Guardians Planetfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4210370
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperVirtualAge
- PublisherVirtualAge
- Parent gameNot available
Genres: Action, Simulation, Early Access
Company pages: Developer: VirtualAgePublisher: VirtualAge
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Guardians Planetfall Steam news
Guardians Planetfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Diary #7— Armor System - 9 August 2026
Dev Diary #7— Armor System Welcome back, Guardians! Today we’ll be exploring an important element of combat: the Armor System. We have implemented a tier-based armor system that works in tandem with different Damage Types. These damage types have unique properties and bonuses against specific armor tiers. This allows each weapon and stratagem to have its own combat role, whether that’s penetrating medium armor, performing well against shields, or destroying buildings. Armor is not a one-size-fits-all system. Enemy units and buildings can feature different Armor Tiers and even Weakpoints. Let’s take the Arthromare as an example. Its top shell is considered Medium Armor. Standard weapons like the ARX-15, the default Guardian rifle, will ricochet off it. However, weapons with penetrating damage types, like the HMG-44 Suppressor machine gun, will penetrate the armor and damage the Arthromar…
- Dev Diary #6 — Mission Type Showcase: Sabotage Facility - 4 August 2026
Dev Diary #6 — Mission Type Showcase: Sabotage Facility Welcome back, Guardians! Today, we’re exploring one of the central elements of the Guardians Planetfall gameplay loop: Mission Types. Throughout the war, Guardians will encounter many different missions across the galaxy. These objectives will form the foundation of your deployments, and today we’re showcasing one of them: Sabotage Facility. Infiltrating a Void Outpost This mission requires Guardians to infiltrate an enemy Void outpost and destroy critical infrastructure. In this example, the target is a Void Anti-Air Battery. The facility is protected not only by enemy units, but also by static defenses. Mines, automated turrets, and enormous cannons may appear throughout the compound. The number and strength of these defenses vary depending on the mission difficulty, so higher-level operations may require stronger weapons, better…
- Dev Diary #5 — VR Interactivity - 26 July 2026
Welcome back, Guardians! This Dev Diary is a special one, focused on something core to VR: interactivity. Looking back at Frontline, we identified areas to improve, and many new opportunities to expand. Let’s start with physical interaction. One major step forward is your hands. We want as much natural interaction as possible: pressing buttons, pulling levers, opening doors, grabbing objects and manipulating them directly. These systems allow us to build deeper gameplay interactions. With the variety of mission types, we’ve introduced mechanics that require you to actively use your hands, sometimes even forcing you to let go of your weapon in meaningful moments. One feature we’re especially excited about is the wrist menu for stratagem selection. There are many more interactions as well, like carrying and inserting battery cells, but we’re saving some surprises. Weapons are also evolvin…
- Dev Diary #4 — Stratagems - 7 June 2026
Welcome back, Guardians! This Dev Diary will be a short and direct one, just like the stratagems you can call from your ship to support your missions! We currently have three types of stratagems: Offensive, Defensive, and Supply. Offensive Stratagems The Offensive Stratagems focus on pure destruction, huge damage dealers designed to eliminate even the most stubborn enemies, like the Orbital Laser. Defensive Stratagems The Defensive Stratagems are focused on protection and support for the Guardian. Some stratagems require crafting, as they are consumed after each use. One example is the well-known Combat Robot, a staple of every Guardian since the first Galactic War. Supply Stratagems The Supply Stratagems provide Guardians with weapons, ammunition, or reinforcements. If you remember the first Dev Diary, we showcased the Machinegun. This is a weapon that must be called into each mission…
- Dev Diary #3 — Laser Rifle Gun Concept! - 21 May 2026
Welcome guardians to the third Dev Diary for Guardians Planetfall!Today I’m giving you a small tease of the laser rifle you all saw me shoot at a tree in the trailer… Not all Guardians are well trained!This weapon falls into the Primary Weapon category and is unlocked using Federation Credits to increase your firepower.The Laser Rifle is an energy-based weapon powered by a rechargeable battery cell. With good trigger discipline, a skilled Guardian can take advantage of its regeneration system to maintain sustained fire without ever swapping batteries. However, overheating will force a battery replacement, and those are limited during a mission.From a design perspective, this weapon was special. We didn’t want energy weapons to simply be “higher damage” alternatives. Each weapon in Planetfall must have a clear purpose and gameplay identity.For the Laser Rifle, the recharge mechanic becam…
- Dev Diary #2 — Factions of Guardians Planetfall - 13 February 2026
Welcome back, Guardians! You voted, we delivered! In the last poll, we asked which dev diary you wanted to see, and factions were the top choice. So here’s an overview of one of the core pillars of Guardians Planetfall: the factions that shape the galaxy and define how the war feels moment to moment. At launch, Planetfall features three main factions: the Federation, the Void Empire, and the BugsThe Federation is the human faction, and the one players belong to as Guardians of the Federation. Guardians are an elite force tasked with protecting human space from external threats and containing the expansion of hostile forces across the galaxy. From a design perspective, the Federation was one of the easiest factions to ground. The goal was simple: make it feel believable, like humanity 200–300 years in the future. Weapons, buildings, vehicles, and ships take inspiration from existing mili…
- Dev Diary #1 — Machine Gun Concept! - 16 December 2025
Welcome to the first Dev Diary for Guardians Planetfall!Today we are giving you a small tease of the machine gun you all saw in the trailer, because yes, the belt handling is pure dopamine.This gun falls into the Support category and is called in via a stratagem from your ship during an operation. Its strengths come from the huge ammunition capacity, excellent crowd control, and even some penetration capabilities.But how do we decide what a weapon will be and how it will behave?Everything begins with a Weapon Design Document, where the gameplay requirements are defined. From there, we work closely with the concept artists, exploring body shapes and silhouettes, how the grips should feel in VR, the mechanical movements the player will interact with, the realism of how the weapon operates, and how feedback like ammo counters or visible rounds should be presented. And, of course, we always…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 February 2026 | Dev Diary #2 — Factions of Guardians Planetfall | 1824644522839192 |
| 2 | 16 December 2025 | Dev Diary #1 — Machine Gun Concept! | 1818752592135801 |
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