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Obsolete - Salvation Protocol

Obsolete - Salvation Protocol Steam news

Fractalis Studio | Coming soon | game

Coming Soon

GameSteam Store content

StrategyEarly Access

  • Steam app typegame
  • Steam App ID4191520
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFractalis Studio

Obsolete - Salvation Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4191520
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFractalis Studio
  • PublisherFractalis Studio
  • Parent gameNot available

Genres: Strategy, Early Access

Company pages: Developer: Fractalis StudioPublisher: Fractalis Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Obsolete - Salvation Protocol Steam news

Obsolete - Salvation Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Version 20260626 - 26 June 2026

    Bug fixCorrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)Minor fixIn the loadout manager, installed scripts would sometime be order incorrectly after several quick drag and drop.Units and replicatorsBlipPower Allocation Tech, Qbits cost 6 -> 10Refresh Tech, Qbits cost 8 -> 10StingerParallel duplication TechQbits cost 8 -> 12 Making it more costly as an early "swarm" strategyLogistic modulesAcceleratorAccelerate, Aura Radius 10 -> 12Decelerate, Aura Radius 8 -> 10Sanctuary Regenerative Perimeter, Aura radius 10 -> 12Security modulesBlasterEmphasize the long range capability but close range vulnerabilityMax health, 40 -> 30Max energy, 12 -> 15Excessive pulseRange, 7.25 -> 7.5cooldown, 4 -> 5.25Damage, 8 -> 9Range optimization Tech,Qbits cost, 8 -> 6Range bonus, 1.5 -> 1.25Incin…

  • Demo Version 20260612 - Codex entries - 12 June 2026

    CodexAdded several entries in the codex with short video covering several gameplay mechanics :Capture & System OverloadMod Installation - TierMod Installation - TypeModule limitNested TooltipsPathsWaypoint modeReplicators Additional InfoReplicators Multi-SelectionReplicators Buffers

  • Demo Version 20260605 - 6 June 2026

    Tutorial and CodexContinue to work on the tutorial to lighten the onboarding experience.Implemented new view in the codex with video playback for the information section, acting as a extended tutorial or to visit when in need of specific information in a certain game feature.Added Entries for Mods installation Tier and TypeProgression and world mapRemove interdictions before the Gatekeeper of District 1 and replacing them with the possible of caches. Reducing the number of fight in district 1 before the Gatekeeper without drastically reducing the loot.Bug fixLich gatekeeper, had a error inside it reaction playbook. Was trying to build a Blaster instead of a Hive when fortifying a node, causing it to never be able to complete it build ticket.Pathfinding, fix a issue in the where units group could get stuck in a loop being unable to "reach" the target node.Script Burnout had incorrect col…

  • Demo Version 20260525 - 27 May 2026

    Revised TutorialDrastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat.Removed more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead )Bug fixMap "Bridge" had incorrect collision, making impossible for turret / security modules place on the lower platform to shot on units passing onto the bridge or under.Corrected an error in the targeting system for enemy scripts ability causing the AI to be unable to target units groups.Implemented feedbackArrow keys are binded (in addition to WASD) by default to the camera controlQuality of Life / UIChange the color to orange on the capacity cost in the construction button when the module limit is exceeded, when the cost penalty is applied (instead of red that could be misleading).BalanceUnits…

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