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Apoikia

Apoikia Steam news

Charlie | Feb 25, 2026 | game

Released

0players observed ยท 25 September 2026 - 17:03:25 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Apoikia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateFeb 25, 2026
  • DeveloperCharlie
  • PublisherCharlie

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: CharliePublisher: Charlie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Apoikia Steam news

Apoikia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes For V 0.3.1.2 - 10 June 2026

    Tutorials UI optimization

  • Update Notes For V 0.3.1.1 - 5 June 2026

    Refactored terrain generation system Introduced the Rock Mine; all mines are now naturally integrated into the terrain Added support for medium-sized terrain Optimized camera controls Improved UI performance and responsiveness Temporarily disabled the commodity purchase feature Optimized water visual effects More tutorial steps

  • Update Notes For V 0.3.0.1 - 26 May 2026

    Fix Mine Building employee stuck in site issue Introduce proposal stage House listing price mechanism, player as government can now set initial listing price Optimize Construction Company quote algorithm Fix loading page freeze issue Reduce initial resources quantity Firewood lasts longer Unit Liquidation now includes Residence property.

  • Update Notes For V 0.3.0.0 - 18 May 2026

    Major UI refactoring and improvements Fixed multiple building behavior issues Commercial Zone complete features Tech tree expand/rework New buildings: Apothecary, Presery Multiple new Items, new crops Fix tax not collected issue Performance optimization Cross Version Save Compatibility, starting from V 0.3.0.0 Steam Cloud Support Units behaviour optimization, within household money transfer introduced. work location based residence seeking implemented. Temporarily remove Hospital and Academy building, will bring them back in a later version Water, Tree, Bushes art assets replacement. Fog of war introduced Optimize save time Switch from Mono to IL2CPP Other bugs fix

  • Update Notes For V 0.2.1.3 - 15 March 2026

    Fix the construction site materials may be transported issue Fix the game save may crash issue Save time optimization UI optimization Fix the production cost calculation inaccurate problem Fix the units not moving faster on roads issue Adjust building fund raising logic, fund raising now related to building market score Adjust building market score calculation weights flu death rate increase, and flu potentially cause fever

  • Investor Groups and Commercial Zones - 12 March 2026

    Investor GroupInvestor group owned by citizens or other investor groups will actively engage in market, proposing new buildings in commercial zones depending on buildings' market score.A property can now be owned by multiple holders, and profit distribution is based on holder share percentage. Player as government can only perform operations on a building is government is the largest share holder of property.Player as government can invest in the property, building or investor group, by purchasing shares from other holders.Buildings when running out of cash will try raise fund from market by diluting existing holders share, current controller can set Fun Raise to OFF to prevent it.Commercial ZonePlayer can specify a area to be commercial zone allowing investor groups in propose building within the zone.Legal SystemMore legal actions can be performed now.

  • Update Notes For V 0.1.1.1 - 28 February 2026

    Adjust building purchasing production materials logic, avoid massive purchase at a time Fix the issue that unit might get stuck by building or other units Add few more tutorial steps Fix the issue that actions on Market Node not working Fix the issue that consumption tax not being properly logged to income log Fix the issue that building template remains not destroyed when selecting road building from other building mode Fix the issue that building itself appears in income log Fix the issue that some images are not showing properly Fix the performance issue when multiple items drop on ground Adjust initial money and minimum wage

  • Update Notes for V 0.1.1 - 26 February 2026

    - Fix the issue that units sleep may end later than expected - Adjusted the building purchasing material logistics - Adjust initial money value - Fix the issue that remove tree service cannot be completed on Logging Camp - Fix the issue that loading from a saved game may crash on selecting building

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2026Update Notes For V 0.3.1.21835236783557029
25 June 2026Update Notes For V 0.3.1.11834602721190596
326 May 2026Update Notes For V 0.3.0.11833334318578643
418 May 2026Update Notes For V 0.3.0.01832700592797751
515 March 2026Update Notes For V 0.2.1.31826992588600363
628 February 2026Update Notes For V 0.1.1.11825727806712432
726 February 2026Update Notes for V 0.1.11825727806708716

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