Item Shop Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJune 2026
- DeveloperGnoll King Games
- PublisherGnoll King Games
Genres: Indie, RPG, Simulation, Early Access
Company pages: Developer: Gnoll King GamesPublisher: Gnoll King Games
Item Shop Simulator Steam news
Item Shop Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Welcome to Early Access! - 23 June 2026
IT'S OUT!Welcome to the Early Access release of Item Shop Simulator!We are actively seeking feedback on the UI, control scheme, game mechanics, and more. There will definitely be bugs and problems.Please drop by our community hub at https://discord.gg/7hUmv4B5RD to ask questions, make suggestions, or give feedback.A huge thank you to all our pre-EA playtesters!Known issues:Resetting a dungeon causes some loot to disappear; meanwhile, dead enemy weapons don't disappear when they should.
- 0.6.3 - 14 June 2026
-0.6.3-- vendors have limited stock per day per item. Different limits for each crate size.- different item categories & subcategories have varying margins- columns for stock and margin vs RRP in vendor menu- added simple texture to shop exterior ground area- npcs should no longer sink into shop ground- fixed dungeon completion pillars lighting up on new game- added a UI hint for equippable items above the appropriate hand slot- added default bind for quick equip on controller (R3)- engine update- some translation updates
- 0.6.2.1 - 27 May 2026
-0.6.2.1-- new items (non-firing crossbow and pistol, mug, goblet, circlet)- smoothed out river edges so you can get out properly- goblin multi backpack positioning- buffed sweeper staff work speed- general "treasure" loot now appears more often in each dungeon, and the pieces are no longer unlockable- achievement icons- fixed a bug which prevented some dungeon clear achievements from unlocking- (from last patch, forgot to mention) NPCs no longer leave from low satisfaction, and new npcs arrive more easily. NPCs can still die at work, but won't leave otherwise.
- -0.6.2-: Backend Works - 18 May 2026
-0.6.2-Lots of backend stuff this time around. Mostly preparing for the demo and fixing up multiplayer- netcode improvements- goblin cave boss hp cut in half- lamp and candle light radius buffed to match lantern- various bug fixes- several more fish- bridge over forest river- hopefully a fix for long-term save files getting bloated/crashing (vendor orders were duplicating in the save each time the game was loaded)
- 0.6 - Seed to Shelf - 24 March 2026
Big one here. Likely to have bugs. Let us know whaty ou think!-0.6- "Seed to Shelf"- Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets- The fishing minigame is fairly barebones; refinements and more fish to come!- A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.- 15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.- Windmill for turning wheat into flour.- Fire pit for turning flour into bread.- Haggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.- Inflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of…
- 0.5 - The Path - 19 February 2026
-0.5- The Path- 13 bosses, with a big health bar and a simple mechanic or two each- shop rank: upgrade your weight limit, customer capacity, and checkout coin space as you advance in rank- main quest up to 19 steps from 5- random and static events - a plague might raise the value of fresh food, a bountiful harvest might decrease it. on new year's eve, everyone wants booze. and so on- town overview tab: see average job preparation, hunger/thirst, fulfilment by category of needs, etc- you can interact with shipping crates to teleport them home on a delay- rebalance defence and speed reduction of armour, scale up armour size for bigger people- new player/customer forms: demon, bugbear, djinn- new staff type: sweeper (takes empty crates to bin)- improved porter behaviour - added new npc jobs, rebalanced needs- several new items, mostly filling out the repair, labour and gathering tool categ…
- 0.4 - "The Sound of Progress" - 13 February 2026
Big patch. Will likely break saves and have bugs - apologies, but it's worth it. Check THIS out!-0.4- "The Sound of Progress"Music & Sounds- composed some songs for morning/afternoon/evening (1 song, different arrangements). will improve these over time.- upgradable street band that plays the appropriate song- NPCs who own instruments will join in- you can use an instrument yourself to play in sync, or control it with your midi controller!- radio object which plays the same output as the band- footstep sounds (creative commons 0 for now)- sounds for grabbing/placing stuff (self-made)Staff- three types of staff: porter, cashier, crafter.- porters carry stuff around - delivery depot to shelves, shelf to shelf, shelf to crafting station, crafting station output to sales, etc.- cashiers slowly pick up coins off their assigned desk- crafters will slowly perform the inputs needed to craft wha…
- 0.3.4 - 1 February 2026
-0.3.4-- made the produce shelf's space taller- build mode / tab menu fix for multiplayer clients- fixed "main quest" auto turn-in not firing- added a few more main quest progression stages- optimised rendering of npcs- optimised a bunch of lists in ledger tabs- can no longer open build mode outside the build zone- fixed some save/load issues with shoppers- bed furniture to skip 8 hours- fewer monsters spawn at dungeon difficulty 1, the count increasing with each level
- 0.3.0 - 1 February 2026
0.3.0 "Wholesale"Big update. This will likely break your save - apologies. We'll try to limit how often that happens, but a lot of stuff changed in this one.Wholesale- you now buy preset sizes of crates full of items from the vendor. These have increasing discounts and delivery times, up to a max of 55% off RRP / 12 in-game hours.- these get sent to the delivery depot near your shop. You can see what's coming in the Deliveries tab in the ledger (tab menu)-dungeons now generally have open crates for loot, with some rooms having locked chests (and the boss loot is always in locked chests)Build Mode- moving crates are no more! you now just press B to enter build mode and left/right click to place/remove; you press F to open the menu and pick tiles, then spend money directly.- most buildables now snap to a proper grid; no more misaligning floors!- several decorative pieces- new shelves - ta…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 May 2026 | 0.6.2.1 | 1833968530884290 |
| 2 | 1 February 2026 | 0.3.4 | 1823191198609864 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
