Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4202260 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Dec 9, 2025 |
| Developer | Gemini Games |
| Publisher | Gemini Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 5 user reviews |
| Positive review percent | 60% |
| Positive reviews | 3 |
| Negative reviews | 2 |
| Total reviews | 5 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4202260/ |
Short description
Gemini Rush is a LAN racing game where each player controls a single-wheel vehicle on a circuit made up of two constantly parallel roads. The player has the ability to switch between the two using a skill. The vehicle is highly amenable and very fast.
About this game
Gemini Rush is a LAN racing game where each player controls a single-wheel vehicle on a circuit made up of two constantly parallel roads . The player has the ability to switch between the two using a skill. The vehicle is highly amenable and very fast . The Race The race is composed of 3 biomes (neutral, cave and fog) making the entourage beautiful and memorable ! The players drive on these roads in order to stay in first place. However all the players leave a trace behind them on the ground, a speed trail, that remains for 6s on which the other players can follow in order to gain a speed boost as long as they stay on it. There are many obstacles on both roads that the players need to avoid. If they hit them, they crash and respawn instantly where they were a few seconds earlier. The obstacles are different depending on which road is chosen, and it is important to learn your favorite path to save as much time as possible and go as fast as you can. Credits G uilhem MAZOYER - Technical Game Designer, Producer & UI/UX Designer J olan PRAT - Game Designer, Producer & Level Designer S oline MAILLARD - Gamer Designer & UI/UX Designer M argaux SINET - 3D Artist B aptiste GARNIER - 3D Artist I ris DUBOIS VERGIAT - Technical Game Designer X avier NICOLLE - Developer C amille TOURNEMOLLE - Sound Designer
Supported languages
English
