Deadhikers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4213030
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperMisterial Games
- PublisherPolden Publishing
- Parent gameNot available
Genres: Adventure
Company pages: Developer: Misterial GamesPublisher: Polden Publishing
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Deadhikers Steam news
Deadhikers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- š„¾ Closed Playtest 3 Started - 22 September 2026
Hello, Hikers!The forest has been listening. Every bug report, every complaint ā all of it went into this. And now Playtest 3 is live, ready to prove it. We've put a huge amount of work into Deadhikers since the last test. Exploration, survival, progression and the world itself have all seen major changes, but the biggest difference is how it feels to play: this is a proper survival experience now. Don't expect a casual walk in the woods. šŗļø One region, many trailsWe're moving toward longer expeditions across connected maps, with shared progress and real reasons to revisit places you've already walked.This playtest includes one of several areas that make up our first region, Canada. It's still being actively developed, which is exactly why your feedback on it matters right now.š§ļø Things that go wrong out thereLarger locations mean preparation matters much more:Run out of food halfwayā¦
- Devs Diary #17 - 9 September 2026
Canvas, Water, Swarm (The Forest Gets Thicker)Hello, Hikers! Not every threat in this forest has teeth. Sometimes it is a torn tent, a river that lasts longer than your strength, or a cloud of insects that will not let you think. Here is what changed. Tents can now be repaired after they are destroyed. The camp is not lost ā you can stretch the canvas back up and get the fire going again. Swimming has been rebuilt. The old Oxygen bar is gone. In its place is Vitality ā a reserve of strength. It drains whenever you swim, no matter how deep you go. Run it dry and you no longer sink to the bottom: you start taking damage instead. Get to shore before the reserve hits zero. For those who keep to the water, there is a new talent: Seaborn. It raises your maximum Vitality for swimming, so a long crossing costs you less. The mosquito swarm has been reworked. Swarms appear more often now. Stay inā¦
- Devs Diary #16 - 26 August 2026
Atmosphere Lies in the DetailsHello, Hikers!One of the most important aspects of creating a believable and tense atmosphere comes down to something players might not even consciously notice ā the sensations experienced when firing a weapon, reloading it, dressing a wound or eating tinned food. We've paid particular attention to the quality of the animations, striving to make every action as realistic and believable as possible.Today, we'd like to share some details about how these moments are created, which are what make the game feel so realistic.Take a look behind the scenes ā from early renders during development to the final results running on Unreal Engine 5. Let us know what you think.
- Devs Diary #15 - 6 August 2026
Hello, Hikers!The forest never sleeps. Whilst you're building a fire and counting the steps to the nearest shelter, something out there, amongst the trees, is changing too. It's becoming smarter. Hungrier. Here's the latest on the forest's inhabitants. BARKERSNew type: Night BarkersAs the sun sets, creatures previously unseen appear in the forest. Night Barkers are more resilient than their kin and only come out to hunt under the cover of darkness ā at dawn, they vanish without a trace back into their lairs, as if they had never been there.They're easy to spot ā and you'd be wise to spot them from a distance. They bear the bones and skulls of those who failed to escape. Ordinary Barkers are no longer afraid of daylight either ā they now roam by day, and don't flee at dawn. There's no longer a safe time of day. New Abilitiesā Grapple. If your health drops below 40%, the Barker will use tā¦
- Devs Diary #14 - 17 July 2026
New Collections System Hellо, Hikers! Every detail matters if you want to get to the bottom of things. Weāve significantly revamped and expanded the collectibles system ā Collections are now part of the game.Secrets and clues scattered across the world are now linked together and will be shared across all scenarios. Searching the wilderness for them is worth it not just out of curiosity: in future, an extra reward will await you for every collection you complete.In your inventory: a separate tab has been added where you can assess the scope of your discoveries and view your overall progress with the Collections.Before venturing into the unknown: you can find out how many secrets still lie hidden in the wilderness right on the scenario selection screen and the backstory screen.On the map: All clues are now marked with the Corporationās tags. But as soon as you claim whatās yours, the tagā¦
- Devs Diary #13 - 18 June 2026
Expedition Map Hellо, Hikers!Weāre continuing our series on the shelter and its features, and today weāll be talking about what lies beyond its walls. The world of Deadhikers has expanded: an expedition map is now available in the shelter, allowing you to choose the direction for your next adventure.At present, several locations in Canada and the US are available to explore, and further expansion of the map is planned for future updates. As you progress through these areas, the world around you will change, the shelter itself will transform, and new opportunities and locations will be unlocked.In the future, we plan to add even more unique and dangerous routes.Before taking your first step outside, youāll need to choose a difficulty level. This determines just how hostile nature and those lurking in the mist will be:Normal: a relatively forgiving mode. You can see your location on the mā¦
- Devs Diary #12 - 3 June 2026
