SPSTEAMPULSELIVE ANALYTICS
Launch Window

Launch Window Steam metadata

gumptiongames | To be announced | game

Coming Soon

GameSteam Store content

SimulationEarly Access

  • Steam app typegame
  • Steam App ID4208770
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developergumptiongames

Launch Window metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4208770
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developergumptiongames
  • Publishergumptiongames
  • Parent gameNot available

Genres: Simulation, Early Access

Company pages: Developer: gumptiongamesPublisher: gumptiongames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Launch Window Steam metadata

Launch Window metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4208770/metadata
Steam Communityhttps://steamcommunity.com/app/4208770
PCGamingWiki search
IGDB searchSearch IGDB for Launch Window

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Space Stations: a new way to expand the fleet - 1 September 2026

    Hello Launchers!Apologies for the lack of recent updates, there has been a lot going on behind the scenes and this has slipped down my list of priorities. Now's a good time to give a little look at something I've been working on: Space Stations.Space stations are going to be a crucial game mechanic in Launch Window, serving many purposes for your colony including refuelling, defence, habitation, and eventually even orbital ship construction. Currently, I've only implemented refuelling and I must say it's feeling pretty cool, so here's a little more about that, and how you'll design and build space stations.Space Station Design & ConstructionYou'll be able to design space stations from an assortment of modules, each with their own abilities and specifications (kind of like the VAB in KSP, but restricted to cells rather than free build). Currently I only have a small selection of parts fo…

  • Launch Window Reaches 25,000 Wishlists! - 25 July 2026

    25k Wishlists!I'm incredibly grateful to each one of you for helping the game hit this level of wishfulness. I remember when I first launched the store page being chuffed at getting 500, feeling like maybe making this game was a good idea. So to hit this milestone is at once exciting and humbling.The word is slowly being spread through social media, being picked up by IndieGameJoe, Biffmatic, and OrbitalPotato. If you see a creator talking about Launch Window (or any other cool indie game for that matter) in the wild, please do engage to appease the algo gods, as they are fickle!And for any new launchers coming across the game for the first time, come and check out the Discord channel, where I'm usually active and responding to any questions or suggestions :)I must return to dutifully work on the playtest... more info coming soon!Best,Fredgumptiongames

  • Conveyors, Magnets, and Sci Fi - 24 June 2026

    Earlier this week I posted an early look at a new conveyor concept I had on Reddit \link], to mostly enthusiastic though some sceptical responses (I appreciate both!). This concept basically went through these stages:"I like conveyor belts""Every logistics game has conveyor belts""This game is sci fi, can I make something more fitting than standard conveyor belts?"Now, don't get me wrong. I think conveyor belts are great and need no improvement, there is a reason why they are the goat of logistics. But in this futuristic universe I'm building where spaceships operate like clockwork with enormous amounts of resources being transported between worlds, I feel there is room for extra science fiction. Yet I do want this fiction to be grounded, so here's my WIP concept and rationale for the MagBelt Conveyor:How It WorksIn a world where magnetic superconductor technology is far beyond our unde…

  • Quick Dive: Interplanetary Transfers and Porkchop Plots - 23 May 2026

    A star system is a big place, and getting between planets is no easy feat. The bones of Launch Window makes this feat a little easier, so I'm glad to be able to share with you a bit about how this works!A classic interplanetary transfer requires planetary alignments to enable a Hohmann Transfer. It's the most efficient, graceful, and friendly way to get from one body to another. You yeet on an escape trajectory from Planet A in such a way as to intercept Planet B at exactly the right time, needing the least amount of fuel to escape Planet A and capture around Planet B.Here's a handy graphic to show what I mean:Now, it wouldn't be much fun if you could only do this single optimal transfer. What if Planet B needs supplies sooner? What if your fleet won't be ready in time and you need to depart later? What if you simply don't care about efficient fuel use because your reserves are overflow…

  • New Launch Window Teaser! - 24 April 2026

    New Trailer!After a lot of work on updating the visuals, I'm happy to be able to share the new teaser trailer for Launch Window! I've also updated the store page description and screenshots so it's more reflective of the current state of the game. I hope you enjoy :)

  • Launch Window Reaches 10,000 Wishlists! - 19 April 2026

    A Quick UpdateThe Launch Window store page has gained over 10,000 wishlists! I'm incredibly grateful for all the comments, suggestions, and support. I've been hard at work on updating the visuals of the game, and am currently working on a new teaser trailer, so expect that soon!

