Steam news

Vel Seraph: Seed One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • August, 2026 Update - 31 August 2026

    Hey all! Jon here with your August update!Here is a look at what was built this month:New Systems & ProgressionGlyph Grid System: Built and implemented a brand new Glyph Grid progression system from the ground up, complete with a redesign, zoom functionality, and tutorial popups.Mix Skills: Finished coding the new Mix Skill mechanic, adding a whole new layer of tactical depth and combo potential to battles.Death & Injury: Implemented a new "Injury from Death" system to make falling in combat more punishing and impactful.Save File Immersion: Added a very cool mock boot-up sequence that plays when you load a save file, as well as a new death portrait effect.Combat & BalanceDamage Visibility: Added an optional damage formula box on the battle screen so you can see exactly how the math is working under the hood.Kade & Raven Upgrades: Kade got a massive kit update (added Redirect, Stacking,…

  • July, 2026 Update - 1 August 2026

    Hey all! Jon here with your July update! July was an incredibly special month. We hit the 1 year anniversary of development! I also took a couple of very quick breaks to make two tiny side games (split//fire and Wake up Todd) to cleanse the palette, but the bulk of the month was spent polishing the demo, hunting down bugs, and adding some awesome new mechanics.Here is a look at what was built this month:Demo Release & Milestones1 Year Anniversary! July 11th marked exactly one year since I started building this game.Demo Uploaded: The alpha demo build is officially uploaded and playable!Side Projects: Took a short break and built a small arcade shooter (split//fire) as a portfolio piece, and finished a side project called Wake up Todd.New Systems & MechanicsSpecial Sight: Added a new Special Sight hotkey and feature (a red scan mode) to uncover secrets.Bio Editing: Started building out a…

  • June, 2026 Update - 1 July 2026

    Hey all! Jon here with your June update! June was another highly productive month as we push closer to the demo. I spent a lot of time ironing out bugs, adding new gear mechanics, and polishing up cutscenes and dialogue. Here is a look at what was built this month: Scrap & Salvage System: Built a new scrap plugin featuring 5 tiers of materials (ranging from Salvaged Components up to Prototype Nanite Clusters). Corrupted & Adaptive Gear: Introduced Corrupted and Debugged gear to the loot tables, along with "Purge Chips" to cleanse corrupted items. Also added Adaptive Armor and the U.C.H. (Universal Circuitry Harmonizer) a powerful wildcard set piece!Gary's Modulations: Opened up a new socket shop and updated all Tier 1 and 2 armor sets to have max socket limits based on their tier.Gridgrave Traps: Added floor traps to the Gridgrave area to keep exploration dangerous.Narrational Videos: F…

  • May, 2026 Update - 1 June 2026

    Hey all! Jon here with your May update! May brought us incredibly close to the demo finish line. Between locking in the core storyline, achieving massive performance optimizations, and polishing up the UI and mechanics, a lot of critical groundwork was laid.Here is a look at what was built this month:Performance OptimizationFPS Breakthrough: Hunted down and fixed a major resource drain. By cleaning up the video texture cache for Effekseer animations and disabling unnecessary provoke trail sprites that were rendering every frame, performance skyrocketed. Frame times were nearly cut in half, meaning smooth 60fps on modern rigs and massive improvements on older hardware. No more ghosting or lingering visual artifacts after skills, either!Narrative PolishStoryline Locked: The demo storyline is finished and locked in.Visual Overhauls & UI CustomizationCharacter Promo Cards: Finished creating…

  • April, 2026 Update - 1 May 2026

    Hey all! Jon here with your April update! April was a massive month for under-the-hood systems and major feature additions. Between deep playtesting sessions, expanding the world's interactivity, and building out entirely new mechanics from scratch, a lot of critical groundwork was laid.Here is a look at what was built this month:Brand New Systems & Plugin ReleasesSocket & Implant System: Built a fully functional socketing system from scratch. You can now find gear with random socket chances, slot in various tier 1-5 mods, and swap them out at the implant doctor. Bounty Boards: Implemented a working bounty system with terminals across Crownlight, East Sector, Kessler, and Pier 19 to track your completed hits.Stealth Mechanics: Started building out a dynamic stealth system featuring enemy detection meters, line-of-sight cones, security cameras, and distraction items.Factions & Reputation…

  • March, 2026 Update - 30 March 2026

    Hey all! Jon here with your March update! March was a massive month under the hood for Vel Seraph: Seed One. While a good chunk of time was spent doing unglamorous backend work, the payoff has been huge. The sheer volume of animations, UI upgrades, and system overhauls added this month is staggering. Here is a breakdown of what was accomplished. The tactical depth just went up a notch. Enemies now have the ability to boost the damage of their skills, just like the player. Imported and hooked up over 300+ new animations and sound effects across the month. This includes completely custom visuals for Surge, Harmonic Collapse, Neural Choir, Sepsis Bloom, Detox, Neural Detonate, Crimson Dance, Viper Assault, and many more. The bus fast travel system got a massive upgrade. It now features a fully clickable map UI (which looks fantastic) and a radio for the bus scene. Did a lot of detailed col…

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