The Shelter Hello, Hikers! This cursed forest is constantly changing, but itās not just changing on its own ā youāre the ones changing it. We carefully study every piece of feedback, every suggestion and every expedition report. It is thanks to your feedback that the game takes on its true form. Did you ask for a place where you could catch your breath and regroup before venturing deeper into the thicket? Weāve heard you. And hereās what came of it. Weāve added Shelter ā the new starting location in Deadhikers. After creating a game, players now spawn here, where they can properly prepare before heading out on expeditions. Welcome to the ShelterInside, players will meet various story NPCs, each with their own role in the larger narrative and ongoing investigation. Main features: Expedition Map ā choose the direction of your next expedition.Character Progression ā experience is earned duā¦
- Devs Diary #11 - 27 May 2026
Chop and blockHello, Hikers!In the wild, itās not the strongest who survive, but those who have the right tool in their hands to defend themselves and clear a path through new obstacles.Two-handed axe:Looking for raw power? This is your new best friend. A weapon with massive damage but a slow attack speed.You can use āHeavy Strikeā by holding down the left mouse button for a devastating swing, and also shield yourself from enemies and block some incoming damage with āBlockā via the right mouse button when creatures get too close.Destroyable barriers:Weāve added destructible barriers right in front of the entrances to some locations. Youāll have to hack your way in ā and the two-handed axe is the perfect tool for the job. Get ready to hack your way through.See you on the trail!
- Devs Diary #10 - 21 May 2026
Matches Hello, Hikers! In this forest, darkness is not merely the absence of light. It is a tangible threat, just waiting for your torch to go out. To ensure your chances of escaping the thicket donāt drop to zero, weāve completely overhauled the matches.When panic sets in and the darkness closes in, strike the box. Your character will take out and light a single match. Youāll have exactly 10 seconds of a dim, flickering flame to look around and get your bearings.Whatās changed:Throw: You can throw a lit match forward to illuminate a suspicious bush or path. After it lands, it will smoulder on the ground for a couple more seconds.Quick ignition: If you throw a lit match directly into a fire pit, it will instantly dispel the darkness - the fire will ignite on its own for 5 seconds.Resource consumption: A used match disappears forever. Every attempt to keep warm or light your way inexorabā¦
- Devs Diary #9 - 12 May 2026
Talent SystemHello, Hikers!Weāve overhauled the talent system from top to bottom ā itās now more in-depth and has a greater impact on your playstyle.There are more talents than ever, and their bonuses are more significant. Do you want to sneak silently through the trees, last longer in combat, or organise your inventory? Now every skill gives you a real advantage in the forest.Whatās more, talent books are now easier to spot in the world, and the progression of talent points and their placement have been revised.The forest is getting deadlier. Become stronger.
- Devs Diary #8 - 30 April 2026
QoLHello, Hikers!Weāve been working on some important quality-of-life changes to make navigation and camping more comfortable. Where am I? Weāve sorted out the issue of finding your way around. The game map now features additional markers: āLocation namesā and āStarting camp markerā. Finding your way back will be much easier, especially if the forest decides to play hide and seek with you. Are you afraid of the dark?In most camps, youāll now find a good old-fashioned sleeping bag. Itās an extremely useful item: you can use it to rest or simply sleep the night away if you donāt fancy wandering about in the dark. But thereās a catch ā after such a rest, your character wakes up very hungry and thirsty. So check your supplies first, then go to sleep. What to do with all that clutter?Your backpack is always crammed full, but you canāt bear to throw anything away ā sound familiar?A camping baā¦
- Devs Diary #7 - 22 April 2026
Crafting Hi, Hikers!The first playtest was a harsh lesson for many of you. We saw you struggle with hunger, bleed out, and perish in the forest. You asked for a chance to fight back ā and weāve given you one. Now, survival in Deadhikers isnāt just about walking; itās about being properly prepared. Survival is in your hands A āCraftā tab will appear in the player menu ā your main ally. Now you wonāt be helpless in the face of danger. But stay alert: nature doesnāt give up its resources easily. Youāll have to scavenge for ethanol, gather cloth in the ruins, and even take risks by picking poisonous flowers to create vital supplies. More than just a first-aid kit Weāre adding tactical depth to the injury system. Thereās now a specific remedy for every threat: antidote, pills and a splint. Theyāll help you overcome harsh conditions and heal everything from a food poisoning to a broken leg. Cā¦
- Devs diary #6 - 15 April 2026
MonsterHello, Hikers! The monsters from your nightmares are no longer bound by the old rules.They are many. They are deadly. And they no longer hide in the shadows, waiting only for nightfall.But thereās one important change - now they can die. Monster behavior has been improved. They are now more dangerous, can leap at targets, and are capable of fighting back.The creatures have been expanded with new variants. Some are dangerous during the day, while others become even more dangerous at night.Monster visuals have also been improved. Animations have been reworked and overall visual quality has been enhanced. And yes⦠something is wrong here. No one really knows whatās happening or where it came from. Thereās more to uncover now, as the narrative has been expanded and deepened.