  • Launch Window and Future Development - 6 April 2026

    Exciting News!Since announcing Launch Window at the end of last year, I've been heartened by the reception from you all. At the time of announcement, I was working as a motion graphics director, and have been slowly developing in my spare time. However, I've been encouraged enough by the reception to build the confidence to take the leap and work on Launch Window full-time!As of now, I am a full-time solo developer!What this means going forwardsAt the very least, you can expect more regular updates and faster progress being made. I have a lot to do(!) so will try to balance working on the game and outward communication.In the meantime, please enjoy a still of the improved procedural planet generator I'm working on!

  • Tech Demo One - 4 February 2026

    Hello there!I've been hard at work on the specifics of the automation system that will control your ships as you spread across the solar system.The milestone I can share here is that the automation system can now reliably schedule all the ships in your fleet to execute a chain of burns that all end up in the same final orbit around the moon. And it's pretty cool. Check it out at the bottom of this page.Instead of manually scheduling every burn (like in KSP), you set the parameters and let the system coordinate trajectories across hundreds of ships automatically.This demo shows the full journey - surface to orbit to moon intercept - all triggered with one click. Each ship calculates its own burn sequences to arrive in the exact same orbital altitude around the moon. The parameters of the burn (the parking orbits around the planet and the moon) are set by the player, and you will eventual…

  • Launch Window reaches 3k wishlists! - 18 December 2025

    Another week has gone by, and somehow the wishlists have tripled! I've really been enjoying sharing the trailer/store page and having discussions with various communities. I've come across so many hopes, hypes, and ideas for what this game will be, and it's great to see people get excited about this thing.Thanks again for the support, and please feel free to get involved in any discussions here or on the subreddit where I'll always respond to any comments.

  • Launch Window Reaches 1,000 Wishlists! - 11 December 2025

    I am so grateful for all the support and discussion the game has received over the past week. It's incredibly gratifying to see peoples' excitement and hopes for the game, and I've received some great suggestions too! Here's to many more wishlists, and I look forward to see the community grow as development progresses.Thank you!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4208770
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
Developergumptiongames
Publishergumptiongames
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Launch Window is a single player physics-based automation game where you establish supply chains across an entire solar system using orbital mechanics.

About this game

Launch Window is a physics-based automation game. Establish supply chains across a procedurally generated star system. Build infrastructure. Construct ships. Open new routes. Your first launch may carry a handful of colonists to a barren moon. Years later, you command thousands of ships, each following a trajectory you planned, bound for a colony you designed. This is how the colony grows. Start with a lone planetary outpost, and develop into a full star system-wide colony Coordinate fleets of 1,000+ physics-based spaceships Automate orbital shipping lanes, plotting routes rather than individual burns Build across entire spherical worlds, placing structures anywhere on a planet's surface Craft logistical networks on-surface and between different planetary bodies Research and unlock more advanced technology, manoeuvres, and buildings to improve your colony and extend your reach You command 1,000+ ships simultaneously, not calculating every burn yourself. Plot and automate orbital shipping lanes, setting up the routes and letting the physics do the work. As there are only certain times efficiently reaching planetary bodies is possible (the Launch Window ), you will have to plan carefully what resources are needed at which colonies, how long they will take to get there, how long they will take to be resupplied. This logistical puzzle is the basis of the game. You can build across the entire surface on each planet you inhabit. Build solar panels to extract sunlight, build drills to extract resources, and build factory networks to construct your fleet. The reach of the colony depends on the infrastructure that feeds it. Each planetary body offers different resources and challenges. Ice-rich moons provide water for fuel production. Metal-rich rocky bodies feed your factories. Outer planets offer rare resources but longer transit times. Where you expand, and in what order, shapes the logistics of everything that follows. Once the trajectory is planned, the ships are built, and the cargo is loaded, it's time to light the candle. Launch when the windows align. Timing is everything. Use flagships to lead your convoys across the system rather than managing e…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Launch Window's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Launch Window's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Launch Window at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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