- Space Stations: a new way to expand the fleet - 1 September 2026
Hello Launchers!Apologies for the lack of recent updates, there has been a lot going on behind the scenes and this has slipped down my list of priorities. Now's a good time to give a little look at something I've been working on: Space Stations.Space stations are going to be a crucial game mechanic in Launch Window, serving many purposes for your colony including refuelling, defence, habitation, and eventually even orbital ship construction. Currently, I've only implemented refuelling and I must say it's feeling pretty cool, so here's a little more about that, and how you'll design and build space stations.Space Station Design & ConstructionYou'll be able to design space stations from an assortment of modules, each with their own abilities and specifications (kind of like the VAB in KSP, but restricted to cells rather than free build). Currently I only have a small selection of parts fo…
- Launch Window Reaches 25,000 Wishlists! - 25 July 2026
25k Wishlists!I'm incredibly grateful to each one of you for helping the game hit this level of wishfulness. I remember when I first launched the store page being chuffed at getting 500, feeling like maybe making this game was a good idea. So to hit this milestone is at once exciting and humbling.The word is slowly being spread through social media, being picked up by IndieGameJoe, Biffmatic, and OrbitalPotato. If you see a creator talking about Launch Window (or any other cool indie game for that matter) in the wild, please do engage to appease the algo gods, as they are fickle!And for any new launchers coming across the game for the first time, come and check out the Discord channel, where I'm usually active and responding to any questions or suggestions :)I must return to dutifully work on the playtest... more info coming soon!Best,Fredgumptiongames
- Conveyors, Magnets, and Sci Fi - 24 June 2026
Earlier this week I posted an early look at a new conveyor concept I had on Reddit \link], to mostly enthusiastic though some sceptical responses (I appreciate both!). This concept basically went through these stages:"I like conveyor belts""Every logistics game has conveyor belts""This game is sci fi, can I make something more fitting than standard conveyor belts?"Now, don't get me wrong. I think conveyor belts are great and need no improvement, there is a reason why they are the goat of logistics. But in this futuristic universe I'm building where spaceships operate like clockwork with enormous amounts of resources being transported between worlds, I feel there is room for extra science fiction. Yet I do want this fiction to be grounded, so here's my WIP concept and rationale for the MagBelt Conveyor:How It WorksIn a world where magnetic superconductor technology is far beyond our unde…
- Quick Dive: Interplanetary Transfers and Porkchop Plots - 23 May 2026
A star system is a big place, and getting between planets is no easy feat. The bones of Launch Window makes this feat a little easier, so I'm glad to be able to share with you a bit about how this works!A classic interplanetary transfer requires planetary alignments to enable a Hohmann Transfer. It's the most efficient, graceful, and friendly way to get from one body to another. You yeet on an escape trajectory from Planet A in such a way as to intercept Planet B at exactly the right time, needing the least amount of fuel to escape Planet A and capture around Planet B.Here's a handy graphic to show what I mean:Now, it wouldn't be much fun if you could only do this single optimal transfer. What if Planet B needs supplies sooner? What if your fleet won't be ready in time and you need to depart later? What if you simply don't care about efficient fuel use because your reserves are overflow…
- New Launch Window Teaser! - 24 April 2026
New Trailer!After a lot of work on updating the visuals, I'm happy to be able to share the new teaser trailer for Launch Window! I've also updated the store page description and screenshots so it's more reflective of the current state of the game. I hope you enjoy :)
- Launch Window Reaches 10,000 Wishlists! - 19 April 2026
A Quick UpdateThe Launch Window store page has gained over 10,000 wishlists! I'm incredibly grateful for all the comments, suggestions, and support. I've been hard at work on updating the visuals of the game, and am currently working on a new teaser trailer, so expect that soon!
- Launch Window and Future Development - 6 April 2026
Exciting News!Since announcing Launch Window at the end of last year, I've been heartened by the reception from you all. At the time of announcement, I was working as a motion graphics director, and have been slowly developing in my spare time. However, I've been encouraged enough by the reception to build the confidence to take the leap and work on Launch Window full-time!As of now, I am a full-time solo developer!What this means going forwardsAt the very least, you can expect more regular updates and faster progress being made. I have a lot to do(!) so will try to balance working on the game and outward communication.In the meantime, please enjoy a still of the improved procedural planet generator I'm working on!
- Tech Demo One - 4 February 2026
Hello there!I've been hard at work on the specifics of the automation system that will control your ships as you spread across the solar system.The milestone I can share here is that the automation system can now reliably schedule all the ships in your fleet to execute a chain of burns that all end up in the same final orbit around the moon. And it's pretty cool. Check it out at the bottom of this page.Instead of manually scheduling every burn (like in KSP), you set the parameters and let the system coordinate trajectories across hundreds of ships automatically.This demo shows the full journey - surface to orbit to moon intercept - all triggered with one click. Each ship calculates its own burn sequences to arrive in the exact same orbital altitude around the moon. The parameters of the burn (the parking orbits around the planet and the moon) are set by the player, and you will eventual…
- Launch Window reaches 3k wishlists! - 18 December 2025
Another week has gone by, and somehow the wishlists have tripled! I've really been enjoying sharing the trailer/store page and having discussions with various communities. I've come across so many hopes, hypes, and ideas for what this game will be, and it's great to see people get excited about this thing.Thanks again for the support, and please feel free to get involved in any discussions here or on the subreddit where I'll always respond to any comments.
- Launch Window Reaches 1,000 Wishlists! - 11 December 2025
I am so grateful for all the support and discussion the game has received over the past week. It's incredibly gratifying to see peoples' excitement and hopes for the game, and I've received some great suggestions too! Here's to many more wishlists, and I look forward to see the community grow as development progresses.Thank you!