SPSTEAMPULSELIVE ANALYTICS
Unbowed

Unbowed Steam news

Guiding Moonlight Studios | 2027 | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID4200880
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperGuiding Moonlight Studios

Unbowed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4200880
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperGuiding Moonlight Studios
  • PublisherGuiding Moonlight Studios
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Guiding Moonlight StudiosPublisher: Guiding Moonlight Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Unbowed Steam news

Unbowed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update: Finalizing the Class Roster - 19 September 2026

    Focusing on Five ClassesOne of the bigger decisions I've made recently is to reduce the number of playable classes in Unbowed from eight to five.The original roster included three additional classes focused on magic. While I was excited to bring these classes to life, developing and balancing an entirely separate approach to combat would require a significant amount of additional work.As a solo developer, I've decided to focus my efforts on the melee combat that forms the foundation of Unbowed. This will allow me to spend more time refining the weapons, animations, abilities, and encounters that make each class feel distinct, while keeping the project on a more manageable path toward release.Although the roster is smaller than originally planned, my goal is to make each of these five classes feel like a meaningful choice, with its own strengths and reasons to play.Here's a look at the f…

  • Development Update: Exploring Shipwreck Reef - 24 August 2026

    Development on Unbowed continues, and for this update I wanted to share a look at one of the areas currently taking shape: Shipwreck Reef.Beneath the waves lies a graveyard of ships and sailors claimed by the sea. Shipwreck Reef is a vibrant but dangerous stretch of ocean floor, filled with coral-covered wreckage and the remains of vessels that never reached their destination.While building the area, I've been working to give it an identity that feels distinct from the darker environments found elsewhere in Unbowed. The bright coral and clear blue water make the Reef one of the game's more colorful locations, but the scattered wrecks, and the things now inhabiting them, are a reminder of how many sailors have met their end here.At the heart of the Reef waits the siren queen, Leonora.Leonora's song can rob sailors of their will and draw them toward their deaths. Her boss encounter is bei…

  • Patch Notes - July 29, 2026 - 29 July 2026

    Added FPS capping options with settings for 30 FPS, 60 FPS, 120 FPS, and Unlimited.Changed the death message from "YOU DIED" to "Man Overboard".Renamed "Quit Game" to "Main Menu" for clarity.Addressed an issue where shadow quality could be lowered below the intended minimum. Shadow quality can now no longer be lowered below "High".Addressed an issue where players could sometimes spawn beneath the tutorial level.Addressed an issue where ladder climb-out animations could sometimes be interrupted.Addressed an issue where the loading screen before the tutorial did not fully cover certain viewport sizes.Addressed an issue where lore entries could sometimes remain open.

  • Development Update: Demo Update and Future Development Direction - 20 July 2026

    Over the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and addressed a number of issues raised by players.Now, my focus is shifting back toward the full game.The next stage of development will involve working through Unbowed one region at a time, finishing level layouts, populating them with enemies and encounters, and building the bosses that await at the end of each journey. Several regions are already taking shape, but there is still a great deal of work ahead before they become fully realized locations.I’m starting with level development, as it gives me a tangible foundation for everything else. Once the spaces are in place, I can begin layering in combat encounters, environmental story…

  • Development Update: Post-Demo Feedback and Ongoing Improvements - 19 June 2026

    It's been a few weeks since the Unbowed demo launched on Steam, and I wanted to take a moment to thank everyone who has downloaded, played, streamed, reviewed, or wishlisted the game.Launching the demo was a huge milestone for me as a solo developer. Watching people explore Smuggler's Caverns, fight The Hunger, and share their thoughts has been both exciting and incredibly valuable.Since launch, I've been gathering feedback from Steam reviews, forum posts, Discord discussions, YouTube videos, and livestreams. While there has been a lot of encouraging feedback about the atmosphere, world, and overall concept, players have also helped identify several areas where Unbowed can be improved.My current focus for the first major demo update includes:Improving combat feel and impactRefining enemy hit reactions and heavy weapon feedbackAddressing bugs and player-reported issuesPerformance optimiz…

  • Development Update: First Playtest, Leveling System, Demo Releasing Soon - 18 May 2026

    This last month has been busy. Unbowed recently underwent its first official playtest, resulting in valuable feedback that helped shape several recent improvements across the demo.Recent additions and improvements include:• A fully functional level-up system with capstone skills • Expanded status and progression menus • Improved dodge responsiveness and combat feedback • New sound design and visual polish • Continued environmental storytelling and lighting passes • Additional balancing and bug fixing throughout the demoThe demo is currently planned for release later this week and will launch alongside a brand new trailer focused specifically on the demo and its gameplay.The upcoming demo introduces players to Dead Man’s Rest and the Smuggler’s Caverns, a dark coastal dungeon filled with ambushes, hidden paths, and the growing influence of eldritch corruption. Players will be able to exp…

  • Development Update: Combat Tuning, New Enemy, and Playtesting Soon - 19 April 2026

    Hey everyone,It’s been a busy month of development, and things are starting to come together as the game moves closer to playtesting.New Enemy: Poison SpiderA new enemy type has been added to the game: a poisonous spider that focuses on applying pressure over time rather than direct damage.This enemy introduces a different kind of threat, forcing players to stay mobile and think more carefully about positioning during combat.Poison Status EffectAlongside the new enemy, the poison status effect has been implementedPoison builds up over time and creates sustained pressure during encounters, especially when combined with other enemies. This system will be expanded further, but it’s already adding a new layer of tension to combat.Combat ImprovementsA large portion of development this past month has gone into improving combat feel and encounter design.This includes:Better enemy behavior acro…

  • Development Update: Combat Systems and UI Progress - 19 March 2026

    Development has been focused on bringing core combat systems online and improving overall clarity and presentation.One of the biggest additions is a full parry system, including follow-up visceral attacks. This has been a major step toward capturing the kind of high-risk, high-reward combat the game is built around, and it’s already making encounters feel much more dynamic.Both demo classes are now equipped with unique active and passive abilities that shape gameplay and reinforce class identity.The Bruiser focuses on heavy, committed attacksHullbreaker is a deliberate counter attack that provides 50% damage reduction and hyper armor during the animation while increasing damage done if hit during the windup. Hullbreaker can be used defensively to survive a powerful blow, or offensively to punish opponents.Unyielding passively provides hyper armor during portions of all the Bruiser's att…

  • Development Update – Systems Polish & Demo Progress - 20 February 2026

    Development UpdateOver the past couple of weeks, work has focused on refining core gameplay systems and continuing progress toward the demo.Several foundational mechanics have been cleaned up and expanded, including:Full ladder climb animations (entering and exiting at both top and bottom)Weapon attachment behavior during ladder climbingImproved enemy aggro and line-of-sight detection using updated sphere tracingHealth bar updates to clearly display maximum health when reduced by sanityRevisions to class selection widgets and UI clarityWhile many of these updates are behind-the-scenes improvements, they directly impact how responsive and readable the game feels moment to moment.Combat systems continue to evolve as parry mechanics and class abilities are refined. The focus right now is on tightening core gameplay and ensuring animations, feedback, and player control feel deliberate and s…

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2026Patch Notes - July 29, 20261839676055883596

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.