SPSTEAMPULSELIVE ANALYTICS
League of Mahjong

League of Mahjong regional audience

Game Soul Technology Co., Ltd. | Feb 17, 2026 | game

Released

5players observed · 24 September 2026 - 01:51:32 UTC

CasualMassively MultiplayerStrategyFree To PlaySteam Store

  • Latest observed players5 · 24 September 2026 - 01:51:32 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score29% positive

League of Mahjong regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed players5 · 24 September 2026 - 01:51:32 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score29% positive
  • Total reviews21
  • Release dateFeb 17, 2026
  • DeveloperGame Soul Technology Co., Ltd.
  • PublisherGame Soul Technology Co., Ltd.

Genres: Casual, Massively Multiplayer, Strategy, Free To Play

Company pages: Developer: Game Soul Technology Co., Ltd.Publisher: Game Soul Technology Co., Ltd.

Top Steam chartsTop 100 gamesGame directorySteam Store page

League of Mahjong regional audience

League of Mahjong regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for League of Mahjong is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for League of Mahjong assigns its largest shares to Taiwan (33.8%), China (17.7%), Niger (10.3%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as exploratory.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

League of Mahjong's identified public-reviewer sample spans 3 countries and is led by Taiwan (60%), China (20%), Niger (20%). Taiwan accounts for 60% of reviewers with an identified country (3 reviewers).

This is an observed sample of 5 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 13 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as exploratory.

Followers Region Overview

SteamPulse's directional follower-region model for League of Mahjong assigns its largest shares to Taiwan (39.7%), China (19.1%), Niger (11.1%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as exploratory.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for League of Mahjong assigns its largest shares to Taiwan (24.4%), China (17.4%), United States (10.1%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as exploratory.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
Taiwan33.8%
China17.7%
Niger10.3%
United States7.7%
Russia3.4%
Brazil3.0%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
Taiwan24.4%
China17.4%
United States10.1%
Niger7.8%
Russia4.5%
Brazil3.9%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
Taiwan360.0%
China120.0%
Niger120.0%

Observed public-reviewer sample: 5 identified accounts - exploratory confidence

Follower Region Distribution

CountryModeled share
Taiwan39.7%
China19.1%
Niger11.1%
United States6.9%
Russia2.8%
Brazil2.4%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

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