- Devs diary #5 - 8 April 2026
Combat SystemHello, Hikers! Meeting a monster face to face has become inevitable. While before your chances of survival were slim, now you can at least try to fight back with the new weapons in your arsenal. Though it remains a dangerous choice that will most likely cost you valuable resources. Pistol - New weapon with high damage, but ammo is extremely rare.Knife - Completely reworked. Now features a Heavy Strike (hold LMB) and the ability to Block part of the damage (RMB).Empty Bottles - Improved animations and now they can stun monsters for a few seconds on impact.
- Playtest is Closed - 25 March 2026
Hey, Hikers!The playtest is now closed. Thank you all so much for participating and sharing your feedback!And hereās some statistics:Almost 8.000 of players participatedMedian play time is ~90 minutesMedian game score is 4~142,000 wishlists!We know thereās still room for improvement, and weāre already working on solutions on how to make the game better. Your suggestions and ideas are always welcome in our Discord community, donāt hesitate to post there. Now weāll take some time off to work on the game and weāll see you on the next milestone. If you want to support us further - please, add Deadhikers to your wishlist, it helps us get recognition a lot.Thank you all again and keep an eye out for more news!
- Playtest is Closing Tomorrow - 24 March 2026
Hey, Hikers! Our first playtest will close tomorrow, at 09:00 AM UTC. We will take some time off to read all your feedback, process it and improve the game. Now you have a little less than a day to finish everything you have been doing in the game and share your opinion. Don't hesitate to join our community on Discord, find some teammates and share your feedback there.Weāll notify you all again tomorrow, and share some more insights from this playtest, what we have learned, and some stats.Thank you for playing, weāll see you tomorrow!
- Closed Playtest Starts Now - 17 March 2026
Hey, Hikers! The closed playtest has officially started. A huge thank you to everyone for your incredible interest! If you have requested access to the playtest on our page ā you might have access now. But if you havenāt received it ā donāt worry. This is just the beginning. We plan to hold several more testing sessions in the near future.Hereās whats awaiting you:Nature full of danger and surprisesCo-op survivalMystery creaturesExploration using real topographyProgression through skills and upgrades Next steps for us is to receive an honest feedback from you guys and improve the game.Stay tuned for updates ā the next wave of invitations is just around the corner!
- Heal your wounds! - 5 March 2026
Hello, hikers!The road in Deadhikers is never easy. One wrong turn or unfortunate encounter can break you both physically and mentally. This week, we're focusing on the things that help you keep going when everything else is trying to stop you: medical supplies.First Aid Kit This is your lifeline. We've updated its model and texture to give it a more realistic look. Heals most physical ailments and serious injuries. If you're badly hurt, this is your primary way to get back into fighting shape.PillsThe horrors of the road don't just harm your body ā they wear down your mind.They heal a moderate amount of health, but more importantly, they help stabilize your mental health. Use them to clear your head and avoid succumbing to panic. The road is long, and the night is dark. Stay healthy and keep a clear head.
- Devs diary #3 - 4 February 2026
Good day, hikers.No game is truly completed without a can or a bottle of a refreshing carbonated beverage, if you know what we mean šDeadhikers is no exception. In the game you can collect old empty bottles and use them to distract whoever is lurking in the tree shadows. Sometimes, if youāre lucky, you might even find real beer inside and drink it to quench your thirst. Not without consequences, of course. We also support leisure activities:Guitar to sing the most annoying songs known to mankindRadio with grammy-winning white noiseBall you can play if hiking in dangerous woods is not enough activity on its ownIf you are a PSYCHO you can also swap the ball for a shoe and throw it in your friend, who ate all the food and left you to starve.But donāt relax too much. Danger is close.
- Devs diary #2 - 27 January 2026
Hello, hikers.Today we're sharing with you elements of the atmosphere we want to create in the game.The main menu is the first thing you'll see, and we've redesigned it to immerse you in the atmosphere of travel right from the start. But the real atmosphere lives in the small sensations: the cool air after the rain, the smell of the wet forest, the silence when heavy drops run down the glass. To share some of this mood, hereās a short video. And to warm up on a cold night and dry your clothes, а campfire will always help.Development continues. Thank you for your interest in our project!
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