Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4199060 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Iron Anvil Games |
| Publisher | Iron Anvil Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Hammerfall: Fallen Kingdom is a tactical, heavy-combat roguelite set in an arcane medieval fantasy where power is neither good nor evil — it is dangerous. And it waits for the one who dares to forge it.
About this game
Each strike echoes like steel against destiny. In Hammerfall: Fallen Kingdom, master tactical combat, embrace arcane corruption, and reclaim the legacy of a kingdom that fell for fearing its own power. “Do not fear the fire. Fear it when it learns your name.” Initial Conflict The awakening of the tower creates an imbalance in the valley. Adventurers, mercenaries, and treasure hunters arrive drawn by rumors of arcane relics, while dangerous creatures begin to emerge from the depths of the forgotten structure. Hammerfall faces a double conflict: Maintain its forge to protect the valley community. Descend into the tower to obtain materials and understand the origin of the awakening. The conflict is also personal, as the protagonist was indirectly used in the arcane ritual that caused the king’s death. Each expedition into the tower represents both a resource mission and a confrontation with historical and symbolic pasts. Prepare Before marching into battle, the warrior of Hammerfall does not sharpen the sword first… they prepare their power . In the twilight of the forge, where the anvil still carries the echo of a thousand strikes, the steel rests upon the stone table. It is not an ordinary weapon. It is an instrument of destiny, waiting to be awakened. On the table, the gems glow faintly. They are not the jewels of kings or the trophies of merchants. They are fragments of ancient power, born from the depths of the world, where magic is as dangerous as it is necessary. The warrior takes them and sets them into the weapon. As they do, the air grows heavy. The forge creaks. The metal responds. Because the gems do not only grant strength… they awaken something within the steel. A power that can shatter armies. A power that can consume the one who wields it. But in Hammerfall: Fallen Kingdom , those who fear power do not survive. The warrior closes their fist around the hilt. The weapon vibrates, as if remembering ancient wars. The gems beat inside the metal like hearts of fire. Now the steel is not just steel. Now the weapon is alive. The dungeon doors wait in silence. So do the creatures of the depths. And when the warrior steps into the dark…
Supported languages
English, French, Spanish - Spain, Spanish - Latin America, Catalan, Simplified Chinese
